jack2 codebase
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  1. /*
  2. Copyright (C) 2001 Paul Davis
  3. Copyright (C) 2004-2008 Grame
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  15. */
  16. #include "JackSystemDeps.h"
  17. #include "JackWaitThreadedDriver.h"
  18. #include "JackGlobals.h"
  19. #include "JackClient.h"
  20. #include "JackEngineControl.h"
  21. #include "JackException.h"
  22. #include "JackError.h"
  23. #include "JackTools.h"
  24. namespace Jack
  25. {
  26. bool JackWaitThreadedDriver::Init()
  27. {
  28. return (fStarter.Start() == 0);
  29. }
  30. bool JackWaitThreadedDriver::Execute()
  31. {
  32. try {
  33. SetRealTime();
  34. // Process a null cycle until NetDriver has started
  35. while (!fStarter.fRunning && fThread.GetStatus() == JackThread::kRunning) {
  36. // Use base class method
  37. assert(static_cast<JackWaiterDriver*>(fDriver));
  38. static_cast<JackWaiterDriver*>(fDriver)->ProcessNull();
  39. }
  40. // Switch to keep running even in case of error
  41. while (fThread.GetStatus() == JackThread::kRunning) {
  42. fDriver->Process();
  43. }
  44. return false;
  45. } catch (JackNetException& e) {
  46. e.PrintMessage();
  47. jack_info("Driver is restarted");
  48. fThread.DropSelfRealTime();
  49. // Thread has been stopped...
  50. if (fThread.GetStatus() == JackThread::kIdle) {
  51. return false;
  52. }
  53. // Thread in kIniting status again...
  54. fThread.SetStatus(JackThread::kIniting);
  55. if (Init()) {
  56. // Thread in kRunning status again...
  57. fThread.SetStatus(JackThread::kRunning);
  58. return true;
  59. }
  60. return false;
  61. }
  62. }
  63. } // end of namespace