/* * messagebuffer.h -- realtime-safe message interface for jackd. * * This function is included in libjack so backend drivers can use * it, *not* for external client processes. The VERBOSE() and * MESSAGE() macros are realtime-safe. */ /* * Copyright (C) 2004 Rui Nuno Capela, Steve Harris * Copyright (C) 2008 Nedko Arnaudov * Copyright (C) 2008 Grame * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "JackMessageBuffer.h" #include "JackGlobals.h" #include "JackError.h" namespace Jack { JackMessageBuffer* JackMessageBuffer::fInstance = NULL; JackMessageBuffer::JackMessageBuffer() :fThread(this),fInBuffer(0),fOutBuffer(0),fOverruns(0) { fThread.StartSync(); } JackMessageBuffer::~JackMessageBuffer() { if (fOverruns > 0) { jack_error("WARNING: %d message buffer overruns!", fOverruns); } else { jack_info("no message buffer overruns"); } fThread.SetStatus(JackThread::kIdle); fSignal.Signal(); fThread.Stop(); Flush(); } void JackMessageBuffer::Flush() { while (fOutBuffer != fInBuffer) { jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message); fOutBuffer = MB_NEXT(fOutBuffer); } } void JackMessageBuffer::AddMessage(int level, const char *message) { if (fMutex.Trylock()) { fBuffers[fInBuffer].level = level; strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE); fInBuffer = MB_NEXT(fInBuffer); fSignal.SignalAll(); fMutex.Unlock(); } else { /* lock collision */ INC_ATOMIC(&fOverruns); } } bool JackMessageBuffer::Execute() { fSignal.Wait(); fMutex.Lock(); Flush(); fMutex.Unlock(); return true; } void JackMessageBuffer::Create() { if (fInstance == NULL) { fInstance = new JackMessageBuffer(); } } void JackMessageBuffer::Destroy() { if (fInstance != NULL) { delete fInstance; fInstance = NULL; } } void JackMessageBufferAdd(int level, const char *message) { if (Jack::JackMessageBuffer::fInstance == NULL) { /* Unable to print message with realtime safety. * Complain and print it anyway. */ jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message"); } else { Jack::JackMessageBuffer::fInstance->AddMessage(level, message); } } };