/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackInternalClient__ #define __JackInternalClient__ #include "JackClient.h" namespace Jack { struct JackEngineControl; class JackClientChannelInterface; /*! \brief Internal clients in the server. */ class JackInternalClient : public JackClient { private: JackClientControl* fClientControl; /*! Client control */ public: JackInternalClient(JackServer* server, JackSynchro** table); virtual ~JackInternalClient(); int Open(const char* server_name, const char* name, jack_options_t options, jack_status_t* status); JackGraphManager* GetGraphManager() const; JackEngineControl* GetEngineControl() const; JackClientControl* GetClientControl() const; static JackGraphManager* fGraphManager; /*! Shared memory Port manager */ static JackEngineControl* fEngineControl; /*! Shared engine cotrol */ }; /*! \brief Loadable internal clients in the server. */ #ifdef WIN32 #include #define HANDLE HINSTANCE #define LoadJackModule(name) LoadLibrary((name)); #define UnloadJackModule(handle) FreeLibrary((handle)); #define GetJackProc(handle, name) GetProcAddress((handle), (name)); #else #include #define HANDLE void* #define LoadJackModule(name) dlopen((name), RTLD_NOW | RTLD_LOCAL); #define UnloadJackModule(handle) dlclose((handle)); #define GetJackProc(handle, name) dlsym((handle), (name)); #endif typedef int (*InitializeCallback)(jack_client_t*, const char*); typedef void (*FinishCallback)(void *); class JackLoadableInternalClient : public JackInternalClient { private: HANDLE fHandle; InitializeCallback fInitialize; FinishCallback fFinish; char fObjectData[JACK_LOAD_INIT_LIMIT]; public: JackLoadableInternalClient(JackServer* server, JackSynchro** table, const char* so_name, const char* object_data); virtual ~JackLoadableInternalClient(); int Open(const char* server_name, const char* name, jack_options_t options, jack_status_t* status); }; } // end of namespace #endif