/* Copyright (C) 2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "JackAudioAdapter.h" #include "JackLibSampleRateResampler.h" #include "JackError.h" #include "JackExports.h" #include "JackTools.h" #include "jslist.h" #include #include #include using namespace std; namespace Jack { //static methods *********************************************************** int JackAudioAdapter::Process(jack_nframes_t frames, void* arg) { JackAudioAdapter* adapter = static_cast(arg); float* buffer; bool failure = false; int i; if (!adapter->fAudioAdapter->IsRunning()) return 0; // DLL adapter->fAudioAdapter->SetCallbackTime(jack_get_time()); // Push/pull from ringbuffer for (i = 0; i < adapter->fCaptureChannels; i++) { buffer = static_cast(jack_port_get_buffer(adapter->fCapturePortList[i], frames)); if (adapter->fCaptureRingBuffer[i]->Read(buffer, frames) < frames) failure = true; } for (i = 0; i < adapter->fPlaybackChannels; i++) { buffer = static_cast(jack_port_get_buffer(adapter->fPlaybackPortList[i], frames)); if (adapter->fPlaybackRingBuffer[i]->Write(buffer, frames) < frames) failure = true; } // Reset all ringbuffers in case of failure if (failure) { jack_error("JackCallbackAudioAdapter::Process ringbuffer failure... reset"); adapter->Reset(); } return 0; } int JackAudioAdapter::BufferSize ( jack_nframes_t buffer_size, void* arg ) { JackAudioAdapter* adapter = static_cast(arg); adapter->Reset(); adapter->fAudioAdapter->SetHostBufferSize ( buffer_size ); return 0; } int JackAudioAdapter::SampleRate ( jack_nframes_t sample_rate, void* arg ) { JackAudioAdapter* adapter = static_cast(arg); adapter->Reset(); adapter->fAudioAdapter->SetHostSampleRate(sample_rate); return 0; } //JackAudioAdapter ********************************************************* JackAudioAdapter::~JackAudioAdapter() { // When called, Close has already been used for the client, thus ports are already unregistered. int i; for (i = 0; i < fCaptureChannels; i++) delete(fCaptureRingBuffer[i]); for (i = 0; i < fPlaybackChannels; i++) delete(fPlaybackRingBuffer[i]); delete[] fCaptureRingBuffer; delete[] fPlaybackRingBuffer; delete fAudioAdapter; } void JackAudioAdapter::FreePorts() { int i; for ( i = 0; i < fCaptureChannels; i++ ) if ( fCapturePortList[i] ) jack_port_unregister ( fJackClient, fCapturePortList[i] ); for (i = 0; i < fCaptureChannels; i++) if ( fPlaybackPortList[i] ) jack_port_unregister (fJackClient, fPlaybackPortList[i] ); delete[] fCapturePortList; delete[] fPlaybackPortList; } void JackAudioAdapter::Reset() { int i; for (i = 0; i < fCaptureChannels; i++) fCaptureRingBuffer[i]->Reset(); for (i = 0; i < fPlaybackChannels; i++) fPlaybackRingBuffer[i]->Reset(); fAudioAdapter->Reset(); } int JackAudioAdapter::Open() { int i; char name[32]; fCaptureChannels = fAudioAdapter->GetInputs(); fPlaybackChannels = fAudioAdapter->GetOutputs(); jack_log("JackAudioAdapter::Open fCaptureChannels %d fPlaybackChannels %d", fCaptureChannels, fPlaybackChannels); //ringbuffers fCaptureRingBuffer = new JackResampler*[fCaptureChannels]; fPlaybackRingBuffer = new JackResampler*[fPlaybackChannels]; for ( i = 0; i < fCaptureChannels; i++ ) fCaptureRingBuffer[i] = new JackLibSampleRateResampler(); for ( i = 0; i < fPlaybackChannels; i++ ) fPlaybackRingBuffer[i] = new JackLibSampleRateResampler(); fAudioAdapter->SetRingBuffers(fCaptureRingBuffer, fPlaybackRingBuffer); if ( fCaptureChannels ) jack_log ( "ReadSpace = %ld", fCaptureRingBuffer[0]->ReadSpace() ); if ( fPlaybackChannels ) jack_log ( "WriteSpace = %ld", fPlaybackRingBuffer[0]->WriteSpace() ); //jack ports fCapturePortList = new jack_port_t* [fCaptureChannels]; fPlaybackPortList = new jack_port_t* [fPlaybackChannels]; for (i = 0; i < fCaptureChannels; i++) { sprintf(name, "capture_%d", i+1); if ( ( fCapturePortList[i] = jack_port_register ( fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0 ) ) == NULL ) goto fail; } for (i = 0; i < fPlaybackChannels; i++) { sprintf(name, "playback_%d", i+1); if ( ( fPlaybackPortList[i] = jack_port_register ( fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0 ) ) == NULL ) goto fail; } //callbacks and activation if ( jack_set_process_callback ( fJackClient, Process, this ) < 0 ) goto fail; if ( jack_set_buffer_size_callback ( fJackClient, BufferSize, this ) < 0 ) goto fail; if ( jack_set_sample_rate_callback ( fJackClient, SampleRate, this ) < 0 ) goto fail; if ( jack_activate ( fJackClient ) < 0 ) goto fail; //ringbuffers and jack clients are ok, we can now open the adapter driver interface return fAudioAdapter->Open(); fail: FreePorts(); return -1; } int JackAudioAdapter::Close() { return fAudioAdapter->Close(); } } //namespace