/* Copyright (C) 2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackCoreAudioAdapter__ #define __JackCoreAudioAdapter__ #include "JackAudioAdapterInterface.h" #include "jack.h" #include #include #include namespace Jack { typedef UInt8 CAAudioHardwareDeviceSectionID; #define kAudioDeviceSectionInput ((CAAudioHardwareDeviceSectionID)0x01) #define kAudioDeviceSectionOutput ((CAAudioHardwareDeviceSectionID)0x00) #define kAudioDeviceSectionGlobal ((CAAudioHardwareDeviceSectionID)0x00) #define kAudioDeviceSectionWildcard ((CAAudioHardwareDeviceSectionID)0xFF) class JackCoreAudioAdapter : public JackAudioAdapterInterface { private: AudioUnit fAUHAL; AudioBufferList* fInputData; AudioDeviceID fDeviceID; bool fState; AudioUnitRenderActionFlags* fActionFags; AudioTimeStamp* fCurrentTime; static OSStatus Render(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); static OSStatus SRNotificationCallback(AudioDeviceID inDevice, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, void* inClientData); OSStatus GetDefaultDevice(AudioDeviceID* id); OSStatus GetTotalChannels(AudioDeviceID device, int* channelCount, bool isInput); // Setup int SetupDevices(const char* capture_driver_uid, const char* playback_driver_uid, char* capture_driver_name, char* playback_driver_name); int SetupChannels(bool capturing, bool playing, int& inchannels, int& outchannels, int& in_nChannels, int& out_nChannels, bool strict); int OpenAUHAL(bool capturing, bool playing, int inchannels, int outchannels, int in_nChannels, int out_nChannels, jack_nframes_t nframes, jack_nframes_t samplerate, bool strict); int SetupBufferSizeAndSampleRate(jack_nframes_t nframes, jack_nframes_t samplerate); int SetupBuffers(int inchannels, int outchannels); void DisposeBuffers(); void CloseAUHAL(); public: JackCoreAudioAdapter(int input, int output, jack_nframes_t buffer_size, jack_nframes_t sample_rate) :JackAudioAdapterInterface(input, output, buffer_size, sample_rate),fInputData(0),fState(false) {} ~JackCoreAudioAdapter() {} virtual int Open(); virtual int Close(); virtual int SetBufferSize(jack_nframes_t buffer_size); }; } #endif