/* Copyright (C) 2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackAudioAdapterInterface__ #define __JackAudioAdapterInterface__ #include "ringbuffer.h" #include "jack.h" #include "JackError.h" #include "JackResampler.h" #include "JackFilters.h" #include namespace Jack { #define TABLE_MAX 100000 struct Measure { int delta; int time1; int time2; float r1; float r2; int pos1; int pos2; }; struct MeasureTable { Measure fTable[TABLE_MAX]; int fCount; MeasureTable():fCount(0) {} void Write(int time1, int time2, float r1, float r2, int pos1, int pos2); void Save(); }; class JackAudioAdapterInterface { protected: #ifdef DEBUG MeasureTable fTable; #endif int fCaptureChannels; int fPlaybackChannels; jack_nframes_t fBufferSize; jack_nframes_t fSampleRate; // DLL JackAtomicDelayLockedLoop fProducerDLL; JackAtomicDelayLockedLoop fConsumerDLL; JackResampler** fCaptureRingBuffer; JackResampler** fPlaybackRingBuffer; bool fRunning; public: JackAudioAdapterInterface(int input, int output, jack_nframes_t buffer_size, jack_nframes_t sample_rate) :fCaptureChannels(input), fPlaybackChannels(output), fBufferSize(buffer_size), fSampleRate(sample_rate), fProducerDLL(buffer_size, sample_rate), fConsumerDLL(buffer_size, sample_rate), fRunning(false) {} virtual ~JackAudioAdapterInterface() {} void SetRingBuffers(JackResampler** input, JackResampler** output) { fCaptureRingBuffer = input; fPlaybackRingBuffer = output; } bool IsRunning() {return fRunning;} virtual void Reset() {fRunning = false;} void ResetRingBuffers(); virtual int Open(); virtual int Close(); virtual int SetBufferSize(jack_nframes_t buffer_size) { fBufferSize = buffer_size; fConsumerDLL.Init(fBufferSize, fSampleRate); fProducerDLL.Init(fBufferSize, fSampleRate); return 0; } virtual int SetSampleRate(jack_nframes_t sample_rate) { fSampleRate = sample_rate; fConsumerDLL.Init(fBufferSize, fSampleRate); // Producer (Audio) keep the same SR return 0; } virtual void SetCallbackTime(jack_time_t callback_usec) { fConsumerDLL.IncFrame(callback_usec); } void ResampleFactor(jack_nframes_t& frame1, jack_nframes_t& frame2); }; } #endif