/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "JackWinProcessSync.h" #include "JackError.h" namespace Jack { void JackWinProcessSync::Signal() { SetEvent(fEvent); } void JackWinProcessSync::LockedSignal() { WaitForSingleObject(fMutex, INFINITE); SetEvent(fEvent); ReleaseMutex(fMutex); } void JackWinProcessSync::SignalAll() { SetEvent(fEvent); } void JackWinProcessSync::LockedSignalAll() { WaitForSingleObject(fMutex, INFINITE); SetEvent(fEvent); ReleaseMutex(fMutex); } void JackWinProcessSync::Wait() { ReleaseMutex(fMutex); WaitForSingleObject(fEvent, INFINITE); } void JackWinProcessSync::LockedWait() { /* Does it make sense on Windows, use non-locked version for now... */ Wait(); } bool JackWinProcessSync::TimedWait(long usec) { ReleaseMutex(fMutex); DWORD res = WaitForSingleObject(fEvent, usec / 1000); return (res == WAIT_OBJECT_0); } bool JackWinProcessSync::LockedTimedWait(long usec) { /* Does it make sense on Windows, use non-locked version for now...*/ return TimedWait(usec); } /* Code from APPLE CAGuard.cpp : does not seem to work as expected... void JackWinProcessSync::Wait() { ReleaseMutex(fMutex); HANDLE handles[] = { fMutex, fEvent }; DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE); if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) jack_error("Wait error err = %d", GetLastError()); ResetEvent(fEvent); } void JackWinProcessSync::LockedWait() { WaitForSingleObject(fMutex, INFINITE); ReleaseMutex(fMutex); HANDLE handles[] = { fMutex, fEvent }; DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE); if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) jack_error("LockedWait error err = %d", GetLastError()); ResetEvent(fEvent); } bool JackWinProcessSync::TimedWait(long usec) { ReleaseMutex(fMutex); HANDLE handles[] = { fMutex, fEvent }; DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000); if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) jack_error("Wait error err = %d", GetLastError()); ResetEvent(fEvent); } bool JackWinProcessSync::LockedTimedWait(long usec) { WaitForSingleObject(fMutex, INFINITE); ReleaseMutex(fMutex); HANDLE handles[] = { fMutex, fEvent }; DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000); if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT)) jack_error("LockedTimedWait error err = %d", GetLastError()); ResetEvent(fEvent); return (res == WAIT_OBJECT_0); } */ } // end of namespace