/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackThread__ #define __JackThread__ #ifdef WIN32 #include typedef HANDLE pthread_t; typedef ULONGLONG UInt64; #else #include typedef unsigned long long UInt64; #endif namespace Jack { /*! \brief The base class for runnable objects, that have an Init and Execute method to be called in a thread. */ class JackRunnableInterface { public: JackRunnableInterface() {} virtual ~JackRunnableInterface() {} virtual bool Init() /*! Called once when the thread is started */ { return true; } virtual bool Execute() = 0; /*! Must be implemented by subclasses */ }; /*! \brief The thread base class. */ class JackThread { public: enum kThreadState {kIdle, kStarting, kRunning}; protected: JackRunnableInterface* fRunnable; int fPriority; bool fRealTime; volatile kThreadState fStatus; int fCancellation; public: JackThread(JackRunnableInterface* runnable, int priority, bool real_time, int cancellation): fRunnable(runnable), fPriority(priority), fRealTime(real_time), fStatus(kIdle), fCancellation(cancellation) {} virtual ~JackThread() {} virtual int Start() = 0; virtual int StartSync() = 0; virtual int Kill() = 0; virtual int Stop() = 0; virtual void Terminate() = 0; virtual int AcquireRealTime() = 0; virtual int AcquireRealTime(int priority) = 0; virtual int DropRealTime() = 0; virtual kThreadState GetStatus() { return fStatus; } virtual void SetStatus(kThreadState status) { fStatus = status; } virtual void SetParams(UInt64 period, UInt64 computation, UInt64 constraint) // Empty implementation, will only make sense on OSX... {} virtual pthread_t GetThreadID() = 0; }; } // end of namespace #if defined(WIN32) typedef DWORD jack_tls_key; #else typedef pthread_key_t jack_tls_key; #endif bool jack_tls_allocate_key(jack_tls_key *key_ptr); bool jack_tls_free_key(jack_tls_key key); bool jack_tls_set(jack_tls_key key, void *data_ptr); void *jack_tls_get(jack_tls_key key); #endif