/* Copyright (C) 2001-2003 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef JACK_LOCATION #include "config.h" #endif #include "JackChannel.h" #include "JackLibGlobals.h" #include "JackServerLaunch.h" using namespace Jack; #ifndef WIN32 #if defined(JACK_DBUS) #include int start_server_dbus(const char* server_name) { DBusError err; DBusConnection *conn; DBusMessage *msg; // initialise the errors dbus_error_init(&err); // connect to the bus conn = dbus_bus_get(DBUS_BUS_SESSION, &err); if (dbus_error_is_set(&err)) { fprintf(stderr, "Connection Error (%s)\n", err.message); dbus_error_free(&err); } if (NULL == conn) { return 1; } msg = dbus_message_new_method_call( "org.jackaudio.service", // target for the method call "/org/jackaudio/Controller", // object to call on "org.jackaudio.JackControl", // interface to call on "StartServer"); // method name if (NULL == msg) { fprintf(stderr, "Message Null\n"); return 1; } // send message and get a handle for a reply if (!dbus_connection_send(conn, msg, NULL)) { fprintf(stderr, "Out Of Memory!\n"); return 1; } dbus_message_unref(msg); dbus_connection_flush(conn); dbus_error_free(&err); return 0; } #else /* Exec the JACK server in this process. Does not return. */ static void start_server_aux(const char* server_name) { FILE* fp = 0; char filename[255]; char arguments[255]; char buffer[255]; char* command = 0; size_t pos = 0; size_t result = 0; char** argv = 0; int i = 0; int good = 0; int ret; snprintf(filename, 255, "%s/.jackdrc", getenv("HOME")); fp = fopen(filename, "r"); if (!fp) { fp = fopen("/etc/jackdrc", "r"); } /* if still not found, check old config name for backwards compatability */ if (!fp) { fp = fopen("/etc/jackd.conf", "r"); } if (fp) { arguments[0] = '\0'; ret = fscanf(fp, "%s", buffer); while (ret != 0 && ret != EOF) { strcat(arguments, buffer); strcat(arguments, " "); ret = fscanf(fp, "%s", buffer); } if (strlen(arguments) > 0) { good = 1; } fclose(fp); } if (!good) { command = (char*)(JACK_LOCATION "/jackd"); strncpy(arguments, JACK_LOCATION "/jackd -T -d "JACK_DEFAULT_DRIVER, 255); } else { result = strcspn(arguments, " "); command = (char*)malloc(result + 1); strncpy(command, arguments, result); command[result] = '\0'; } argv = (char**)malloc(255); while (1) { /* insert -T and -nserver_name in front of arguments */ if (i == 1) { argv[i] = (char*)malloc(strlen ("-T") + 1); strcpy (argv[i++], "-T"); if (server_name) { size_t optlen = strlen("-n"); char* buf = (char*)malloc(optlen + strlen(server_name) + 1); strcpy(buf, "-n"); strcpy(buf + optlen, server_name); argv[i++] = buf; } } result = strcspn(arguments + pos, " "); if (result == 0) { break; } argv[i] = (char*)malloc(result + 1); strncpy(argv[i], arguments + pos, result); argv[i][result] = '\0'; pos += result + 1; ++i; } argv[i] = 0; execv(command, argv); /* If execv() succeeds, it does not return. There's no point * in calling jack_error() here in the child process. */ fprintf(stderr, "exec of JACK server (command = \"%s\") failed: %s\n", command, strerror(errno)); } #endif int start_server(const char* server_name, jack_options_t options) { if ((options & JackNoStartServer) || getenv("JACK_NO_START_SERVER")) { return 1; } #if defined(JACK_DBUS) return start_server_dbus(server_name); #else /* The double fork() forces the server to become a child of * init, which will always clean up zombie process state on * termination. This even works in cases where the server * terminates but this client does not. * * Since fork() is usually implemented using copy-on-write * virtual memory tricks, the overhead of the second fork() is * probably relatively small. */ switch (fork()) { case 0: /* child process */ switch (fork()) { case 0: /* grandchild process */ start_server_aux(server_name); _exit(99); /* exec failed */ case - 1: _exit(98); default: _exit(0); } case - 1: /* fork() error */ return 1; /* failed to start server */ } /* only the original parent process goes here */ return 0; /* (probably) successful */ #endif } int server_connect(char* server_name) { JackClientChannelInterface* channel = JackGlobals::MakeClientChannel(); int res = channel->ServerCheck(server_name); channel->Close(); delete channel; return res; } int try_start_server(jack_varargs_t* va, jack_options_t options, jack_status_t* status) { if (server_connect(va->server_name) < 0) { int trys; if (start_server(va->server_name, options)) { int my_status1 = *status | JackFailure | JackServerFailed; *status = (jack_status_t)my_status1; return -1; } trys = 5; do { sleep(1); if (--trys < 0) { int my_status1 = *status | JackFailure | JackServerFailed; *status = (jack_status_t)my_status1; return -1; } } while (server_connect(va->server_name) < 0); int my_status1 = *status | JackServerStarted; *status = (jack_status_t)my_status1; } return 0; } #endif