/* Copyright (C) 2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackAudioAdapter__ #define __JackAudioAdapter__ #include "JackAudioAdapterInterface.h" #include "driver_interface.h" namespace Jack { /*! \brief Audio adapter : Jack client side. */ class JackAudioAdapter { private: static int Process ( jack_nframes_t, void* arg ); static int BufferSize ( jack_nframes_t buffer_size, void *arg ); static int SampleRate ( jack_nframes_t sample_rate, void *arg ); jack_port_t** fCapturePortList; jack_port_t** fPlaybackPortList; jack_client_t* fJackClient; JackAudioAdapterInterface* fAudioAdapter; bool fAutoConnect; void FreePorts(); void ConnectPorts(); void Reset(); public: JackAudioAdapter(jack_client_t* jack_client, JackAudioAdapterInterface* audio_io, const JSList* params = NULL, bool system = false); ~JackAudioAdapter(); int Open(); int Close(); }; } #endif