/* Copyright (C) 2010 Devin Anderson This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackEventBufferWriteQueue__ #define __JackEventBufferWriteQueue__ #include "JackEventWriteQueue.h" namespace Jack { /** * Wrapper class to present a JackEventBuffer in a write queue interface. */ class SERVER_EXPORT JackEventBufferWriteQueue: public JackEventWriteQueue { private: JackEventBuffer *buffer; jack_nframes_t last_frame_time; size_t max_bytes; jack_nframes_t next_frame_time; public: using JackEventWriteQueue::EnqueueEvent; JackEventBufferWriteQueue(); EnqueueResult EnqueueEvent(jack_nframes_t time, size_t size, jack_event_data_t *buffer); /** * This method must be called each period to reset the buffer for * processing. */ void ResetEventBuffer(JackEventBuffer *buffer, jack_nframes_t frames); void ResetMidiBuffer(JackEventBuffer *buffer, jack_nframes_t frames) { ResetEventBuffer(buffer, frames); } }; } #endif