/* Copyright (C) 2010 Devin Anderson This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackEventAsyncQueue__ #define __JackEventAsyncQueue__ #include "JackEventPort.h" #include "JackEventReadQueue.h" #include "JackEventWriteQueue.h" #include "ringbuffer.h" namespace Jack { /** * This is a event message queue designed to allow one thread to pass event * messages to another thread (though it can also be used to buffer events * internally). This is especially useful if the event API you're * attempting to interface with doesn't provide the ability to schedule * events ahead of time and/or has blocking send/receive calls, as it * allows a separate thread to handle input/output while the JACK process * thread copies events from a buffer to this queue, or vice versa. */ class SERVER_EXPORT JackEventAsyncQueue: public JackEventReadQueue, public JackEventWriteQueue { private: static const size_t INFO_SIZE = sizeof(jack_nframes_t) + sizeof(size_t); jack_ringbuffer_t *byte_ring; jack_event_data_t *data_buffer; jack_event_t dequeue_event; jack_ringbuffer_t *info_ring; size_t max_bytes; public: using JackEventWriteQueue::EnqueueEvent; /** * Creates a new asynchronous event message queue. The queue can store * up to `max_messages` messages and up to `max_bytes` of * data before it starts rejecting messages. */ JackEventAsyncQueue(size_t max_bytes=4096, size_t max_messages=1024); virtual ~JackEventAsyncQueue(); /** * Dequeues and returns an event. Returns '0' if there are none * available. This method may be overridden. */ virtual jack_event_t * DequeueEvent(); /** * Enqueues the event specified by the arguments. The return * value indicates whether or not the event was successfully enqueued. * This method may be overridden. */ virtual EnqueueResult EnqueueEvent(jack_nframes_t time, size_t size, jack_event_data_t *buffer); /** * Returns the maximum size event that can be enqueued right *now*. */ size_t GetAvailableSpace(); }; } #endif