/* Copyright (C) 2004-2006 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "JackSocketClientChannel.h" #include "JackRequest.h" #include "JackClient.h" #include "JackGlobals.h" namespace Jack { JackSocketClientChannel::JackSocketClientChannel() { fThread = JackGlobals::MakeThread(this); fNotificationSocket = NULL; fClient = NULL; } JackSocketClientChannel::~JackSocketClientChannel() { delete fThread; delete fNotificationSocket; } int JackSocketClientChannel::Open(const char* name, JackClient* obj) { JackLog("JackSocketClientChannel::Open name = %s\n", name); if (fRequestSocket.Connect(jack_server_dir, 0) < 0) { jack_error("Cannot connect to server socket"); goto error; } if (fNotificationListenSocket.Bind(jack_client_dir, name, 0) < 0) { jack_error("Cannot bind socket"); goto error; } fClient = obj; return 0; error: fRequestSocket.Close(); fNotificationListenSocket.Close(); return -1; } void JackSocketClientChannel::Close() { fRequestSocket.Close(); fNotificationListenSocket.Close(); if (fNotificationSocket) fNotificationSocket->Close(); } int JackSocketClientChannel::Start() { JackLog("JackSocketClientChannel::Start\n"); if (fThread->Start() != 0) { jack_error("Cannot start Jack client listener"); return -1; } else { return 0; } } void JackSocketClientChannel::Stop() { JackLog("JackSocketClientChannel::Stop\n"); fThread->Kill(); } void JackSocketClientChannel::ServerSyncCall(JackRequest* req, JackResult* res, int* result) { if (req->Write(&fRequestSocket) < 0) { jack_error("Could not write request type = %ld", req->fType); *result = -1; return ; } if (res->Read(&fRequestSocket) < 0) { jack_error("Could not read result type = %ld", req->fType); *result = -1; return ; } *result = res->fResult; } void JackSocketClientChannel::ServerAsyncCall(JackRequest* req, JackResult* res, int* result) { if (req->Write(&fRequestSocket) < 0) { jack_error("Could not write request type = %ld", req->fType); *result = -1; } else { *result = 0; } } void JackSocketClientChannel::ClientNew(const char* name, int* shared_engine, int* shared_client, int* shared_ports, int* result) { JackClientNewRequest req(name); JackClientNewResult res; ServerSyncCall(&req, &res, result); *shared_engine = res.fSharedEngine; *shared_client = res.fSharedClient; *shared_ports = res.fSharedPorts; } void JackSocketClientChannel::ClientClose(int refnum, int* result) { JackClientCloseRequest req(refnum); JackResult res; ServerAsyncCall(&req, &res, result); } void JackSocketClientChannel::ClientActivate(int refnum, int* result) { JackActivateRequest req(refnum); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::ClientDeactivate(int refnum, int* result) { JackDeactivateRequest req(refnum); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortRegister(int refnum, const char* name, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result) { JackPortRegisterRequest req(refnum, name, "audio", flags, buffer_size); JackPortRegisterResult res; ServerSyncCall(&req, &res, result); *port_index = res.fPortIndex; } void JackSocketClientChannel::PortUnRegister(int refnum, jack_port_id_t port_index, int* result) { JackPortUnRegisterRequest req(refnum, port_index); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortConnect(int refnum, const char* src, const char* dst, int* result) { JackPortConnectNameRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortDisconnect(int refnum, const char* src, const char* dst, int* result) { JackPortDisconnectNameRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result) { JackPortConnectRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result) { JackPortDisconnectRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::SetBufferSize(jack_nframes_t nframes, int* result) { JackSetBufferSizeRequest req(nframes); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::SetFreewheel(int onoff, int* result) { JackSetFreeWheelRequest req(onoff); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::ReleaseTimebase(int refnum, int* result) { JackReleaseTimebaseRequest req(refnum); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::SetTimebaseCallback(int refnum, int conditional, int* result) { JackSetTimebaseCallbackRequest req(refnum, conditional); JackResult res; ServerSyncCall(&req, &res, result); } bool JackSocketClientChannel::Init() { JackLog("JackSocketClientChannel::Init \n"); fNotificationSocket = fNotificationListenSocket.Accept(); // No more needed fNotificationListenSocket.Close(); if (!fNotificationSocket) { jack_error("JackSocketClientChannel: cannot establish notication socket"); return false; } else { return true; } } bool JackSocketClientChannel::Execute() { JackClientNotification event; JackResult res; //fClient->Init(); // To be checked if (event.Read(fNotificationSocket) < 0) { fNotificationSocket->Close(); jack_error("JackSocketClientChannel read fail"); goto error; } res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fValue); if (event.fSync) { if (res.Write(fNotificationSocket) < 0) { fNotificationSocket->Close(); jack_error("JackSocketClientChannel write fail"); goto error; } } return true; error: fClient->ShutDown(); return false; } } // end of namespace