/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2006 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "JackDriver.h" #include "JackTime.h" #include "JackError.h" #include "JackPort.h" #include "JackGraphManager.h" #include "JackGlobals.h" #include "JackEngineControl.h" #include "JackClientControl.h" #include "JackEngine.h" #include #include using namespace std; namespace Jack { JackDriver::JackDriver(const char* name, JackEngine* engine, JackSynchro** table) { assert(strlen(name) < JACK_CLIENT_NAME_SIZE); fSynchroTable = table; fClientControl = new JackClientControl(name); fEngine = engine; fGraphManager = NULL; fLastWaitUst = 0; fIsMaster = true; } JackDriver::JackDriver() { fSynchroTable = NULL; fClientControl = NULL; fEngine = NULL; fGraphManager = NULL; fLastWaitUst = 0; fIsMaster = true; } JackDriver::~JackDriver() { JackLog("~JackDriver\n"); delete fClientControl; } int JackDriver::Open() { int refnum = -1; if (fEngine->ClientCheckName(fClientControl->fName)) { jack_error("client %s already registered", fClientControl->fName); return -1; } if (fEngine->ClientInternalNew(fClientControl->fName, &refnum, &fEngineControl, &fGraphManager, this) != 0) { jack_error("Cannot allocate internal client for audio driver"); return -1; } fClientControl->fRefNum = refnum; fClientControl->fActive = true; fGraphManager->DirectConnect(fClientControl->fRefNum, fClientControl->fRefNum); // Connect driver to itself for sync /* In ASYNC mode, the server does not synchronize itself on the output drivers, thus it would never "consume" the activations. The synchronization primitives for drivers are setup in "flush" mode that to not keep unneeded activations. */ if (!fEngineControl->fSyncMode) { fSynchroTable[AUDIO_DRIVER_REFNUM]->SetFlush(true); fSynchroTable[FREEWHEEL_DRIVER_REFNUM]->SetFlush(true); fSynchroTable[LOOPBACK_DRIVER_REFNUM]->SetFlush(true); } return 0; } int JackDriver::Open(jack_nframes_t nframes, jack_nframes_t samplerate, int capturing, int playing, int inchannels, int outchannels, bool monitor, const char* capture_driver_name, const char* playback_driver_name, jack_nframes_t capture_latency, jack_nframes_t playback_latency) { JackLog("JackDriver::Open capture_driver_name = %s\n", capture_driver_name); JackLog("JackDriver::Open playback_driver_name = %s\n", playback_driver_name); int refnum = -1; if (fEngine->ClientCheckName(fClientControl->fName)) { jack_error("client %s already registered", fClientControl->fName); return -1; } if (fEngine->ClientInternalNew(fClientControl->fName, &refnum, &fEngineControl, &fGraphManager, this) != 0) { jack_error("Cannot allocate internal client for audio driver"); return -1; } fClientControl->fRefNum = refnum; fClientControl->fActive = true; fEngineControl->fBufferSize = nframes; fEngineControl->fSampleRate = samplerate; fCaptureLatency = capture_latency; fPlaybackLatency = playback_latency; assert(strlen(capture_driver_name) < JACK_CLIENT_NAME_SIZE); assert(strlen(playback_driver_name) < JACK_CLIENT_NAME_SIZE); strcpy(fCaptureDriverName, capture_driver_name); strcpy(fPlaybackDriverName, playback_driver_name); fEngineControl->fPeriodUsecs = (jack_time_t)floor((((float)nframes) / (float)samplerate) * 1000000.0f); if (fEngineControl->fTimeOutUsecs == 0) /* usecs; if zero, use 2 period size. */ fEngineControl->fTimeOutUsecs = (jack_time_t)(2.f * fEngineControl->fPeriodUsecs); fGraphManager->DirectConnect(fClientControl->fRefNum, fClientControl->fRefNum); // Connect driver to itself for sync /* In ASYNC mode, the server does not synchronize itself on the output drivers, thus it would never "consume" the activations. The synchronization primitives for drivers are setup in "flush" mode that to not keep unneeded activations. */ if (!fEngineControl->fSyncMode) { fSynchroTable[AUDIO_DRIVER_REFNUM]->SetFlush(true); fSynchroTable[FREEWHEEL_DRIVER_REFNUM]->SetFlush(true); fSynchroTable[LOOPBACK_DRIVER_REFNUM]->SetFlush(true); } return 0; } int JackDriver::Close() { JackLog("JackDriver::Close\n"); fGraphManager->DirectDisconnect(fClientControl->fRefNum, fClientControl->fRefNum); // Disconnect driver from itself for sync fClientControl->fActive = false; return fEngine->ClientInternalCloseIm(fClientControl->fRefNum); } bool JackDriver::IsRealTime() { return fEngineControl->fRealTime; } JackClientControl* JackDriver::GetClientControl() const { return fClientControl; } void JackDriver::NotifyXRun(jack_time_t callback_usecs) { fEngine->NotifyXRun(callback_usecs); } void JackDriverClient::SetMaster(bool onoff) { fIsMaster = onoff; } bool JackDriverClient::GetMaster() { return fIsMaster; } void JackDriverClient::AddSlave(JackDriverInterface* slave) { fSlaveList.push_back(slave); } void JackDriverClient::RemoveSlave(JackDriverInterface* slave) { fSlaveList.remove(slave); } void JackDriverClient::ProcessSlaves() { list::const_iterator it; for (it = fSlaveList.begin(); it != fSlaveList.end(); it++) { JackDriverInterface* slave = *it; slave->Process(); } } } // end of namespace