/* Copyright (C) 2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackFilters__ #define __JackFilters__ #include "jack.h" #include "JackAtomicState.h" #include #include namespace Jack { #define MAX_SIZE 64 struct JackFilter { jack_time_t fTable[MAX_SIZE]; JackFilter() { for (int i = 0; i < MAX_SIZE; i++) fTable[i] = 0; } void AddValue(jack_time_t val) { memcpy(&fTable[1], &fTable[0], sizeof(jack_time_t) * (MAX_SIZE - 1)); fTable[0] = val; } jack_time_t GetVal() { jack_time_t mean = 0; for (int i = 0; i < MAX_SIZE; i++) mean += fTable[i]; return mean / MAX_SIZE; } }; class JackDelayLockedLoop { private: jack_nframes_t fFrames; jack_time_t fCurrentWakeup; jack_time_t fCurrentCallback; jack_time_t fNextWakeUp; float fSecondOrderIntegrator; jack_nframes_t fBufferSize; jack_nframes_t fSampleRate; jack_time_t fPeriodUsecs; float fFilterCoefficient; /* set once, never altered */ bool fUpdating; public: JackDelayLockedLoop() {} JackDelayLockedLoop(jack_nframes_t buffer_size, jack_nframes_t sample_rate) { Init(buffer_size, sample_rate); } void Init(jack_nframes_t buffer_size, jack_nframes_t sample_rate) { fFrames = 0; fCurrentWakeup = 0; fCurrentCallback = 0; fNextWakeUp = 0; fFilterCoefficient = 0.01f; fSecondOrderIntegrator = 0.0f; fBufferSize = buffer_size; fSampleRate = sample_rate; fPeriodUsecs = jack_time_t(1000000.f / fSampleRate * fBufferSize); // in microsec } void Init(jack_time_t callback_usecs) { fFrames = 0; fCurrentWakeup = 0; fSecondOrderIntegrator = 0.0f; fCurrentCallback = callback_usecs; fNextWakeUp = callback_usecs + fPeriodUsecs; } void IncFrame(jack_time_t callback_usecs) { float delta = (int64_t)callback_usecs - (int64_t)fNextWakeUp; fCurrentWakeup = fNextWakeUp; fCurrentCallback = callback_usecs; fFrames += fBufferSize; fSecondOrderIntegrator += 0.5f * fFilterCoefficient * delta; fNextWakeUp = fCurrentWakeup + fPeriodUsecs + (int64_t) floorf((fFilterCoefficient * (delta + fSecondOrderIntegrator))); } jack_nframes_t Time2Frames(jack_time_t time) { jack_nframes_t res = fFrames + (long) rint(((double) (long(time - fCurrentWakeup)) / ((jack_time_t)(fNextWakeUp - fCurrentWakeup))) * fBufferSize); return (res < 0) ? 1 : res; } jack_time_t Frames2Time(jack_nframes_t frames) { jack_time_t res = fCurrentWakeup + (long) rint(((double) (long(frames - fFrames)) * ((jack_time_t)(fNextWakeUp - fCurrentWakeup))) / fBufferSize); return (res < 0) ? 1 : res; } jack_nframes_t CurFrame() { return fFrames; } jack_time_t CurTime() { return fCurrentWakeup; } }; class JackAtomicDelayLockedLoop : public JackAtomicState { public: JackAtomicDelayLockedLoop(jack_nframes_t buffer_size, jack_nframes_t sample_rate) { fState[0].Init(buffer_size, sample_rate); fState[1].Init(buffer_size, sample_rate); } void Init(jack_time_t callback_usecs) { JackDelayLockedLoop* dll = WriteNextStateStart(); dll->Init(callback_usecs); WriteNextStateStop(); TrySwitchState(); // always succeed since there is only one writer } void Init(jack_nframes_t buffer_size, jack_nframes_t sample_rate) { JackDelayLockedLoop* dll = WriteNextStateStart(); dll->Init(buffer_size, sample_rate); WriteNextStateStop(); TrySwitchState(); // always succeed since there is only one writer } void IncFrame(jack_time_t callback_usecs) { JackDelayLockedLoop* dll = WriteNextStateStart(); dll->IncFrame(callback_usecs); WriteNextStateStop(); TrySwitchState(); // always succeed since there is only one writer } jack_nframes_t Time2Frames(jack_time_t time) { UInt16 next_index = GetCurrentIndex(); UInt16 cur_index; jack_nframes_t res; do { cur_index = next_index; res = ReadCurrentState()->Time2Frames(time); next_index = GetCurrentIndex(); } while (cur_index != next_index); // Until a coherent state has been read return res; } jack_time_t Frames2Time(jack_nframes_t frames) { UInt16 next_index = GetCurrentIndex(); UInt16 cur_index; jack_time_t res; do { cur_index = next_index; res = ReadCurrentState()->Frames2Time(frames); next_index = GetCurrentIndex(); } while (cur_index != next_index); // Until a coherent state has been read return res; } }; inline float Range(float min, float max, float val) { return (val < min) ? min : ((val > max) ? max : val); } } #endif