/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackSocketServerChannel__ #define __JackSocketServerChannel__ #include "JackChannel.h" #include "JackSocket.h" #include "JackPlatformThread.h" #include #include namespace Jack { /*! \brief JackServerChannel using sockets. */ class JackSocketServerChannel : public JackRunnableInterface { private: JackServerSocket fRequestListenSocket; // Socket to create request socket for the client JackThread fThread; // Thread to execute the event loop JackServer* fServer; pollfd* fPollTable; bool fRebuild; std::map > fSocketTable; bool HandleRequest(int fd); void BuildPoolTable(); void ClientCreate(); void ClientAdd(int fd, char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result); void ClientRemove(int fd, int refnum); void ClientKill(int fd); public: JackSocketServerChannel(); ~JackSocketServerChannel(); int Open(const char* server_name, JackServer* server); // Open the Server/Client connection void Close(); // Close the Server/Client connection // JackRunnableInterface interface bool Init(); bool Execute(); }; } // end of namespace #endif