/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackSocket__ #define __JackSocket__ #include "JackChannelTransaction.h" #include #include #include #include #include #include #include #include #include #include #include #include namespace Jack { /*! \brief Client socket. */ class JackClientSocket : public JackChannelTransaction { private: int fSocket; public: JackClientSocket(): fSocket( -1) {} JackClientSocket(int socket); virtual ~JackClientSocket() {} int Connect(const char* dir, int which); int Connect(const char* dir, const char* name, int which); int Close(); int Read(void* data, int len); int Write(void* data, int len); int GetFd() { return fSocket; } void SetReadTimeOut(long sec); void SetWriteTimeOut(long sec); void SetNonBlocking(bool onoff); }; /*! \brief Server socket. */ class JackServerSocket { private: int fSocket; char fName[256]; public: JackServerSocket(): fSocket( -1) {} virtual ~JackServerSocket() {} int Bind(const char* dir, int which); int Bind(const char* dir, const char* name, int which); JackClientSocket* Accept(); int Close(); int GetFd() { return fSocket; } }; } // end of namespace #endif