/* Copyright (C) 2004-2006 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackProcessSync__ #define __JackProcessSync__ #include "JackPlatformSynchro.h" #include #include #include namespace Jack { /*! \brief A synchronization primitive built using a condition variable. */ class JackProcessSync { private: pthread_mutex_t fLock; // Mutex pthread_cond_t fCond; // Condition variable public: JackProcessSync() { pthread_mutex_init(&fLock, NULL); pthread_cond_init(&fCond, NULL); } ~JackProcessSync() { pthread_mutex_destroy(&fLock); pthread_cond_destroy(&fCond); } bool Allocate(const char* name) { return true; } bool Connect(const char* name) { return true; } void Destroy() {} bool TimedWait(long usec); void Wait(); void Signal() { pthread_mutex_lock(&fLock); pthread_cond_signal(&fCond); pthread_mutex_unlock(&fLock); } void SignalAll() { //pthread_mutex_lock(&fLock); pthread_cond_broadcast(&fCond); //pthread_mutex_unlock(&fLock); } }; /*! \brief A synchronization primitive built using an inter-process synchronization object. */ class JackInterProcessSync { private: JackSynchro* fSynchro; public: JackInterProcessSync(JackSynchro* synchro): fSynchro(synchro) {} ~JackInterProcessSync() { delete fSynchro; } bool Allocate(const char* name) { return fSynchro->Allocate(name, "", 0); } void Destroy() { fSynchro->Destroy(); } bool Connect(const char* name) { return fSynchro->Connect(name, ""); } bool TimedWait(long usec); void Wait() { fSynchro->Wait(); } void SignalAll() { fSynchro->SignalAll(); } }; } // end of namespace #endif