/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "JackSocketClientChannel.h" #include "JackRequest.h" #include "JackClient.h" #include "JackGlobals.h" namespace Jack { JackSocketClientChannel::JackSocketClientChannel(): fThread(this) { fNotificationSocket = NULL; fClient = NULL; } JackSocketClientChannel::~JackSocketClientChannel() { delete fNotificationSocket; } int JackSocketClientChannel::ServerCheck(const char* server_name) { jack_log("JackSocketClientChannel::ServerCheck = %s", server_name); // Connect to server if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) { jack_error("Cannot connect to server socket"); fRequestSocket.Close(); return -1; } else { return 0; } } int JackSocketClientChannel::Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status) { int result = 0; jack_log("JackSocketClientChannel::Open name = %s", name); if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) { jack_error("Cannot connect to server socket"); goto error; } // Check name in server ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result); if (result < 0) { int status1 = *status; if (status1 & JackVersionError) jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION); else jack_error("Client name = %s conflits with another running client", name); goto error; } if (fNotificationListenSocket.Bind(jack_client_dir, name_res, 0) < 0) { jack_error("Cannot bind socket"); goto error; } fClient = obj; return 0; error: fRequestSocket.Close(); fNotificationListenSocket.Close(); return -1; } void JackSocketClientChannel::Close() { fRequestSocket.Close(); fNotificationListenSocket.Close(); if (fNotificationSocket) fNotificationSocket->Close(); } int JackSocketClientChannel::Start() { jack_log("JackSocketClientChannel::Start"); /* To be sure notification thread is started before ClientOpen is called. */ if (fThread.StartSync() != 0) { jack_error("Cannot start Jack client listener"); return -1; } else { return 0; } } void JackSocketClientChannel::Stop() { jack_log("JackSocketClientChannel::Stop"); fThread.Kill(); } void JackSocketClientChannel::ServerSyncCall(JackRequest* req, JackResult* res, int* result) { if (req->Write(&fRequestSocket) < 0) { jack_error("Could not write request type = %ld", req->fType); *result = -1; return; } if (res->Read(&fRequestSocket) < 0) { jack_error("Could not read result type = %ld", req->fType); *result = -1; return; } *result = res->fResult; } void JackSocketClientChannel::ServerAsyncCall(JackRequest* req, JackResult* res, int* result) { if (req->Write(&fRequestSocket) < 0) { jack_error("Could not write request type = %ld", req->fType); *result = -1; } else { *result = 0; } } void JackSocketClientChannel::ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status, int* result) { JackClientCheckRequest req(name, protocol, options, uuid); JackClientCheckResult res; ServerSyncCall(&req, &res, result); *status = res.fStatus; strcpy(name_res, res.fName); } void JackSocketClientChannel::ClientOpen(const char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result) { JackClientOpenRequest req(name, pid, uuid); JackClientOpenResult res; ServerSyncCall(&req, &res, result); *shared_engine = res.fSharedEngine; *shared_client = res.fSharedClient; *shared_graph = res.fSharedGraph; } void JackSocketClientChannel::ClientClose(int refnum, int* result) { JackClientCloseRequest req(refnum); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::ClientActivate(int refnum, int is_real_time, int* result) { JackActivateRequest req(refnum, is_real_time); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::ClientDeactivate(int refnum, int* result) { JackDeactivateRequest req(refnum); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result) { JackPortRegisterRequest req(refnum, name, type, flags, buffer_size); JackPortRegisterResult res; ServerSyncCall(&req, &res, result); *port_index = res.fPortIndex; } void JackSocketClientChannel::PortUnRegister(int refnum, jack_port_id_t port_index, int* result) { JackPortUnRegisterRequest req(refnum, port_index); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortConnect(int refnum, const char* src, const char* dst, int* result) { JackPortConnectNameRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortDisconnect(int refnum, const char* src, const char* dst, int* result) { JackPortDisconnectNameRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result) { JackPortConnectRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result) { JackPortDisconnectRequest req(refnum, src, dst); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::PortRename(int refnum, jack_port_id_t port, const char* name, int* result) { JackPortRenameRequest req(refnum, port, name); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::SetBufferSize(jack_nframes_t buffer_size, int* result) { JackSetBufferSizeRequest req(buffer_size); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::SetFreewheel(int onoff, int* result) { JackSetFreeWheelRequest req(onoff); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::SessionNotify(int refnum, const char* target, jack_session_event_type_t type, const char* path, jack_session_command_t ** result) { JackSessionNotifyRequest req(refnum, path, type, target); JackSessionNotifyResult res; int intresult; ServerSyncCall(&req, &res, &intresult); jack_session_command_t *session_command = (jack_session_command_t *)malloc( sizeof(jack_session_command_t) * (res.fCommandList.size()+1) ); int i=0; for (std::list::iterator ci=res.fCommandList.begin(); ci!=res.fCommandList.end(); ci++) { session_command[i].uuid = strdup( ci->fUUID ); session_command[i].client_name = strdup( ci->fClientName ); session_command[i].command = strdup( ci->fCommand ); session_command[i].flags = ci->fFlags; i+=1; } session_command[i].uuid = NULL; session_command[i].client_name = NULL; session_command[i].command = NULL; session_command[i].flags = (jack_session_flags_t)0; *result = session_command; } void JackSocketClientChannel::SessionReply(int refnum, int* result) { JackSessionReplyRequest req(refnum); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::GetUUIDForClientName( int refnum, const char *client_name, char *uuid_res, int *result ) { JackGetUUIDRequest req(client_name); JackUUIDResult res; ServerSyncCall(&req, &res, result); strncpy( uuid_res, res.fUUID, JACK_UUID_SIZE ); } void JackSocketClientChannel::GetClientNameForUUID( int refnum, const char *uuid, char *name_res, int *result ) { JackGetClientNameRequest req(uuid); JackClientNameResult res; ServerSyncCall(&req, &res, result); strncpy( name_res, res.fName, JACK_CLIENT_NAME_SIZE ); } void JackSocketClientChannel::ReserveClientName( int refnum, const char *client_name, const char *uuid, int *result ) { JackReserveNameRequest req(refnum, client_name, uuid); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::ReleaseTimebase(int refnum, int* result) { JackReleaseTimebaseRequest req(refnum); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::SetTimebaseCallback(int refnum, int conditional, int* result) { JackSetTimebaseCallbackRequest req(refnum, conditional); JackResult res; ServerSyncCall(&req, &res, result); } void JackSocketClientChannel::GetInternalClientName(int refnum, int int_ref, char* name_res, int* result) { JackGetInternalClientNameRequest req(refnum, int_ref); JackGetInternalClientNameResult res; ServerSyncCall(&req, &res, result); strcpy(name_res, res.fName); } void JackSocketClientChannel::InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result) { JackInternalClientHandleRequest req(refnum, client_name); JackInternalClientHandleResult res; ServerSyncCall(&req, &res, result); *int_ref = res.fIntRefNum; *status = res.fStatus; } void JackSocketClientChannel::InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int uuid, int* result) { JackInternalClientLoadRequest req(refnum, client_name, so_name, objet_data, options, uuid); JackInternalClientLoadResult res; ServerSyncCall(&req, &res, result); *int_ref = res.fIntRefNum; *status = res.fStatus; } void JackSocketClientChannel::InternalClientUnload(int refnum, int int_ref, int* status, int* result) { JackInternalClientUnloadRequest req(refnum, int_ref); JackInternalClientUnloadResult res; ServerSyncCall(&req, &res, result); *status = res.fStatus; } bool JackSocketClientChannel::Init() { jack_log("JackSocketClientChannel::Init"); fNotificationSocket = fNotificationListenSocket.Accept(); // No more needed fNotificationListenSocket.Close(); if (!fNotificationSocket) { jack_error("JackSocketClientChannel: cannot establish notication socket"); return false; } else { return fClient->Init(); } } bool JackSocketClientChannel::Execute() { JackClientNotification event; JackResult res; if (event.Read(fNotificationSocket) < 0) { fNotificationSocket->Close(); jack_error("JackSocketClientChannel read fail"); goto error; } res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2); if (event.fSync) { if (res.Write(fNotificationSocket) < 0) { fNotificationSocket->Close(); jack_error("JackSocketClientChannel write fail"); goto error; } } return true; error: fClient->ShutDown(); return false; } } // end of namespace