/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #if defined(HAVE_CONFIG_H) #include "config.h" #endif #ifdef WIN32 #pragma warning (disable : 4786) #endif #include "JackWaitThreadedDriver.h" #include "JackGlobals.h" #include "JackClient.h" #include "JackEngineControl.h" #include "JackException.h" #include "JackError.h" namespace Jack { bool JackWaitThreadedDriver::Init() { return (fStarter.Start() == 0); } bool JackWaitThreadedDriver::Execute() { try { // Process a null cycle until NetDriver has started while (!fStarter.fRunning && fThread.GetStatus() == JackThread::kRunning) { fDriver->ProcessNull(); } // Set RT if (fDriver->IsRealTime()) { jack_log("JackWaitThreadedDriver::Init IsRealTime"); // Will do "something" on OSX only... fThread.SetParams(GetEngineControl()->fPeriod, GetEngineControl()->fComputation, GetEngineControl()->fConstraint); if (fThread.AcquireRealTime(GetEngineControl()->fPriority) < 0) { jack_error("AcquireRealTime error"); } else { set_threaded_log_function(); } } // Switch to keep running even in case of error while (fThread.GetStatus() == JackThread::kRunning) { fDriver->Process(); } return false; } catch (JackDriverException e) { e.PrintMessage(); jack_log("Driver is restarted"); fThread.DropRealTime(); // Thread in kIniting status again... fThread.SetStatus(JackThread::kIniting); if (Init()) { // Thread in kRunning status again... fThread.SetStatus(JackThread::kRunning); return true; } else { return false; } } } } // end of namespace