/* Copyright (C) 2004-2006 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackWinProcessSync__ #define __JackWinProcessSync__ #include #include namespace Jack { /*! \brief A synchronization primitive built using a condition variable. */ class JackWinProcessSync { private: HANDLE fEvent; public: JackWinProcessSync() { fEvent = CreateEvent(NULL, FALSE, FALSE, NULL); } ~JackWinProcessSync() { CloseHandle(fEvent); } bool Allocate(const char* name) { return true; } bool Connect(const char* name) { return true; } void Destroy() {} bool TimedWait(long usec); void Wait(); void Signal() { SetEvent(fEvent); } void SignalAll() { SetEvent(fEvent); } }; } // end of namespace #endif