/* Copyright (C) 2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "JackAudioAdapter.h" #include "JackError.h" #include "JackCompilerDeps.h" #include "JackTools.h" #include "JackTime.h" #include "jslist.h" #include #include #include using namespace std; namespace Jack { //static methods *********************************************************** int JackAudioAdapter::Process (jack_nframes_t frames, void* arg) { JackAudioAdapter* adapter = static_cast(arg); jack_default_audio_sample_t* inputBuffer[adapter->fAudioAdapter->GetInputs()]; jack_default_audio_sample_t* outputBuffer[adapter->fAudioAdapter->GetOutputs()]; // Always clear output for (int i = 0; i < adapter->fAudioAdapter->GetInputs(); i++) { inputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer(adapter->fCapturePortList[i], frames); memset(inputBuffer[i], 0, frames * sizeof(jack_default_audio_sample_t)); } for (int i = 0; i < adapter->fAudioAdapter->GetOutputs(); i++) { outputBuffer[i] = (jack_default_audio_sample_t*)jack_port_get_buffer(adapter->fPlaybackPortList[i], frames); } adapter->fAudioAdapter->PullAndPush(inputBuffer, outputBuffer, frames); return 0; } int JackAudioAdapter::BufferSize ( jack_nframes_t buffer_size, void* arg ) { JackAudioAdapter* adapter = static_cast ( arg ); adapter->Reset(); adapter->fAudioAdapter->SetHostBufferSize ( buffer_size ); return 0; } int JackAudioAdapter::SampleRate ( jack_nframes_t sample_rate, void* arg ) { JackAudioAdapter* adapter = static_cast ( arg ); adapter->Reset(); adapter->fAudioAdapter->SetHostSampleRate ( sample_rate ); return 0; } //JackAudioAdapter ********************************************************* JackAudioAdapter::JackAudioAdapter (jack_client_t* jack_client, JackAudioAdapterInterface* audio_io, const JSList* params, bool system) :fJackClient(jack_client), fAudioAdapter(audio_io) { const JSList* node; const jack_driver_param_t* param; fAutoConnect = false; for (node = params; node; node = jack_slist_next(node)) { param = (const jack_driver_param_t*) node->data; switch (param->character) { case 'c': fAutoConnect = true; break; } } } JackAudioAdapter::~JackAudioAdapter() { // When called, Close has already been used for the client, thus ports are already unregistered. delete fAudioAdapter; } void JackAudioAdapter::FreePorts() { for (int i = 0; i < fAudioAdapter->GetInputs(); i++ ) if ( fCapturePortList[i] ) jack_port_unregister ( fJackClient, fCapturePortList[i] ); for (int i = 0; i < fAudioAdapter->GetOutputs(); i++ ) if ( fPlaybackPortList[i] ) jack_port_unregister ( fJackClient, fPlaybackPortList[i] ); delete[] fCapturePortList; delete[] fPlaybackPortList; } void JackAudioAdapter::ConnectPorts() { const char **ports; ports = jack_get_ports(fJackClient, NULL, NULL, JackPortIsPhysical | JackPortIsInput); if (ports != NULL) { for (int i = 0; i < fAudioAdapter->GetInputs() && ports[i]; i++) { jack_connect(fJackClient,jack_port_name(fCapturePortList[i]), ports[i]); } free(ports); } ports = jack_get_ports(fJackClient, NULL, NULL, JackPortIsPhysical | JackPortIsOutput); if (ports != NULL) { for (int i = 0; i < fAudioAdapter->GetOutputs() && ports[i]; i++) { jack_connect(fJackClient, ports[i], jack_port_name(fPlaybackPortList[i])); } free(ports); } } void JackAudioAdapter::Reset() { fAudioAdapter->Reset(); } int JackAudioAdapter::Open() { char name[32]; jack_log("JackAudioAdapter::Open fCaptureChannels %d fPlaybackChannels %d", fAudioAdapter->GetInputs(), fAudioAdapter->GetOutputs()); fAudioAdapter->Create(); //jack ports fCapturePortList = new jack_port_t*[fAudioAdapter->GetInputs()]; fPlaybackPortList = new jack_port_t*[fAudioAdapter->GetOutputs()]; for (int i = 0; i < fAudioAdapter->GetInputs(); i++) { sprintf(name, "capture_%d", i + 1); if ((fCapturePortList[i] = jack_port_register(fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0)) == NULL) goto fail; } for (int i = 0; i < fAudioAdapter->GetOutputs(); i++) { sprintf(name, "playback_%d", i + 1); if ((fPlaybackPortList[i] = jack_port_register(fJackClient, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0)) == NULL) goto fail; } //callbacks and activation if (jack_set_process_callback(fJackClient, Process, this) < 0) goto fail; if (jack_set_buffer_size_callback(fJackClient, BufferSize, this) < 0) goto fail; if (jack_set_sample_rate_callback(fJackClient, SampleRate, this) < 0) goto fail; if (jack_activate(fJackClient) < 0) goto fail; if (fAutoConnect) ConnectPorts(); // Ring buffers are now allocated.. return fAudioAdapter->Open(); return 0; fail: FreePorts(); fAudioAdapter->Destroy(); return -1; } int JackAudioAdapter::Close() { fAudioAdapter->Close(); fAudioAdapter->Destroy(); return 0; } } //namespace