/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackWinNamedPipe__ #define __JackWinNamedPipe__ #ifdef __MINGW32__ #include #endif #include #include "JackChannel.h" namespace Jack { class JackWinNamedPipeAux { protected: HANDLE fNamedPipe; char fName[256]; int ReadAux(void* data, int len); int WriteAux(void* data, int len); public: JackWinNamedPipeAux(): fNamedPipe(INVALID_HANDLE_VALUE) {} JackWinNamedPipeAux(HANDLE pipe): fNamedPipe(pipe) {} virtual ~JackWinNamedPipeAux() {} }; class JackWinNamedPipe : public JackWinNamedPipeAux, public detail::JackChannelTransactionInterface { public: JackWinNamedPipe():JackWinNamedPipeAux() {} JackWinNamedPipe(HANDLE pipe):JackWinNamedPipeAux(pipe) {} virtual ~JackWinNamedPipe() {} virtual int Read(void* data, int len) { return ReadAux(data, len); } virtual int Write(void* data, int len) { return WriteAux(data, len); } }; /*! \brief Client named pipe. */ class JackWinNamedPipeClient : public JackWinNamedPipeAux, public detail::JackClientRequestInterface { protected: int ConnectAux(); public: JackWinNamedPipeClient():JackWinNamedPipeAux() {} JackWinNamedPipeClient(HANDLE pipe, const char* name):JackWinNamedPipeAux(pipe) { strcpy(fName, name); } virtual ~JackWinNamedPipeClient() {} virtual int Connect(const char* dir, int which); virtual int Connect(const char* dir, const char* name, int which); virtual int Close(); virtual int Read(void* data, int len) { return ReadAux(data, len); } virtual int Write(void* data, int len) { return WriteAux(data, len); } virtual void SetReadTimeOut(long sec); virtual void SetWriteTimeOut(long sec); virtual void SetNonBlocking(bool onoff); }; class JackWinAsyncNamedPipeClient : public JackWinNamedPipeClient { enum kIOState {kIdle = 0, kConnecting, kReading, kWriting}; private: bool fPendingIO; kIOState fIOState; OVERLAPPED fOverlap; public: JackWinAsyncNamedPipeClient(); JackWinAsyncNamedPipeClient(HANDLE pipe, const char* name, bool pending); virtual ~JackWinAsyncNamedPipeClient(); virtual int Read(void* data, int len); virtual int Write(void* data, int len); HANDLE GetEvent() { return (HANDLE)fOverlap.hEvent; } kIOState GetIOState() { return fIOState; } bool GetPending() { return fPendingIO; } int FinishIO(); }; /*! \brief Server named pipe. */ class JackWinNamedPipeServer : public JackWinNamedPipe { private: int BindAux(); public: JackWinNamedPipeServer(): JackWinNamedPipe() {} virtual ~JackWinNamedPipeServer() {} virtual int Bind(const char* dir, int which); virtual int Bind(const char* dir, const char* name, int which); virtual bool Accept(); virtual JackWinNamedPipeClient* AcceptClient(); int Close(); }; /*! \brief Server async named pipe. */ class JackWinAsyncNamedPipeServer : public JackWinNamedPipeServer { private: int BindAux(); public: JackWinAsyncNamedPipeServer(): JackWinNamedPipeServer() {} virtual ~JackWinAsyncNamedPipeServer() {} int Bind(const char* dir, int which); int Bind(const char* dir, const char* name, int which); bool Accept(); JackWinNamedPipeClient* AcceptClient(); int Close(); }; } // end of namespace #endif