rework to allow creating multiple clients that connecting to different
jack servers in one process
done by creating a client context which holds server id, this context
is then evaluated against global variables that were extended to hold
multiple synchronization instances for each client
Change-Id: I3a6b4a44fe9d820ba6b6bbbeb06b158d9ad43fce
Signed-off-by: Adam Miartus <external.adam.miartus@de.bosch.com>
* Fix generation of client uuid
Signed-off-by: falkTX <falktx@falktx.com>
* Remove all client properties when removed; Cleanup a few things
Signed-off-by: falkTX <falktx@falktx.com>
* Make all uuid function arguments use jack_uuid_t type; Fix warnings
Signed-off-by: falkTX <falktx@falktx.com>
* Rework uuids to never be int, more cleanup
Signed-off-by: falkTX <falktx@falktx.com>
* [metadata] Metadata properties implementation.
* [metadata] Fixed for shared server metadata-base accessor; alsofixed coding/naming style.
* [metadata] Fixed a tab for space.
* [metadata] Use of Berkeley DB is now truly optional on configure time.
* [metadata] Fixed tabs for spaces, again.
* [metadata] Fixed for shared metadata-base initialization and external clients.
* [metadata] Blind-fix for windows codebase.
* [metadata] Metadata API moved into client-side library only.
* [metadata] Fixed jack_port_uuid() stubbiness, now returning a proper UUID from port index.
* [metadata] Uniform method names.
* [metadata] Fixed PropertyChangeNotify through server async call.