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/** @file simple_client.c |
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* |
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* @brief This simple through client demonstrates the basic features of JACK |
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* as they would be used by many applications. |
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*/ |
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#include <stdio.h> |
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#include <errno.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <math.h> |
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#include <signal.h> |
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#ifndef WIN32 |
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#include <unistd.h> |
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#endif |
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#include <jack/jack.h> |
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jack_port_t *input_port; |
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jack_port_t *output_port; |
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jack_client_t *client; |
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static void signal_handler ( int sig ) |
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{ |
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jack_client_close ( client ); |
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fprintf ( stderr, "signal received, exiting ...\n" ); |
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exit ( 0 ); |
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} |
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/* a simple state machine for this client */ |
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volatile enum |
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{ |
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Init, |
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Run, |
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Exit |
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} client_state = Init; |
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/** |
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* The process callback for this JACK application is called in a |
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* special realtime thread once for each audio cycle. |
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* |
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* This client follows a simple rule: when the JACK transport is |
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* running, copy the input port to the output. When it stops, exit. |
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*/ |
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int |
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process ( jack_nframes_t nframes, void *arg ) |
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{ |
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jack_default_audio_sample_t *in, *out; |
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in = jack_port_get_buffer ( input_port, nframes ); |
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out = jack_port_get_buffer ( output_port, nframes ); |
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memcpy ( out, in, nframes * sizeof ( jack_default_audio_sample_t ) ); |
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return 0; |
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} |
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/** |
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* JACK calls this shutdown_callback if the server ever shuts down or |
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* decides to disconnect the client. |
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*/ |
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void |
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jack_shutdown ( void *arg ) |
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{ |
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exit ( 1 ); |
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} |
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int |
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main ( int argc, char *argv[] ) |
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{ |
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const char **ports; |
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const char *client_name; |
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const char *server_name = NULL; |
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jack_options_t options = JackNullOption; |
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jack_status_t status; |
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if ( argc >= 2 ) /* client name specified? */ |
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{ |
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client_name = argv[1]; |
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if ( argc >= 3 ) /* server name specified? */ |
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{ |
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server_name = argv[2]; |
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options |= JackServerName; |
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} |
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} |
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else /* use basename of argv[0] */ |
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{ |
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client_name = strrchr ( argv[0], '/' ); |
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if ( client_name == 0 ) |
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{ |
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client_name = argv[0]; |
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} |
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else |
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{ |
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client_name++; |
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} |
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} |
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/* open a client connection to the JACK server */ |
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client = jack_client_open ( client_name, options, &status, server_name ); |
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if ( client == NULL ) |
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{ |
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fprintf ( stderr, "jack_client_open() failed, " |
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"status = 0x%2.0x\n", status ); |
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if ( status & JackServerFailed ) |
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{ |
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fprintf ( stderr, "Unable to connect to JACK server\n" ); |
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} |
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exit ( 1 ); |
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} |
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if ( status & JackServerStarted ) |
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{ |
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fprintf ( stderr, "JACK server started\n" ); |
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} |
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if ( status & JackNameNotUnique ) |
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{ |
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client_name = jack_get_client_name ( client ); |
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fprintf ( stderr, "unique name `%s' assigned\n", client_name ); |
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} |
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/* tell the JACK server to call `process()' whenever |
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there is work to be done. |
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*/ |
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jack_set_process_callback ( client, process, 0 ); |
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/* tell the JACK server to call `jack_shutdown()' if |
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it ever shuts down, either entirely, or if it |
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just decides to stop calling us. |
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*/ |
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jack_on_shutdown ( client, jack_shutdown, 0 ); |
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/* create two ports */ |
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input_port = jack_port_register ( client, "input", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsInput, 0 ); |
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output_port = jack_port_register ( client, "output", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsOutput, 0 ); |
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if ( ( input_port == NULL ) || ( output_port == NULL ) ) |
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{ |
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fprintf ( stderr, "no more JACK ports available\n" ); |
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exit ( 1 ); |
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} |
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/* Tell the JACK server that we are ready to roll. Our |
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* process() callback will start running now. */ |
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if ( jack_activate ( client ) ) |
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{ |
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fprintf ( stderr, "cannot activate client" ); |
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exit ( 1 ); |
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} |
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/* Connect the ports. You can't do this before the client is |
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* activated, because we can't make connections to clients |
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* that aren't running. Note the confusing (but necessary) |
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* orientation of the driver backend ports: playback ports are |
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* "input" to the backend, and capture ports are "output" from |
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* it. |
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*/ |
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ports = jack_get_ports ( client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsOutput ); |
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if ( ports == NULL ) |
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{ |
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fprintf ( stderr, "no physical capture ports\n" ); |
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exit ( 1 ); |
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} |
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if ( jack_connect ( client, ports[0], jack_port_name ( input_port ) ) ) |
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{ |
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fprintf ( stderr, "cannot connect input ports\n" ); |
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} |
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free ( ports ); |
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ports = jack_get_ports ( client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsInput ); |
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if ( ports == NULL ) |
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{ |
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fprintf ( stderr, "no physical playback ports\n" ); |
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exit ( 1 ); |
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} |
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if ( jack_connect ( client, jack_port_name ( output_port ), ports[0] ) ) |
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{ |
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fprintf ( stderr, "cannot connect output ports\n" ); |
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} |
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free ( ports ); |
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/* install a signal handler to properly quits jack client */ |
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#ifdef WIN32 |
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signal ( SIGINT, signal_handler ); |
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signal ( SIGABRT, signal_handler ); |
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signal ( SIGTERM, signal_handler ); |
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#else |
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signal ( SIGQUIT, signal_handler ); |
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signal ( SIGTERM, signal_handler ); |
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signal ( SIGHUP, signal_handler ); |
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signal ( SIGINT, signal_handler ); |
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#endif |
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/* keep running until the transport stops */ |
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while ( client_state != Exit ) |
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{ |
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#ifdef WIN32 |
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Sleep ( 1000 ); |
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#else |
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sleep ( 1 ); |
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#endif |
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} |
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jack_client_close ( client ); |
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exit ( 0 ); |
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} |