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Coompiles on Windows again

git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@3279 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/1.9.1
sletz 16 years ago
parent
commit
b147d19aaa
3 changed files with 9 additions and 6 deletions
  1. +6
    -4
      common/JackNetTool.h
  2. +2
    -2
      windows/jackd.workspace
  3. +1
    -0
      windows/libjackserver.cbp

+ 6
- 4
common/JackNetTool.h View File

@@ -22,8 +22,10 @@ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include "JackTools.h"
#include "JackPlatformPlug.h"
#include "types.h"
#include "transport.h"
#include <netinet/in.h>
#include "transport.h"
#ifndef WIN32
#include <netinet/in.h>
#endif
#include <cmath>

using namespace std;
@@ -51,11 +53,11 @@ namespace Jack
- number of audio frames in one network packet (depends on the channel number)
- is the NetDriver in Sync or ASync mode ?
- is the NetDriver linked with the master's transport
Data encoding : headers (session_params and packet_header) are encoded using HTN kind of functions but float data
are kept in LITTLE_ENDIAN format (to avoid 2 conversions in the more common LITTLE_ENDIAN <==> LITTLE_ENDIAN connection case).
*/
#define MASTER_PROTOCOL 1
#define SLAVE_PROTOCOL 1



+ 2
- 2
windows/jackd.workspace View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="jack">
<Project filename="libjackserver.cbp" />
<Project filename="libjackserver.cbp" active="1" />
<Project filename="jackd.cbp">
<Depends filename="libjackserver.cbp" />
</Project>
@@ -43,7 +43,7 @@
<Depends filename="libjack.cbp" />
</Project>
<Project filename="jack_test.cbp" />
<Project filename="multiple_metro.cbp" active="1">
<Project filename="multiple_metro.cbp">
<Depends filename="libjack.cbp" />
</Project>
</Workspace>


+ 1
- 0
windows/libjackserver.cbp View File

@@ -118,6 +118,7 @@
</Linker>
<Unit filename="..\common\JackAPI.cpp" />
<Unit filename="..\common\JackActivationCount.cpp" />
<Unit filename="..\common\JackArgParser.cpp" />
<Unit filename="..\common\JackAudioDriver.cpp" />
<Unit filename="..\common\JackAudioPort.cpp" />
<Unit filename="..\common\JackClient.cpp" />


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