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Implementation of server_name setting (-n) in progress (2)

git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1639 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/0.68
sletz 18 years ago
parent
commit
ac669a132d
3 changed files with 5 additions and 5 deletions
  1. +3
    -3
      common/JackSocketClientChannel.cpp
  2. +1
    -1
      common/JackSocketServerChannel.cpp
  3. +1
    -1
      common/JackSocketServerNotifyChannel.cpp

+ 3
- 3
common/JackSocketClientChannel.cpp View File

@@ -42,10 +42,10 @@ int JackSocketClientChannel::ServerCheck(const char* server_name)
{
JackLog("JackSocketClientChannel::ServerCheck = %s\n", server_name);
char jack_server_dir_name[512];
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s/%s", jack_server_dir, server_name);
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s_%s", jack_server_dir, server_name);
// Connect to server
if (fRequestSocket.Connect(jack_server_dir, 0) < 0) {
if (fRequestSocket.Connect(jack_server_dir_name, 0) < 0) {
jack_error("Cannot connect to server socket");
fRequestSocket.Close();
return -1;
@@ -59,7 +59,7 @@ int JackSocketClientChannel::Open(const char* server_name, const char* name, cha
int result = 0;
JackLog("JackSocketClientChannel::Open name = %s\n", name);
char jack_server_dir_name[512];
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s/%s", jack_server_dir, server_name);
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s_%s", jack_server_dir, server_name);

if (fRequestSocket.Connect(jack_server_dir_name, 0) < 0) {
jack_error("Cannot connect to server socket");


+ 1
- 1
common/JackSocketServerChannel.cpp View File

@@ -48,7 +48,7 @@ int JackSocketServerChannel::Open(const char* server_name, JackServer* server)
{
JackLog("JackSocketServerChannel::Open \n");
char jack_server_dir_name[512];
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s/%s", jack_server_dir, server_name);
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s_%s", jack_server_dir, server_name);

fServer = server;



+ 1
- 1
common/JackSocketServerNotifyChannel.cpp View File

@@ -28,7 +28,7 @@ namespace Jack
int JackSocketServerNotifyChannel::Open(const char* server_name)
{
char jack_server_dir_name[512];
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s/%s", jack_server_dir, server_name);
snprintf(jack_server_dir_name, sizeof(jack_server_dir_name), "%s_%s", jack_server_dir, server_name);

if (fRequestSocket.Connect(jack_server_dir_name, 0) < 0) {
jack_error("Cannot connect to server socket");


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