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Constant naming cleanup.

tags/v1.9.10
Stephane Letz 12 years ago
parent
commit
756027b040
5 changed files with 9 additions and 10 deletions
  1. +1
    -1
      common/JackClient.h
  2. +1
    -2
      common/JackConstants.h
  3. +1
    -1
      common/JackEngineControl.h
  4. +5
    -5
      common/shm.h
  5. +1
    -1
      windows/JackWinNamedPipeServerChannel.h

+ 1
- 1
common/JackClient.h View File

@@ -87,7 +87,7 @@ class SERVER_EXPORT JackClient : public JackClientInterface, public JackRunnable
void* fThreadFunArg; void* fThreadFunArg;
void* fSessionArg; void* fSessionArg;
void* fLatencyArg; void* fLatencyArg;
char fServerName[JACK_SERVER_CONTROL_NAME_SIZE];
char fServerName[JACK_SERVER_NAME_SIZE];


JackThread fThread; /*! Thread to execute the Process function */ JackThread fThread; /*! Thread to execute the Process function */
detail::JackClientChannelInterface* fChannel; detail::JackClientChannelInterface* fChannel;


+ 1
- 2
common/JackConstants.h View File

@@ -31,7 +31,7 @@
#define JACK_PORT_NAME_SIZE 256 #define JACK_PORT_NAME_SIZE 256
#define JACK_PORT_TYPE_SIZE 32 #define JACK_PORT_TYPE_SIZE 32


#define JACK_SERVER_CONTROL_NAME_SIZE 64
#define JACK_SERVER_NAME_SIZE 256
#define JACK_CLIENT_NAME_SIZE 64 #define JACK_CLIENT_NAME_SIZE 64
#define JACK_MESSAGE_SIZE 256 #define JACK_MESSAGE_SIZE 256
#define JACK_UUID_SIZE 32 #define JACK_UUID_SIZE 32
@@ -77,7 +77,6 @@


#define JACK_SERVER_FAILURE "JACK server has been closed" #define JACK_SERVER_FAILURE "JACK server has been closed"



#define NO_PORT 0xFFFE #define NO_PORT 0xFFFE


#define EMPTY 0xFFFD #define EMPTY 0xFFFD


+ 1
- 1
common/JackEngineControl.h View File

@@ -63,7 +63,7 @@ struct SERVER_EXPORT JackEngineControl : public JackShmMem
int fServerPriority; int fServerPriority;
int fClientPriority; int fClientPriority;
int fMaxClientPriority; int fMaxClientPriority;
char fServerName[JACK_SERVER_CONTROL_NAME_SIZE];
char fServerName[JACK_SERVER_NAME_SIZE];
JackTransportEngine fTransport; JackTransportEngine fTransport;
jack_timer_type_t fClockSource; jack_timer_type_t fClockSource;
int fDriverNum; int fDriverNum;


+ 5
- 5
common/shm.h View File

@@ -38,6 +38,7 @@
#include <sys/types.h> #include <sys/types.h>
#include "types.h" #include "types.h"
#include "JackCompilerDeps.h" #include "JackCompilerDeps.h"
#include "JackConstants.h"


#define TRUE 1 #define TRUE 1
#define FALSE 0 #define FALSE 0
@@ -47,9 +48,8 @@ extern "C"
{ {
#endif #endif


#define MAX_SERVERS 8 /* maximum concurrent servers */
#define MAX_SHM_ID 256 /* generally about 16 per server */
#define JACK_SERVER_NAME_SIZE 256 /* maximum length of server name */
#define MAX_SERVERS 8 /* maximum concurrent servers */
#define MAX_SHM_ID 256 /* generally about 16 per server */
#define JACK_SHM_MAGIC 0x4a41434b /* shm magic number: "JACK" */ #define JACK_SHM_MAGIC 0x4a41434b /* shm magic number: "JACK" */
#define JACK_SHM_NULL_INDEX -1 /* NULL SHM index */ #define JACK_SHM_NULL_INDEX -1 /* NULL SHM index */
#define JACK_SHM_REGISTRY_INDEX -2 /* pseudo SHM index for registry */ #define JACK_SHM_REGISTRY_INDEX -2 /* pseudo SHM index for registry */
@@ -62,7 +62,7 @@ extern "C"
#ifdef USE_POSIX_SHM #ifdef USE_POSIX_SHM


#ifndef NAME_MAX #ifndef NAME_MAX
#define NAME_MAX 255
#define NAME_MAX 255
#endif #endif


#ifndef SHM_NAME_MAX #ifndef SHM_NAME_MAX
@@ -72,7 +72,7 @@ extern "C"
typedef shm_name_t jack_shm_id_t; typedef shm_name_t jack_shm_id_t;


#elif WIN32 #elif WIN32
#define NAME_MAX 255
#define NAME_MAX 255
#ifndef SHM_NAME_MAX #ifndef SHM_NAME_MAX
#define SHM_NAME_MAX NAME_MAX #define SHM_NAME_MAX NAME_MAX
#endif #endif


+ 1
- 1
windows/JackWinNamedPipeServerChannel.h View File

@@ -80,7 +80,7 @@ class JackWinNamedPipeServerChannel : public JackRunnableInterface
JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client
JackServer* fServer; JackServer* fServer;
JackThread fThread; // Thread to execute the event loop JackThread fThread; // Thread to execute the event loop
char fServerName[JACK_SERVER_CONTROL_NAME_SIZE];
char fServerName[JACK_SERVER_NAME_SIZE];


std::list<JackClientPipeThread*> fClientList; std::list<JackClientPipeThread*> fClientList;




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