git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1645 0c269be4-1314-0410-8aa9-9f06e86f4224tags/0.68
@@ -26,9 +26,9 @@ This program is free software; you can redistribute it and/or modify | |||
namespace Jack | |||
{ | |||
void JackWinEvent::BuildName(const char* name, char* res) | |||
void JackWinEvent::BuildName(const char* name, const char* server_name, char* res) | |||
{ | |||
sprintf(res, "jack_pipe.%s", name); | |||
sprintf(res, "jack_pipe.%s_%s", server_name, name); | |||
} | |||
bool JackWinEvent::Signal() | |||
@@ -84,9 +84,9 @@ bool JackWinEvent::TimedWait(long usec) | |||
} | |||
// Client side : get the published semaphore from server | |||
bool JackWinEvent::ConnectInput(const char* name) | |||
bool JackWinEvent::ConnectInput(const char* server_name, const char* name) | |||
{ | |||
BuildName(name, fName); | |||
BuildName(name, server_name, fName); | |||
JackLog("JackWinEvent::Connect %s\n", fName); | |||
// Temporary... | |||
@@ -103,14 +103,14 @@ bool JackWinEvent::ConnectInput(const char* name) | |||
} | |||
} | |||
bool JackWinEvent::Connect(const char* name) | |||
bool JackWinEvent::Connect(const char* server_name, const char* name) | |||
{ | |||
return ConnectInput(name); | |||
return ConnectInput(server_name, name); | |||
} | |||
bool JackWinEvent::ConnectOutput(const char* name) | |||
bool JackWinEvent::ConnectOutput(const char* server_name, const char* name) | |||
{ | |||
return ConnectInput(name); | |||
return ConnectInput(server_name, name); | |||
} | |||
bool JackWinEvent::Disconnect() | |||
@@ -125,9 +125,9 @@ bool JackWinEvent::Disconnect() | |||
} | |||
} | |||
bool JackWinEvent::Allocate(const char* name, int value) | |||
bool JackWinEvent::Allocate(const char* name, const char* server_name, int value) | |||
{ | |||
BuildName(name, fName); | |||
BuildName(name, server_name, fName); | |||
JackLog("JackWinEvent::Allocate name = %s val = %ld\n", fName, value); | |||
/* create an auto reset event */ | |||
@@ -43,7 +43,7 @@ class JackWinEvent : public JackSynchro | |||
protected: | |||
void BuildName(const char* name, char* res); | |||
void BuildName(const char* name, const char* server_name, char* res); | |||
public: | |||
@@ -57,10 +57,10 @@ class JackWinEvent : public JackSynchro | |||
bool Wait(); | |||
bool TimedWait(long usec); | |||
bool Allocate(const char* name, int value); | |||
bool Connect(const char* name); | |||
bool ConnectInput(const char* name); | |||
bool ConnectOutput(const char* name); | |||
bool Allocate(const char* name, const char* server_name, int value); | |||
bool Connect(const char* name, const char* server_name); | |||
bool ConnectInput(const char* name, const char* server_name); | |||
bool ConnectOutput(const char* name, const char* server_name); | |||
bool Disconnect(); | |||
void Destroy(); | |||
}; | |||
@@ -52,7 +52,7 @@ int JackWinNamedPipe::Write(void* data, int len) | |||
int JackWinNamedPipeClient::Connect(const char* dir, int which) | |||
{ | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
JackLog("Connect: fName %s\n", fName); | |||
fNamedPipe = CreateFile(fName, // pipe name | |||
@@ -74,7 +74,7 @@ int JackWinNamedPipeClient::Connect(const char* dir, int which) | |||
int JackWinNamedPipeClient::Connect(const char* dir, const char* name, int which) | |||
{ | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%s", dir, name); | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%s_%d", dir, name, which); | |||
JackLog("Connect: fName %s\n", fName); | |||
fNamedPipe = CreateFile(fName, // pipe name | |||
@@ -221,8 +221,8 @@ int JackWinAsyncNamedPipeClient::Write(void* data, int len) | |||
int JackWinNamedPipeServer::Bind(const char* dir, int which) | |||
{ | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
JackLog("Bind: fName %s\n", fName); | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
JackLog("Bind: fName %s\n", fName); | |||
if ((fNamedPipe = CreateNamedPipe(fName, | |||
PIPE_ACCESS_DUPLEX, // read/write access | |||
@@ -243,8 +243,8 @@ int JackWinNamedPipeServer::Bind(const char* dir, int which) | |||
int JackWinNamedPipeServer::Bind(const char* dir, const char* name, int which) | |||
{ | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%s", dir, name); | |||
JackLog("Bind: fName %s\n", fName); | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%s_%d", dir, name, which); | |||
JackLog("Bind: fName %s\n", fName); | |||
if ((fNamedPipe = CreateNamedPipe(fName, | |||
PIPE_ACCESS_DUPLEX, // read/write access | |||
@@ -283,7 +283,8 @@ JackWinNamedPipeClient* JackWinNamedPipeServer::AcceptClient() | |||
if (ConnectNamedPipe(fNamedPipe, NULL)) { | |||
JackWinNamedPipeClient* client = new JackWinNamedPipeClient(fNamedPipe); | |||
// Init the pipe to the default value | |||
fNamedPipe = INVALID_HANDLE_VALUE; | |||
fNamedPipe = INVALID_HANDLE_VALUE; | |||
return client; | |||
} else { | |||
switch (GetLastError()) { | |||
@@ -338,7 +339,7 @@ int JackWinAsyncNamedPipeServer::Bind(const char* dir, int which) | |||
int JackWinAsyncNamedPipeServer::Bind(const char* dir, const char* name, int which) | |||
{ | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%s", dir, name); | |||
sprintf(fName, "\\\\.\\pipe\\%s_jack_%s_%d", dir, name, which); | |||
JackLog("Bind: fName %s\n", fName); | |||
if ((fNamedPipe = CreateNamedPipe(fName, | |||
@@ -41,7 +41,7 @@ int JackWinNamedPipeClientChannel::ServerCheck(const char* server_name) | |||
JackLog("JackWinNamedPipeClientChannel::ServerCheck = %s\n", server_name); | |||
// Connect to server | |||
if (fRequestPipe.Connect(jack_server_dir, 0) < 0) { | |||
if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) { | |||
jack_error("Cannot connect to server pipe"); | |||
return -1; | |||
} else { | |||
@@ -62,7 +62,7 @@ int JackWinNamedPipeClientChannel::Open(const char* server_name, const char* nam | |||
} | |||
*/ | |||
if (fRequestPipe.Connect(jack_server_dir, 0) < 0) { | |||
if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) { | |||
jack_error("Cannot connect to server pipe"); | |||
goto error; | |||
} | |||
@@ -54,7 +54,7 @@ JackClientPipeThread::~JackClientPipeThread() | |||
delete fThread; | |||
} | |||
int JackClientPipeThread::Open(const char* server_name, JackServer* server) // Open the Server/Client connection | |||
int JackClientPipeThread::Open(JackServer* server) // Open the Server/Client connection | |||
{ | |||
fServer = server; | |||
@@ -368,14 +368,14 @@ JackWinNamedPipeServerChannel::~JackWinNamedPipeServerChannel() | |||
delete fThread; | |||
} | |||
int JackWinNamedPipeServerChannel::Open(JackServer* server) | |||
int JackWinNamedPipeServerChannel::Open(const char* server_name, JackServer* server) | |||
{ | |||
JackLog("JackWinNamedPipeServerChannel::Open \n"); | |||
fServer = server; | |||
// Needed for internal connection from JackWinNamedPipeServerNotifyChannel object | |||
if (fRequestListenPipe.Bind(jack_server_dir, 0) < 0) { | |||
if (fRequestListenPipe.Bind(jack_server_dir, server_name, 0) < 0) { | |||
jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe"); | |||
return false; | |||
} | |||
@@ -50,7 +50,7 @@ class JackClientPipeThread : public JackRunnableInterface | |||
JackClientPipeThread(JackWinNamedPipeClient* pipe); | |||
virtual ~JackClientPipeThread(); | |||
int Open(const char* server_name, JackServer* server); // Open the Server/Client connection | |||
int Open(JackServer* server); // Open the Server/Client connection | |||
void Close(); // Close the Server/Client connection | |||
int HandleRequest(); | |||
@@ -87,7 +87,7 @@ class JackWinNamedPipeServerChannel : public JackServerChannelInterface, public | |||
JackWinNamedPipeServerChannel(); | |||
virtual ~JackWinNamedPipeServerChannel(); | |||
int Open(JackServer* server); // Open the Server/Client connection | |||
int Open(const char* server_name, JackServer* server); // Open the Server/Client connection | |||
void Close(); // Close the Server/Client connection | |||
// JackRunnableInterface interface | |||
@@ -27,7 +27,7 @@ namespace Jack | |||
int JackWinNamedPipeServerNotifyChannel::Open(const char* server_name) | |||
{ | |||
if (fRequestPipe.Connect(jack_server_dir, 0) < 0) { | |||
if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) { | |||
jack_error("Cannot connect to server pipe"); | |||
return -1; | |||
} else { | |||
@@ -33,7 +33,7 @@ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |||
using namespace Jack; | |||
static JackServer* fServer; | |||
static char *server_name = "jackdmp_default"; | |||
static char *server_name = "default"; | |||
static int realtime_priority = 10; | |||
static int do_mlock = 1; | |||
static unsigned int port_max = 128; | |||
@@ -89,10 +89,10 @@ static void usage (FILE *file) | |||
" to display options for each driver\n\n"); | |||
} | |||
static int JackStart(jack_driver_desc_t* driver_desc, JSList* driver_params, int sync, int time_out_ms, int rt, int priority, int loopback, int verbose) | |||
static int JackStart(jack_driver_desc_t* driver_desc, JSList* driver_params, int sync, int time_out_ms, int rt, int priority, int loopback, int verbose, const char* server_name) | |||
{ | |||
printf("Jackdmp: sync = %ld timeout = %ld rt = %ld priority = %ld verbose = %ld \n", sync, time_out_ms, rt, priority, verbose); | |||
fServer = new JackServer(sync, temporary, time_out_ms, rt, priority, loopback, verbose); | |||
fServer = new JackServer(sync, temporary, time_out_ms, rt, priority, loopback, verbose, server_name); | |||
int res = fServer->Open(driver_desc, driver_params); | |||
return (res < 0) ? res : fServer->Start(); | |||
} | |||
@@ -450,7 +450,7 @@ int main(int argc, char* argv[]) | |||
if (!realtime && client_timeout == 0) | |||
client_timeout = 500; /* 0.5 sec; usable when non realtime. */ | |||
int res = JackStart(driver_desc, driver_params, sync, client_timeout, realtime, realtime_priority, loopback, xverbose); | |||
int res = JackStart(driver_desc, driver_params, sync, client_timeout, realtime, realtime_priority, loopback, xverbose, server_name); | |||
if (res < 0) { | |||
printf("Cannot start server... exit\n"); | |||
JackDelete(); | |||