git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1645 0c269be4-1314-0410-8aa9-9f06e86f4224tags/0.68
| @@ -26,9 +26,9 @@ This program is free software; you can redistribute it and/or modify | |||
| namespace Jack | |||
| { | |||
| void JackWinEvent::BuildName(const char* name, char* res) | |||
| void JackWinEvent::BuildName(const char* name, const char* server_name, char* res) | |||
| { | |||
| sprintf(res, "jack_pipe.%s", name); | |||
| sprintf(res, "jack_pipe.%s_%s", server_name, name); | |||
| } | |||
| bool JackWinEvent::Signal() | |||
| @@ -84,9 +84,9 @@ bool JackWinEvent::TimedWait(long usec) | |||
| } | |||
| // Client side : get the published semaphore from server | |||
| bool JackWinEvent::ConnectInput(const char* name) | |||
| bool JackWinEvent::ConnectInput(const char* server_name, const char* name) | |||
| { | |||
| BuildName(name, fName); | |||
| BuildName(name, server_name, fName); | |||
| JackLog("JackWinEvent::Connect %s\n", fName); | |||
| // Temporary... | |||
| @@ -103,14 +103,14 @@ bool JackWinEvent::ConnectInput(const char* name) | |||
| } | |||
| } | |||
| bool JackWinEvent::Connect(const char* name) | |||
| bool JackWinEvent::Connect(const char* server_name, const char* name) | |||
| { | |||
| return ConnectInput(name); | |||
| return ConnectInput(server_name, name); | |||
| } | |||
| bool JackWinEvent::ConnectOutput(const char* name) | |||
| bool JackWinEvent::ConnectOutput(const char* server_name, const char* name) | |||
| { | |||
| return ConnectInput(name); | |||
| return ConnectInput(server_name, name); | |||
| } | |||
| bool JackWinEvent::Disconnect() | |||
| @@ -125,9 +125,9 @@ bool JackWinEvent::Disconnect() | |||
| } | |||
| } | |||
| bool JackWinEvent::Allocate(const char* name, int value) | |||
| bool JackWinEvent::Allocate(const char* name, const char* server_name, int value) | |||
| { | |||
| BuildName(name, fName); | |||
| BuildName(name, server_name, fName); | |||
| JackLog("JackWinEvent::Allocate name = %s val = %ld\n", fName, value); | |||
| /* create an auto reset event */ | |||
| @@ -43,7 +43,7 @@ class JackWinEvent : public JackSynchro | |||
| protected: | |||
| void BuildName(const char* name, char* res); | |||
| void BuildName(const char* name, const char* server_name, char* res); | |||
| public: | |||
| @@ -57,10 +57,10 @@ class JackWinEvent : public JackSynchro | |||
| bool Wait(); | |||
| bool TimedWait(long usec); | |||
| bool Allocate(const char* name, int value); | |||
| bool Connect(const char* name); | |||
| bool ConnectInput(const char* name); | |||
| bool ConnectOutput(const char* name); | |||
| bool Allocate(const char* name, const char* server_name, int value); | |||
| bool Connect(const char* name, const char* server_name); | |||
| bool ConnectInput(const char* name, const char* server_name); | |||
| bool ConnectOutput(const char* name, const char* server_name); | |||
| bool Disconnect(); | |||
| void Destroy(); | |||
| }; | |||
| @@ -52,7 +52,7 @@ int JackWinNamedPipe::Write(void* data, int len) | |||
| int JackWinNamedPipeClient::Connect(const char* dir, int which) | |||
| { | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
| JackLog("Connect: fName %s\n", fName); | |||
| fNamedPipe = CreateFile(fName, // pipe name | |||
| @@ -74,7 +74,7 @@ int JackWinNamedPipeClient::Connect(const char* dir, int which) | |||
| int JackWinNamedPipeClient::Connect(const char* dir, const char* name, int which) | |||
| { | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%s", dir, name); | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%s_%d", dir, name, which); | |||
| JackLog("Connect: fName %s\n", fName); | |||
| fNamedPipe = CreateFile(fName, // pipe name | |||
| @@ -221,8 +221,8 @@ int JackWinAsyncNamedPipeClient::Write(void* data, int len) | |||
| int JackWinNamedPipeServer::Bind(const char* dir, int which) | |||
| { | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
| JackLog("Bind: fName %s\n", fName); | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%d", dir, which); | |||
| JackLog("Bind: fName %s\n", fName); | |||
| if ((fNamedPipe = CreateNamedPipe(fName, | |||
| PIPE_ACCESS_DUPLEX, // read/write access | |||
| @@ -243,8 +243,8 @@ int JackWinNamedPipeServer::Bind(const char* dir, int which) | |||
| int JackWinNamedPipeServer::Bind(const char* dir, const char* name, int which) | |||
| { | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%s", dir, name); | |||
| JackLog("Bind: fName %s\n", fName); | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%s_%d", dir, name, which); | |||
| JackLog("Bind: fName %s\n", fName); | |||
| if ((fNamedPipe = CreateNamedPipe(fName, | |||
| PIPE_ACCESS_DUPLEX, // read/write access | |||
| @@ -283,7 +283,8 @@ JackWinNamedPipeClient* JackWinNamedPipeServer::AcceptClient() | |||
| if (ConnectNamedPipe(fNamedPipe, NULL)) { | |||
| JackWinNamedPipeClient* client = new JackWinNamedPipeClient(fNamedPipe); | |||
| // Init the pipe to the default value | |||
| fNamedPipe = INVALID_HANDLE_VALUE; | |||
| fNamedPipe = INVALID_HANDLE_VALUE; | |||
| return client; | |||
| } else { | |||
| switch (GetLastError()) { | |||
| @@ -338,7 +339,7 @@ int JackWinAsyncNamedPipeServer::Bind(const char* dir, int which) | |||
| int JackWinAsyncNamedPipeServer::Bind(const char* dir, const char* name, int which) | |||
| { | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%s", dir, name); | |||
| sprintf(fName, "\\\\.\\pipe\\%s_jack_%s_%d", dir, name, which); | |||
| JackLog("Bind: fName %s\n", fName); | |||
| if ((fNamedPipe = CreateNamedPipe(fName, | |||
| @@ -41,7 +41,7 @@ int JackWinNamedPipeClientChannel::ServerCheck(const char* server_name) | |||
| JackLog("JackWinNamedPipeClientChannel::ServerCheck = %s\n", server_name); | |||
| // Connect to server | |||
| if (fRequestPipe.Connect(jack_server_dir, 0) < 0) { | |||
| if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) { | |||
| jack_error("Cannot connect to server pipe"); | |||
| return -1; | |||
| } else { | |||
| @@ -62,7 +62,7 @@ int JackWinNamedPipeClientChannel::Open(const char* server_name, const char* nam | |||
| } | |||
| */ | |||
| if (fRequestPipe.Connect(jack_server_dir, 0) < 0) { | |||
| if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) { | |||
| jack_error("Cannot connect to server pipe"); | |||
| goto error; | |||
| } | |||
| @@ -54,7 +54,7 @@ JackClientPipeThread::~JackClientPipeThread() | |||
| delete fThread; | |||
| } | |||
| int JackClientPipeThread::Open(const char* server_name, JackServer* server) // Open the Server/Client connection | |||
| int JackClientPipeThread::Open(JackServer* server) // Open the Server/Client connection | |||
| { | |||
| fServer = server; | |||
| @@ -368,14 +368,14 @@ JackWinNamedPipeServerChannel::~JackWinNamedPipeServerChannel() | |||
| delete fThread; | |||
| } | |||
| int JackWinNamedPipeServerChannel::Open(JackServer* server) | |||
| int JackWinNamedPipeServerChannel::Open(const char* server_name, JackServer* server) | |||
| { | |||
| JackLog("JackWinNamedPipeServerChannel::Open \n"); | |||
| fServer = server; | |||
| // Needed for internal connection from JackWinNamedPipeServerNotifyChannel object | |||
| if (fRequestListenPipe.Bind(jack_server_dir, 0) < 0) { | |||
| if (fRequestListenPipe.Bind(jack_server_dir, server_name, 0) < 0) { | |||
| jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe"); | |||
| return false; | |||
| } | |||
| @@ -50,7 +50,7 @@ class JackClientPipeThread : public JackRunnableInterface | |||
| JackClientPipeThread(JackWinNamedPipeClient* pipe); | |||
| virtual ~JackClientPipeThread(); | |||
| int Open(const char* server_name, JackServer* server); // Open the Server/Client connection | |||
| int Open(JackServer* server); // Open the Server/Client connection | |||
| void Close(); // Close the Server/Client connection | |||
| int HandleRequest(); | |||
| @@ -87,7 +87,7 @@ class JackWinNamedPipeServerChannel : public JackServerChannelInterface, public | |||
| JackWinNamedPipeServerChannel(); | |||
| virtual ~JackWinNamedPipeServerChannel(); | |||
| int Open(JackServer* server); // Open the Server/Client connection | |||
| int Open(const char* server_name, JackServer* server); // Open the Server/Client connection | |||
| void Close(); // Close the Server/Client connection | |||
| // JackRunnableInterface interface | |||
| @@ -27,7 +27,7 @@ namespace Jack | |||
| int JackWinNamedPipeServerNotifyChannel::Open(const char* server_name) | |||
| { | |||
| if (fRequestPipe.Connect(jack_server_dir, 0) < 0) { | |||
| if (fRequestPipe.Connect(jack_server_dir, server_name, 0) < 0) { | |||
| jack_error("Cannot connect to server pipe"); | |||
| return -1; | |||
| } else { | |||
| @@ -33,7 +33,7 @@ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |||
| using namespace Jack; | |||
| static JackServer* fServer; | |||
| static char *server_name = "jackdmp_default"; | |||
| static char *server_name = "default"; | |||
| static int realtime_priority = 10; | |||
| static int do_mlock = 1; | |||
| static unsigned int port_max = 128; | |||
| @@ -89,10 +89,10 @@ static void usage (FILE *file) | |||
| " to display options for each driver\n\n"); | |||
| } | |||
| static int JackStart(jack_driver_desc_t* driver_desc, JSList* driver_params, int sync, int time_out_ms, int rt, int priority, int loopback, int verbose) | |||
| static int JackStart(jack_driver_desc_t* driver_desc, JSList* driver_params, int sync, int time_out_ms, int rt, int priority, int loopback, int verbose, const char* server_name) | |||
| { | |||
| printf("Jackdmp: sync = %ld timeout = %ld rt = %ld priority = %ld verbose = %ld \n", sync, time_out_ms, rt, priority, verbose); | |||
| fServer = new JackServer(sync, temporary, time_out_ms, rt, priority, loopback, verbose); | |||
| fServer = new JackServer(sync, temporary, time_out_ms, rt, priority, loopback, verbose, server_name); | |||
| int res = fServer->Open(driver_desc, driver_params); | |||
| return (res < 0) ? res : fServer->Start(); | |||
| } | |||
| @@ -450,7 +450,7 @@ int main(int argc, char* argv[]) | |||
| if (!realtime && client_timeout == 0) | |||
| client_timeout = 500; /* 0.5 sec; usable when non realtime. */ | |||
| int res = JackStart(driver_desc, driver_params, sync, client_timeout, realtime, realtime_priority, loopback, xverbose); | |||
| int res = JackStart(driver_desc, driver_params, sync, client_timeout, realtime, realtime_priority, loopback, xverbose, server_name); | |||
| if (res < 0) { | |||
| printf("Cannot start server... exit\n"); | |||
| JackDelete(); | |||