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Cleanup.

tags/1.9.9.5
Stephane Letz 13 years ago
parent
commit
374acacad9
1 changed files with 0 additions and 87 deletions
  1. +0
    -87
      windows/JackWinProcessSync.h

+ 0
- 87
windows/JackWinProcessSync.h View File

@@ -70,93 +70,6 @@ class JackWinProcessSync : public JackWinMutex
void LockedSignalAll(); void LockedSignalAll();
}; };


#ifdef __WIN64__

class JackWinCondVar {

CONDITION_VARIABLE fCondVar;
CRITICAL_SECTION fMutex;

public:
JackWinCondVar(const char* name = NULL)
{
InitializeCriticalSection(&fMutex);
InitializeConditionVariable(&fCondVar);
}
virtual ~JackWinCondVar()
{
DeleteCriticalSection(&fMutex);
}
bool TimedWait(long usec)
{
return SleepConditionVariableCS(&fCondVar, &fMutex, usec / 1000);
}
bool LockedTimedWait(long usec)
{
EnterCriticalSection(&fMutex);
return SleepConditionVariableCS(&fCondVar, &fMutex, usec / 1000);
}
void Wait()
{
SleepConditionVariableCS(&fCondVar, &fMutex, INFINITE);
}
void LockedWait()
{
EnterCriticalSection(&fMutex);
SleepConditionVariableCS(&fCondVar, &fMutex, INFINITE);
}
void Signal()
{
WakeConditionVariable(&fCondVar);
}
void LockedSignal()
{
EnterCriticalSection(&fMutex);
WakeConditionVariable(&fCondVar);
LeaveCriticalSection(&fMutex);
}

void SignalAll()
{
WakeAllConditionVariable(&fCondVar);
}
void LockedSignalAll()
{
EnterCriticalSection(&fMutex);
WakeAllConditionVariable(&fCondVar);
LeaveCriticalSection(&fMutex);
}
bool Lock()
{
EnterCriticalSection(&fMutex);
return true;
}

bool Trylock()
{
return (TryEnterCriticalSection(&fMutex));
}

bool Unlock()
{
LeaveCriticalSection(&fMutex);
return true;
}
};

#endif

} // end of namespace } // end of namespace


#endif #endif


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