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Finally remove NETWORK_RESYNCH_LATENCY, raise NETWORK_MAX_LATENCY.

tags/v1.9.10
Stephane Letz 12 years ago
parent
commit
2c116851ad
2 changed files with 1 additions and 5 deletions
  1. +0
    -3
      common/JackNetInterface.cpp
  2. +1
    -2
      common/JackNetInterface.h

+ 0
- 3
common/JackNetInterface.cpp View File

@@ -499,9 +499,6 @@ namespace Jack
if (fCurrentCycleOffset == fMaxCycleOffset) {
// when the sync offset is reached
fSynched = true;
} else if (abs(fCurrentCycleOffset - fMaxCycleOffset) >= NETWORK_RESYNCH_LATENCY) {
jack_info("Resync connection...");
fSynched = false;
}
rx_bytes = Recv(rx_head->fPacketSize, 0);
fRxHeader.fIsLastPckt = rx_head->fIsLastPckt;


+ 1
- 2
common/JackNetInterface.h View File

@@ -37,8 +37,7 @@ namespace Jack
#define SLAVE_INIT_TIMEOUT 1000000 * 10 // in usec
#define PACKET_TIMEOUT 500000 // in usec

#define NETWORK_MAX_LATENCY 20 // maximun possile latency in network master/slave loop
#define NETWORK_RESYNCH_LATENCY 3 // number of cycles offset before a resync is done....
#define NETWORK_MAX_LATENCY 30 // maximum possible latency in network master/slave loop

/**
\Brief This class describes the basic Net Interface, used by both master and slave.


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