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Add missing method in JackNetWinSocket.

git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@4570 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/1.9.8
sletz 14 years ago
parent
commit
1398d76e14
3 changed files with 179 additions and 179 deletions
  1. +134
    -138
      windows/JackNetWinSocket.cpp
  2. +26
    -23
      windows/JackNetWinSocket.h
  3. +19
    -18
      windows/JackWinServerLaunch.cpp

+ 134
- 138
windows/JackNetWinSocket.cpp View File

@@ -1,20 +1,20 @@
/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/


@@ -23,12 +23,11 @@
namespace Jack
{
//utility *********************************************************************************************************
SERVER_EXPORT int GetHostName ( char * name, int size )
SERVER_EXPORT int GetHostName(char * name, int size)
{
if ( gethostname ( name, size ) == SOCKET_ERROR )
{
jack_error ( "Can't get 'hostname' : %s", strerror ( NET_ERROR_CODE ) );
strcpy ( name, "default" );
if (gethostname(name, size) == SOCKET_ERROR) {
jack_error("Can't get 'hostname' : %s", strerror(NET_ERROR_CODE));
strcpy(name, "default");
return -1;
}
return 0;
@@ -36,68 +35,67 @@ namespace Jack

win_net_error_t NetErrorList[] =
{
E ( 0, "No error" ),
E ( WSAEINTR, "Interrupted system call" ),
E ( WSAEBADF, "Bad file number" ),
E ( WSAEACCES, "Permission denied" ),
E ( WSAEFAULT, "Bad address" ),
E ( WSAEINVAL, "Invalid argument" ),
E ( WSAEMFILE, "Too many open sockets" ),
E ( WSAEWOULDBLOCK, "Operation would block" ),
E ( WSAEINPROGRESS, "Operation now in progress" ),
E ( WSAEALREADY, "Operation already in progress" ),
E ( WSAENOTSOCK, "Socket operation on non-socket" ),
E ( WSAEDESTADDRREQ, "Destination address required" ),
E ( WSAEMSGSIZE, "Message too long" ),
E ( WSAEPROTOTYPE, "Protocol wrong type for socket" ),
E ( WSAENOPROTOOPT, "Bad protocol option" ),
E ( WSAEPROTONOSUPPORT, "Protocol not supported" ),
E ( WSAESOCKTNOSUPPORT, "Socket type not supported" ),
E ( WSAEOPNOTSUPP, "Operation not supported on socket" ),
E ( WSAEPFNOSUPPORT, "Protocol family not supported" ),
E ( WSAEAFNOSUPPORT, "Address family not supported" ),
E ( WSAEADDRINUSE, "Address already in use" ),
E ( WSAEADDRNOTAVAIL, "Can't assign requested address" ),
E ( WSAENETDOWN, "Network is down" ),
E ( WSAENETUNREACH, "Network is unreachable" ),
E ( WSAENETRESET, "Net connection reset" ),
E ( WSAECONNABORTED, "Software caused connection abort" ),
E ( WSAECONNRESET, "Connection reset by peer" ),
E ( WSAENOBUFS, "No buffer space available" ),
E ( WSAEISCONN, "Socket is already connected" ),
E ( WSAENOTCONN, "Socket is not connected" ),
E ( WSAESHUTDOWN, "Can't send after socket shutdown" ),
E ( WSAETOOMANYREFS, "Too many references, can't splice" ),
E ( WSAETIMEDOUT, "Connection timed out" ),
E ( WSAECONNREFUSED, "Connection refused" ),
E ( WSAELOOP, "Too many levels of symbolic links" ),
E ( WSAENAMETOOLONG, "File name too long" ),
E ( WSAEHOSTDOWN, "Host is down" ),
E ( WSAEHOSTUNREACH, "No route to host" ),
E ( WSAENOTEMPTY, "Directory not empty" ),
E ( WSAEPROCLIM, "Too many processes" ),
E ( WSAEUSERS, "Too many users" ),
E ( WSAEDQUOT, "Disc quota exceeded" ),
E ( WSAESTALE, "Stale NFS file handle" ),
E ( WSAEREMOTE, "Too many levels of remote in path" ),
E ( WSASYSNOTREADY, "Network system is unavailable" ),
E ( WSAVERNOTSUPPORTED, "Winsock version out of range" ),
E ( WSANOTINITIALISED, "WSAStartup not yet called" ),
E ( WSAEDISCON, "Graceful shutdown in progress" ),
E ( WSAHOST_NOT_FOUND, "Host not found" ),
E ( WSANO_DATA, "No host data of that type was found" ),
E(0, "No error"),
E(WSAEINTR, "Interrupted system call"),
E(WSAEBADF, "Bad file number"),
E(WSAEACCES, "Permission denied"),
E(WSAEFAULT, "Bad address"),
E(WSAEINVAL, "Invalid argument"),
E(WSAEMFILE, "Too many open sockets"),
E(WSAEWOULDBLOCK, "Operation would block"),
E(WSAEINPROGRESS, "Operation now in progress"),
E(WSAEALREADY, "Operation already in progress"),
E(WSAENOTSOCK, "Socket operation on non-socket"),
E(WSAEDESTADDRREQ, "Destination address required"),
E(WSAEMSGSIZE, "Message too long"),
E(WSAEPROTOTYPE, "Protocol wrong type for socket"),
E(WSAENOPROTOOPT, "Bad protocol option"),
E(WSAEPROTONOSUPPORT, "Protocol not supported"),
E(WSAESOCKTNOSUPPORT, "Socket type not supported"),
E(WSAEOPNOTSUPP, "Operation not supported on socket"),
E(WSAEPFNOSUPPORT, "Protocol family not supported"),
E(WSAEAFNOSUPPORT, "Address family not supported"),
E(WSAEADDRINUSE, "Address already in use"),
E(WSAEADDRNOTAVAIL, "Can't assign requested address"),
E(WSAENETDOWN, "Network is down"),
E(WSAENETUNREACH, "Network is unreachable"),
E(WSAENETRESET, "Net connection reset"),
E(WSAECONNABORTED, "Software caused connection abort"),
E(WSAECONNRESET, "Connection reset by peer"),
E(WSAENOBUFS, "No buffer space available"),
E(WSAEISCONN, "Socket is already connected"),
E(WSAENOTCONN, "Socket is not connected"),
E(WSAESHUTDOWN, "Can't send after socket shutdown"),
E(WSAETOOMANYREFS, "Too many references, can't splice"),
E(WSAETIMEDOUT, "Connection timed out"),
E(WSAECONNREFUSED, "Connection refused"),
E(WSAELOOP, "Too many levels of symbolic links"),
E(WSAENAMETOOLONG, "File name too long"),
E(WSAEHOSTDOWN, "Host is down"),
E(WSAEHOSTUNREACH, "No route to host"),
E(WSAENOTEMPTY, "Directory not empty"),
E(WSAEPROCLIM, "Too many processes"),
E(WSAEUSERS, "Too many users"),
E(WSAEDQUOT, "Disc quota exceeded"),
E(WSAESTALE, "Stale NFS file handle"),
E(WSAEREMOTE, "Too many levels of remote in path"),
E(WSASYSNOTREADY, "Network system is unavailable"),
E(WSAVERNOTSUPPORTED, "Winsock version out of range"),
E(WSANOTINITIALISED, "WSAStartup not yet called"),
E(WSAEDISCON, "Graceful shutdown in progress"),
E(WSAHOST_NOT_FOUND, "Host not found"),
E(WSANO_DATA, "No host data of that type was found"),
{ -1, NULL },
};

SERVER_EXPORT const char* PrintError ( int error )
SERVER_EXPORT const char* PrintError(int error)
{
int i;
for ( i = 0; NetErrorList[i].code >= 0; ++i )
{
if ( error == NetErrorList[i].code )
for (i = 0; NetErrorList[i].code >= 0; ++i) {
if (error == NetErrorList[i].code)
return NetErrorList[i].msg;
}
return strerror ( error );
return strerror(error);
}

//construct/destruct***********************************************************************************************
@@ -105,28 +103,28 @@ namespace Jack
{
fSockfd = 0;
fSendAddr.sin_family = AF_INET;
fSendAddr.sin_addr.s_addr = htonl ( INADDR_ANY );
memset ( &fSendAddr.sin_zero, 0, 8 );
fSendAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&fSendAddr.sin_zero, 0, 8);
fRecvAddr.sin_family = AF_INET;
fRecvAddr.sin_addr.s_addr = htonl ( INADDR_ANY );
memset ( &fRecvAddr.sin_zero, 0, 8 );
fRecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&fRecvAddr.sin_zero, 0, 8);
}

JackNetWinSocket::JackNetWinSocket ( const char* ip, int port )
JackNetWinSocket::JackNetWinSocket(const char* ip, int port)
{
fSockfd = 0;
fPort = port;
fSendAddr.sin_family = AF_INET;
fSendAddr.sin_port = htons ( port );
fSendAddr.sin_addr.s_addr = inet_addr ( ip );
memset ( &fSendAddr.sin_zero, 0, 8 );
fSendAddr.sin_port = htons(port);
fSendAddr.sin_addr.s_addr = inet_addr(ip);
memset(&fSendAddr.sin_zero, 0, 8);
fRecvAddr.sin_family = AF_INET;
fRecvAddr.sin_port = htons ( port );
fRecvAddr.sin_addr.s_addr = htonl ( INADDR_ANY );
memset ( &fRecvAddr.sin_zero, 0, 8 );
fRecvAddr.sin_port = htons(port);
fRecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&fRecvAddr.sin_zero, 0, 8);
}

JackNetWinSocket::JackNetWinSocket ( const JackNetWinSocket& socket )
JackNetWinSocket::JackNetWinSocket(const JackNetWinSocket& socket)
{
fSockfd = 0;
fPort = socket.fPort;
@@ -139,10 +137,9 @@ namespace Jack
Close();
}

JackNetWinSocket& JackNetWinSocket::operator= ( const JackNetWinSocket& socket )
JackNetWinSocket& JackNetWinSocket::operator=(const JackNetWinSocket& socket)
{
if ( this != &socket )
{
if (this != &socket) {
fSockfd = 0;
fPort = socket.fPort;
fSendAddr = socket.fSendAddr;
@@ -154,73 +151,72 @@ namespace Jack
//socket***********************************************************************************************************
int JackNetWinSocket::NewSocket()
{
if ( fSockfd )
{
if (fSockfd) {
Close();
Reset();
}
fSockfd = socket ( AF_INET, SOCK_DGRAM, 0 );
fSockfd = socket(AF_INET, SOCK_DGRAM, 0);
return fSockfd;
}

int JackNetWinSocket::Bind()
{
return bind ( fSockfd, reinterpret_cast<SOCKADDR*> ( &fRecvAddr ), sizeof ( SOCKADDR ) );
return bind(fSockfd, reinterpret_cast<SOCKADDR*>(&fRecvAddr), sizeof(SOCKADDR));
}

int JackNetWinSocket::BindWith ( const char* ip )
int JackNetWinSocket::BindWith(const char* ip)
{
fRecvAddr.sin_addr.s_addr = inet_addr ( ip );
fRecvAddr.sin_addr.s_addr = inet_addr(ip);
return Bind();
}

int JackNetWinSocket::BindWith ( int port )
int JackNetWinSocket::BindWith(int port)
{
fRecvAddr.sin_port = htons ( port );
fRecvAddr.sin_port = htons(port);
return Bind();
}

int JackNetWinSocket::Connect()
{
return connect ( fSockfd, reinterpret_cast<SOCKADDR*> ( &fSendAddr ), sizeof ( SOCKADDR ) );
return connect(fSockfd, reinterpret_cast<SOCKADDR*>(&fSendAddr), sizeof(SOCKADDR));
}

int JackNetWinSocket::ConnectTo ( const char* ip )
int JackNetWinSocket::ConnectTo(const char* ip)
{
fSendAddr.sin_addr.s_addr = inet_addr ( ip );
fSendAddr.sin_addr.s_addr = inet_addr(ip);
return Connect();
}

void JackNetWinSocket::Close()
{
if ( fSockfd )
closesocket ( fSockfd );
if (fSockfd)
closesocket(fSockfd);
fSockfd = 0;
}

void JackNetWinSocket::Reset()
{
fSendAddr.sin_family = AF_INET;
fSendAddr.sin_port = htons ( fPort );
fSendAddr.sin_addr.s_addr = htonl ( INADDR_ANY );
memset ( &fSendAddr.sin_zero, 0, 8 );
fSendAddr.sin_port = htons(fPort);
fSendAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&fSendAddr.sin_zero, 0, 8);
fRecvAddr.sin_family = AF_INET;
fRecvAddr.sin_port = htons ( fPort );
fRecvAddr.sin_addr.s_addr = htonl ( INADDR_ANY );
memset ( &fRecvAddr.sin_zero, 0, 8 );
fRecvAddr.sin_port = htons(fPort);
fRecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&fRecvAddr.sin_zero, 0, 8);
}

bool JackNetWinSocket::IsSocket()
{
return ( fSockfd ) ? true : false;
return(fSockfd) ? true : false;
}

//IP/PORT***********************************************************************************************************
void JackNetWinSocket::SetPort ( int port )
void JackNetWinSocket::SetPort(int port)
{
fPort = port;
fSendAddr.sin_port = htons ( port );
fRecvAddr.sin_port = htons ( port );
fSendAddr.sin_port = htons(port);
fRecvAddr.sin_port = htons(port);
}

int JackNetWinSocket::GetPort()
@@ -229,59 +225,59 @@ namespace Jack
}

//address***********************************************************************************************************
int JackNetWinSocket::SetAddress ( const char* ip, int port )
int JackNetWinSocket::SetAddress(const char* ip, int port)
{
fSendAddr.sin_addr.s_addr = inet_addr ( ip );
fSendAddr.sin_port = htons ( port );
fSendAddr.sin_addr.s_addr = inet_addr(ip);
fSendAddr.sin_port = htons(port);
return 0;
}

char* JackNetWinSocket::GetSendIP()
{
return inet_ntoa ( fSendAddr.sin_addr );
return inet_ntoa(fSendAddr.sin_addr);
}

char* JackNetWinSocket::GetRecvIP()
{
return inet_ntoa ( fRecvAddr.sin_addr );
return inet_ntoa(fRecvAddr.sin_addr);
}

//utility************************************************************************************************************
int JackNetWinSocket::GetName ( char* name )
int JackNetWinSocket::GetName(char* name)
{
return gethostname ( name, 255 );
return gethostname(name, 255);
}

int JackNetWinSocket::JoinMCastGroup ( const char* ip )
int JackNetWinSocket::JoinMCastGroup(const char* ip)
{
struct ip_mreq multicast_req;
multicast_req.imr_multiaddr.s_addr = inet_addr ( ip );
multicast_req.imr_interface.s_addr = htonl ( INADDR_ANY );
multicast_req.imr_multiaddr.s_addr = inet_addr(ip);
multicast_req.imr_interface.s_addr = htonl(INADDR_ANY);
//12 is IP_ADD_MEMBERSHIP in winsock2 (differs from winsock1...)
return SetOption ( IPPROTO_IP, 12, &multicast_req, sizeof ( multicast_req ) );
return SetOption(IPPROTO_IP, 12, &multicast_req, sizeof(multicast_req));
}

//options************************************************************************************************************
int JackNetWinSocket::SetOption ( int level, int optname, const void* optval, SOCKLEN optlen )
int JackNetWinSocket::SetOption(int level, int optname, const void* optval, SOCKLEN optlen)
{
return setsockopt ( fSockfd, level, optname, static_cast<const char*> ( optval ), optlen );
return setsockopt(fSockfd, level, optname, static_cast<const char*>(optval), optlen);
}

int JackNetWinSocket::GetOption ( int level, int optname, void* optval, SOCKLEN* optlen )
int JackNetWinSocket::GetOption(int level, int optname, void* optval, SOCKLEN* optlen)
{
return getsockopt ( fSockfd, level, optname, static_cast<char*> ( optval ), optlen );
return getsockopt(fSockfd, level, optname, static_cast<char*>(optval), optlen);
}

//tiemout************************************************************************************************************
int JackNetWinSocket::SetTimeOut ( int usec )
int JackNetWinSocket::SetTimeOut(int usec)
{
jack_log ( "JackNetWinSocket::SetTimeout %d usec", usec );
jack_log("JackNetWinSocket::SetTimeout %d usec", usec);

//negative timeout, or exceeding 10s, return
if ( ( usec < 0 ) || ( usec > 10000000 ) )
if (( usec < 0) || (usec > 10000000))
return SOCKET_ERROR;
int time = usec / 1000;
return SetOption ( SOL_SOCKET, SO_RCVTIMEO, &time, sizeof ( time ) );
return SetOption(SOL_SOCKET, SO_RCVTIMEO, &time, sizeof(time));
}

//local loop*********************************************************************************************************
@@ -294,46 +290,46 @@ namespace Jack
which the socket is joined, including data sent from the same socket, will be echoed to its receive buffer.
*/
char disable = 1;
return SetOption ( IPPROTO_IP, IP_MULTICAST_LOOP, &disable, sizeof ( disable ) );
return SetOption(IPPROTO_IP, IP_MULTICAST_LOOP, &disable, sizeof(disable));
}

//network operations*************************************************************************************************
int JackNetWinSocket::SendTo ( const void* buffer, size_t nbytes, int flags )
int JackNetWinSocket::SendTo(const void* buffer, size_t nbytes, int flags)
{
return sendto ( fSockfd, reinterpret_cast<const char*> ( buffer ), nbytes, flags, reinterpret_cast<SOCKADDR*> ( &fSendAddr ), sizeof ( SOCKADDR ) );
return sendto(fSockfd, reinterpret_cast<const char*>(buffer), nbytes, flags, reinterpret_cast<SOCKADDR*>(&fSendAddr), sizeof(SOCKADDR));
}

int JackNetWinSocket::SendTo ( const void* buffer, size_t nbytes, int flags, const char* ip )
int JackNetWinSocket::SendTo(const void* buffer, size_t nbytes, int flags, const char* ip)
{
fSendAddr.sin_addr.s_addr = inet_addr ( ip );
return SendTo ( buffer, nbytes, flags );
fSendAddr.sin_addr.s_addr = inet_addr(ip);
return SendTo(buffer, nbytes, flags);
}

int JackNetWinSocket::Send ( const void* buffer, size_t nbytes, int flags )
int JackNetWinSocket::Send(const void* buffer, size_t nbytes, int flags)
{
return send ( fSockfd, reinterpret_cast<const char*> ( buffer ), nbytes, flags );
return send(fSockfd, reinterpret_cast<const char*>(buffer), nbytes, flags);
}

int JackNetWinSocket::RecvFrom ( void* buffer, size_t nbytes, int flags )
int JackNetWinSocket::RecvFrom(void* buffer, size_t nbytes, int flags)
{
SOCKLEN addr_len = sizeof ( SOCKADDR );
return recvfrom ( fSockfd, reinterpret_cast<char*> ( buffer ), nbytes, flags, reinterpret_cast<SOCKADDR*> ( &fRecvAddr ), &addr_len );
SOCKLEN addr_len = sizeof(SOCKADDR);
return recvfrom(fSockfd, reinterpret_cast<char*>(buffer), nbytes, flags, reinterpret_cast<SOCKADDR*>(&fRecvAddr), &addr_len);
}

int JackNetWinSocket::Recv ( void* buffer, size_t nbytes, int flags )
int JackNetWinSocket::Recv(void* buffer, size_t nbytes, int flags)
{
return recv ( fSockfd, reinterpret_cast<char*> ( buffer ), nbytes, flags );
return recv(fSockfd, reinterpret_cast<char*>(buffer), nbytes, flags);
}

int JackNetWinSocket::CatchHost ( void* buffer, size_t nbytes, int flags )
int JackNetWinSocket::CatchHost(void* buffer, size_t nbytes, int flags)
{
SOCKLEN addr_len = sizeof ( SOCKADDR );
return recvfrom ( fSockfd, reinterpret_cast<char*> ( buffer ), nbytes, flags, reinterpret_cast<SOCKADDR*> ( &fSendAddr ), &addr_len );
SOCKLEN addr_len = sizeof(SOCKADDR);
return recvfrom(fSockfd, reinterpret_cast<char*>(buffer), nbytes, flags, reinterpret_cast<SOCKADDR*>(&fSendAddr), &addr_len);
}

net_error_t JackNetWinSocket::GetError()
{
switch ( NET_ERROR_CODE )
switch (NET_ERROR_CODE)
{
case WSABASEERR:
return NET_NO_ERROR;


+ 26
- 23
windows/JackNetWinSocket.h View File

@@ -23,7 +23,7 @@
#include "JackNetSocket.h"
#ifdef __MINGW32__
#include <winsock2.h>
#include <ws2tcpip.h>
#include <ws2tcpip.h>
#include <stdint.h>
#endif

@@ -32,9 +32,9 @@ namespace Jack
{
#define E(code, s) { code, s }
#define NET_ERROR_CODE WSAGetLastError()
#define StrError PrintError
#define StrError PrintError

typedef uint32_t uint;
typedef uint32_t uint;
typedef int SOCKLEN;
typedef struct _win_net_error win_net_error_t;

@@ -44,7 +44,7 @@ namespace Jack
const char* msg;
};

SERVER_EXPORT const char* PrintError ( int error );
SERVER_EXPORT const char* PrintError(int error);

//JeckNetWinSocket***************************************************************************
class SERVER_EXPORT JackNetWinSocket
@@ -56,53 +56,55 @@ namespace Jack
SOCKADDR_IN fRecvAddr;
public:
JackNetWinSocket();
JackNetWinSocket ( const char* ip, int port );
JackNetWinSocket ( const JackNetWinSocket& );
JackNetWinSocket(const char* ip, int port);
JackNetWinSocket(const JackNetWinSocket&);
~JackNetWinSocket();

JackNetWinSocket& operator= ( const JackNetWinSocket& );
JackNetWinSocket& operator=(const JackNetWinSocket&);

//socket management
int NewSocket();
int Bind();
int BindWith ( const char* ip );
int BindWith ( int port );
int BindWith(const char* ip);
int BindWith(int port);
int Connect();
int ConnectTo ( const char* ip );
int ConnectTo(const char* ip);
void Close();
void Reset();
bool IsSocket();

//IP/PORT management
void SetPort ( int port );
void SetPort(int port);
int GetPort();

//address management
int SetAddress ( const char* ip, int port );
int SetAddress(const char* ip, int port);
char* GetSendIP();
char* GetRecvIP();

//utility
int GetName ( char* name );
int JoinMCastGroup ( const char* mcast_ip );
int GetName(char* name);
int JoinMCastGroup(const char* mcast_ip);

//options management
int SetOption ( int level, int optname, const void* optval, SOCKLEN optlen );
int GetOption ( int level, int optname, void* optval, SOCKLEN* optlen );
int SetOption(int level, int optname, const void* optval, SOCKLEN optlen);
int GetOption(int level, int optname, void* optval, SOCKLEN* optlen);

//timeout
int SetTimeOut ( int usec );
int SetTimeOut(int usec);

//disable local loop
int SetLocalLoop();
bool IsLocal(char* ip) { return false; }

//network operations
int SendTo ( const void* buffer, size_t nbytes, int flags );
int SendTo ( const void* buffer, size_t nbytes, int flags, const char* ip );
int Send ( const void* buffer, size_t nbytes, int flags );
int RecvFrom ( void* buffer, size_t nbytes, int flags );
int Recv ( void* buffer, size_t nbytes, int flags );
int CatchHost ( void* buffer, size_t nbytes, int flags );
int SendTo(const void* buffer, size_t nbytes, int flags);
int SendTo(const void* buffer, size_t nbytes, int flags, const char* ip);
int Send(const void* buffer, size_t nbytes, int flags);
int RecvFrom(void* buffer, size_t nbytes, int flags);
int Recv(void* buffer, size_t nbytes, int flags);
int CatchHost(void* buffer, size_t nbytes, int flags);

//error management
net_error_t GetError();
@@ -110,3 +112,4 @@ namespace Jack
}

#endif


+ 19
- 18
windows/JackWinServerLaunch.cpp View File

@@ -55,7 +55,7 @@ find_path_to_jackdrc(char *path_to_jackdrc)

// The above call should have given us the path to the user's home folder
char* pos;
char ch = user_jackdrc[strlen(user_jackdrc)-1];
char ch = user_jackdrc[strlen(user_jackdrc)-1];

if (('/' != ch) && ('\\' != ch))
strcat(user_jackdrc, "\\");
@@ -94,24 +94,25 @@ find_path_to_jackdrc(char *path_to_jackdrc)
*/

#include <direct.h>

static int start_server_aux(const char* server_name)
{
FILE* fp = 0;
size_t pos = 0;
size_t result = 0;
int i = 0;
int good = 0;
int ret = 0;
char* command = 0;
char** argv = 0;
char* p;
char* back_slash;
char* forward_slash;
char arguments [256];
char buffer [MAX_PATH];
char filename [MAX_PATH];
char curr_wd [MAX_PATH];
char temp_wd [MAX_PATH];
FILE* fp = 0;
size_t pos = 0;
size_t result = 0;
int i = 0;
int good = 0;
int ret = 0;
char* command = 0;
char** argv = 0;
char* p;
char* back_slash;
char* forward_slash;
char arguments [256];
char buffer [MAX_PATH];
char filename [MAX_PATH];
char curr_wd [MAX_PATH];
char temp_wd [MAX_PATH];

curr_wd[0] = '\0';
if (find_path_to_jackdrc(filename))
@@ -309,7 +310,7 @@ int try_start_server(jack_varargs_t* va, jack_options_t options, jack_status_t*
}

return 0;
}
}

#endif // WIN32 && !__CYGWIN__


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