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tw1.c example added (new thread model).

git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1902 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/0.71
sletz 17 years ago
parent
commit
078444c717
8 changed files with 266 additions and 8 deletions
  1. +1
    -0
      ChangeLog
  2. +2
    -2
      common/JackAPI.cpp
  3. +1
    -1
      common/JackAPIWrapper.cpp
  4. +1
    -1
      common/JackClient.cpp
  5. +2
    -2
      common/JackClient.h
  6. +1
    -1
      common/jack/jack.h
  7. +1
    -1
      common/jack/types.h
  8. +257
    -0
      example-clients/tw1.c

+ 1
- 0
ChangeLog View File

@@ -21,6 +21,7 @@ Marc-Olivier Barre
2008-03-05 Stephane Letz <letz@grame.fr>
* libjackdmp.so renamed to libjackservermp.so and same for OSX framework.
* tw1.c example added (new thread model).

2008-03-02 Stephane Letz <letz@grame.fr>


+ 2
- 2
common/JackAPI.cpp View File

@@ -69,7 +69,7 @@ extern "C"
// new
EXPORT jack_nframes_t jack_cycle_wait (jack_client_t*);
EXPORT void jack_cycle_signal (jack_client_t*, int status);
EXPORT int jack_set_process_thread(jack_client_t* client, JackRTThread fun, void *arg);
EXPORT int jack_set_process_thread(jack_client_t* client, JackThreadCallback fun, void *arg);
EXPORT int jack_set_thread_init_callback (jack_client_t *client,
JackThreadInitCallback thread_init_callback,
@@ -707,7 +707,7 @@ EXPORT void jack_cycle_signal(jack_client_t* ext_client, int status)
}
}

EXPORT int jack_set_process_thread(jack_client_t* ext_client, JackRTThread fun, void *arg)
EXPORT int jack_set_process_thread(jack_client_t* ext_client, JackThreadCallback fun, void *arg)
{
#ifdef __CLIENTDEBUG__
JackLibGlobals::CheckContext();


+ 1
- 1
common/JackAPIWrapper.cpp View File

@@ -52,7 +52,7 @@ extern "C"
// new
EXPORT jack_nframes_t jack_cycle_wait (jack_client_t*);
EXPORT void jack_cycle_signal (jack_client_t*, int status);
EXPORT int jack_set_process_thread(jack_client_t* client, JackRTThread fun, void *arg);
EXPORT int jack_set_process_thread(jack_client_t* client, JackThreadCallback fun, void *arg);
EXPORT int jack_set_thread_init_callback (jack_client_t *client,
JackThreadInitCallback thread_init_callback,


+ 1
- 1
common/JackClient.cpp View File

@@ -406,7 +406,7 @@ jack_nframes_t JackClient::CycleWait()
return GetEngineControl()->fBufferSize;
}

int JackClient::SetProcessThread(JackRTThread fun, void *arg)
int JackClient::SetProcessThread(JackThreadCallback fun, void *arg)
{
if (IsActive()) {
jack_error("You cannot set callbacks on an active client");


+ 2
- 2
common/JackClient.h View File

@@ -66,7 +66,7 @@ class JackClient : public JackClientInterface, public JackRunnableInterface
JackPortConnectCallback fPortConnect;
JackTimebaseCallback fTimebase;
JackSyncCallback fSync;
JackRTThread fThreadFun;
JackThreadCallback fThreadFun;
void* fProcessArg;
void* fGraphOrderArg;
@@ -178,7 +178,7 @@ class JackClient : public JackClientInterface, public JackRunnableInterface
virtual jack_nframes_t CycleWait();
void CycleSignal(int status);
int SetProcessThread(JackRTThread fun, void *arg);
int SetProcessThread(JackThreadCallback fun, void *arg);

// JackRunnableInterface interface
bool Init();


+ 1
- 1
common/jack/jack.h View File

@@ -203,7 +203,7 @@ extern "C"
void jack_cycle_signal (jack_client_t* client, int status);
int jack_set_process_thread(jack_client_t* client, JackRTThread fun, void *arg);
int jack_set_process_thread(jack_client_t* client, JackThreadCallback fun, void *arg);
/**
* Tell JACK to call @a thread_init_callback once just after


+ 1
- 1
common/jack/types.h View File

@@ -215,7 +215,7 @@ typedef void (*JackPortConnectCallback)(jack_port_id_t a, jack_port_id_t b, int
typedef void (*JackFreewheelCallback)(int starting, void *arg);


typedef void *(*JackRTThread)(void* arg);
typedef void *(*JackThreadCallback)(void* arg);

/**
* Used for the type argument of jack_port_register() for default


+ 257
- 0
example-clients/tw1.c View File

@@ -0,0 +1,257 @@
/** @file simple_client.c
*
* @brief This simple client demonstrates the basic features of JACK
* as they would be used by many applications.
*/

#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>

#include <jack/jack.h>
#include <jack/thread.h>

jack_port_t *input_port;
jack_port_t *output_port;
jack_client_t *client;

/* a simple state machine for this client */
volatile enum {
Init,
Run,
Exit
} client_state = Init;

/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, copy the input port to the output. When it stops, exit.
*/
/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, copy the input port to the output. When it stops, exit.
*/
int
_process (jack_nframes_t nframes)
{
jack_default_audio_sample_t *in, *out;
jack_transport_state_t ts = jack_transport_query(client, NULL);
if (ts == JackTransportRolling) {
if (client_state == Init)
client_state = Run;
in = jack_port_get_buffer (input_port, nframes);
out = jack_port_get_buffer (output_port, nframes);
memcpy (out, in,
sizeof (jack_default_audio_sample_t) * nframes);
} else if (ts == JackTransportStopped) {
if (client_state == Run) {
client_state = Exit;
printf("END\n");
return -1; // to stop the thread
}
}

return 0;
}

static void* jack_thread(void *arg)
{
jack_client_t* client = (jack_client_t*) arg;
while (1) {
jack_nframes_t frames = jack_cycle_wait (client);
int status = _process(frames);
jack_cycle_signal (client, status);
}
return 0;
}

/*
static void* jack_thread(void *arg)
{
jack_client_t* client = (jack_client_t*) arg;
while (1) {
jack_nframes_t frames;
int status;
// cycle 1
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
// cycle 2
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
// cycle 3
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
// cycle 4
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
}
return 0;
}
*/

/**
* JACK calls this shutdown_callback if the server ever shuts down or
* decides to disconnect the client.
*/
void
jack_shutdown (void *arg)
{
exit (1);
}

int
main (int argc, char *argv[])
{
const char **ports;
const char *client_name;
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;
//pthread_t thread;

if (argc >= 2) { /* client name specified? */
client_name = argv[1];
if (argc >= 3) { /* server name specified? */
server_name = argv[2];
options |= JackServerName;
}
} else { /* use basename of argv[0] */
client_name = strrchr(argv[0], '/');
if (client_name == 0) {
client_name = argv[0];
} else {
client_name++;
}
}

/* open a client connection to the JACK server */

client = jack_client_open (client_name, options, &status, server_name);
if (client == NULL) {
fprintf (stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status);
if (status & JackServerFailed) {
fprintf (stderr, "Unable to connect to JACK server\n");
}
exit (1);
}
if (status & JackServerStarted) {
fprintf (stderr, "JACK server started\n");
}
if (status & JackNameNotUnique) {
client_name = jack_get_client_name(client);
fprintf (stderr, "unique name `%s' assigned\n", client_name);
}
/* create RT thread
*/

/*
if (jack_client_create_thread(client, &thread, 90, 1, jack_thread, client) < 0)
exit(1);
jack_acquire_real_time_scheduling (thread, 90);
*/
if (jack_set_process_thread(client, jack_thread, client) < 0)
exit(1);

/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/

jack_on_shutdown (client, jack_shutdown, 0);

/* display the current sample rate.
*/

printf ("engine sample rate: %" PRIu32 "\n",
jack_get_sample_rate (client));

/* create two ports */

input_port = jack_port_register (client, "input",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsInput, 0);
output_port = jack_port_register (client, "output",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);

if ((input_port == NULL) || (output_port == NULL)) {
fprintf(stderr, "no more JACK ports available\n");
exit (1);
}

/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */

if (jack_activate (client)) {
fprintf (stderr, "cannot activate client");
exit (1);
}

/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/

ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsOutput);
if (ports == NULL) {
fprintf(stderr, "no physical capture ports\n");
exit (1);
}

if (jack_connect (client, ports[0], jack_port_name (input_port))) {
fprintf (stderr, "cannot connect input ports\n");
}

free (ports);
ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsInput);
if (ports == NULL) {
fprintf(stderr, "no physical playback ports\n");
exit (1);
}

if (jack_connect (client, jack_port_name (output_port), ports[0])) {
fprintf (stderr, "cannot connect output ports\n");
}

free (ports);

/* keep running until the transport stops */

while (client_state != Exit) {
sleep (1);
}

jack_client_close (client);
exit (0);
}

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