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- /*
- Copyright (C) 2004-2008 Grame
- Copyright (C) 2016 Filipe Coelho
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #ifndef __JackLinuxFutex__
- #define __JackLinuxFutex__
-
- #include "JackSynchro.h"
- #include "JackCompilerDeps.h"
- #include <stddef.h>
-
- namespace Jack
- {
-
- /*!
- \brief Inter process synchronization using Linux futex.
-
- Based on the JackPosixSemaphore class.
- Adapted to work with linux futex to be as light as possible and also work in multiple architectures.
-
- Adds a new 'MakePrivate' function that makes the sync happen in the local process only,
- making it even faster for internal clients.
- */
-
- class SERVER_EXPORT JackLinuxFutex : public detail::JackSynchro
- {
-
- private:
- struct FutexData {
- int futex; // futex, needs to be 1st member
- bool internal; // current internal state
- bool wasInternal; // initial internal state, only changes in allocate
- bool needsChange; // change state on next wait call
- int externalCount; // how many external clients have connected
- };
-
- int fSharedMem;
- FutexData* fFutex;
- bool fPrivate;
- bool fPromiscuous;
- int fPromiscuousGid;
-
- protected:
-
- void BuildName(const char* name, const char* server_name, char* res, int size);
-
- public:
-
- JackLinuxFutex();
-
- bool Signal();
- bool SignalAll();
- bool Wait();
- bool TimedWait(long usec);
-
- bool Allocate(const char* name, const char* server_name, int value, bool internal = false);
- bool Connect(const char* name, const char* server_name);
- bool ConnectInput(const char* name, const char* server_name);
- bool ConnectOutput(const char* name, const char* server_name);
- bool Disconnect();
- void Destroy();
-
- void MakePrivate(bool priv);
- };
-
- } // end of namespace
-
-
- #endif
-
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