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							- #include <stdio.h>
 - #include <errno.h>
 - #include <unistd.h>
 - #include <stdlib.h>
 - #include <string.h>
 - 
 - #include <jack/jack.h>
 - 
 - jack_port_t *input_port;
 - jack_port_t *output_port;
 - 
 - int
 - process (jack_nframes_t nframes, void *arg)
 - 
 - {
 - 	jack_default_audio_sample_t *out = (jack_default_audio_sample_t *) jack_port_get_buffer (output_port, nframes);
 - 	jack_default_audio_sample_t *in = (jack_default_audio_sample_t *) jack_port_get_buffer (input_port, nframes);
 - 
 - 	memcpy (out, in, sizeof (jack_default_audio_sample_t) * nframes);
 - 	
 - 	return 0;      
 - }
 - 
 - int
 - srate (jack_nframes_t nframes, void *arg)
 - 
 - {
 - 	printf ("the sample rate is now %lu/sec\n", nframes);
 - 	return 0;
 - }
 - 
 - void
 - error (const char *desc)
 - {
 - 	fprintf (stderr, "JACK error: %s\n", desc);
 - }
 - 
 - void
 - jack_shutdown (void *arg)
 - {
 - 	exit (1);
 - }
 - 
 - int
 - main (int argc, char *argv[])
 - {
 - 	jack_client_t *client;
 - 	const char **ports;
 - 
 - 	if (argc < 2) {
 - 		fprintf (stderr, "usage: jack_simple_client <name>\n");
 - 		return 1;
 - 	}
 - 
 - 	/* tell the JACK server to call error() whenever it
 - 	   experiences an error.  Notice that this callback is
 - 	   global to this process, not specific to each client.
 - 	
 - 	   This is set here so that it can catch errors in the
 - 	   connection process
 - 	*/
 - 	jack_set_error_function (error);
 - 
 - 	/* try to become a client of the JACK server */
 - 
 - 	if ((client = jack_client_new (argv[1])) == 0) {
 - 		fprintf (stderr, "jack server not running?\n");
 - 		return 1;
 - 	}
 - 
 - 	/* tell the JACK server to call `process()' whenever
 - 	   there is work to be done.
 - 	*/
 - 
 - 	jack_set_process_callback (client, process, 0);
 - 
 - 	/* tell the JACK server to call `srate()' whenever
 - 	   the sample rate of the system changes.
 - 	*/
 - 
 - 
 - 	jack_set_sample_rate_callback (client, srate, 0);
 - 
 - 	/* tell the JACK server to call `jack_shutdown()' if
 - 	   it ever shuts down, either entirely, or if it
 - 	   just decides to stop calling us.
 - 	*/
 - 
 - 	jack_on_shutdown (client, jack_shutdown, 0);
 - 
 - 	/* display the current sample rate. once the client is activated 
 - 	   (see below), you should rely on your own sample rate
 - 	   callback (see above) for this value.
 - 	*/
 - 
 - 	printf ("engine sample rate: %lu\n", jack_get_sample_rate (client));
 - 
 - 	/* create two ports */
 - 
 - 	input_port = jack_port_register (client, "input", JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0);
 - 	output_port = jack_port_register (client, "output", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0);
 - 
 - 	/* tell the JACK server that we are ready to roll */
 - 
 - 	if (jack_activate (client)) {
 - 		fprintf (stderr, "cannot activate client");
 - 		return 1;
 - 	}
 - 
 - 	/* connect the ports. Note: you can't do this before
 - 	   the client is activated, because we can't allow
 - 	   connections to be made to clients that aren't
 - 	   running.
 - 	*/
 - 
 - 
 - 	if ((ports = jack_get_ports (client, NULL, NULL, JackPortIsPhysical|JackPortIsOutput)) == NULL) {
 - 		fprintf(stderr, "Cannot find any physical capture ports\n");
 - 		exit(1);
 - 	}
 - 
 - 	if (jack_connect (client, ports[0], jack_port_name (input_port))) {
 - 		fprintf (stderr, "cannot connect input ports\n");
 - 	}
 - 
 - 	free (ports);
 - 	
 - 	if ((ports = jack_get_ports (client, NULL, NULL, JackPortIsPhysical|JackPortIsInput)) == NULL) {
 - 		fprintf(stderr, "Cannot find any physical playback ports\n");
 - 		exit(1);
 - 	}
 - 
 - 	if (jack_connect (client, jack_port_name (output_port), ports[0])) {
 - 		fprintf (stderr, "cannot connect output ports\n");
 - 	}
 - 
 - 	free (ports);
 - 
 - 	/* Since this is just a toy, run for a few seconds, then finish */
 - 
 - 	sleep (10);
 - 	jack_client_close (client);
 - 	exit (0);
 - }
 
 
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