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  1. /*
  2. * This is the main page of the JACK reference manual, built using
  3. * doxygen.
  4. */
  5. /**
  6. @mainpage JACK Audio Connection Kit
  7. @section intro Introduction
  8. JACK is a low-latency audio server, written for POSIX conformant
  9. operating systems such as GNU/Linux and Apple's OS X. It can connect
  10. several client applications to an audio device, and allow them to
  11. share audio with each other. Clients can run as separate processes
  12. like normal applications, or within the JACK server as "plugins".
  13. JACK was designed from the ground up for professional audio work, and
  14. its design focuses on two key areas: synchronous execution of all
  15. clients, and low latency operation.
  16. @see <http://jackit.sourceforge.net>
  17. @section jack_overview JACK Overview
  18. Traditionally it has been hard if not impossible to write audio
  19. applications that can share data with each other. In addition,
  20. configuring and managing audio interface hardware has often been one
  21. of the most complex aspect of writing audio software.
  22. JACK changes all this by providing an API that does several things:
  23. 1. provides a high level abstraction for programmers that
  24. removes the audio interface hardware from the picture and
  25. allows them to concentrate on the core functionality of
  26. their software.
  27. 2. allows applications to send and receive audio data to/from
  28. each other as well as the audio interface. There is
  29. difference in how an application sends or receives
  30. data regardless of whether it comes from another application
  31. or an audio interface.
  32. For programmers with experience of several other audio APIs such as
  33. PortAudio, Apple's CoreAudio, Steinberg's VST and ASIO as well as many
  34. others, JACK presents a familiar model: your program provides a
  35. "callback" function that will be executed at the right time. Your
  36. callback can send and receive data as well as do other signal
  37. processing tasks. You are not responsible for managing audio
  38. interfaces or threading, and there is no "format negotiation": all
  39. audio data within JACK is represented as 32 bit floating point values.
  40. For those with experiences rooted in the Unix world, JACK presents a
  41. somewhat unfamiliar API. Most Unix APIs are based on the read/write
  42. model spawned by the "everything is a file" abstraction that Unix is
  43. rightly famous for. The problem with this design is that it fails to
  44. take the realtime nature of audio interfaces into account, or more
  45. precisely, it fails to force application developers to pay sufficient
  46. attention to this aspect of their task. In addition, it becomes rather
  47. difficult to facilitate inter-application audio routing when different
  48. programs are not all running synchronously.
  49. Using JACK within your program is very simple, and typically consists
  50. of just:
  51. - calling @ref jack_client_open() to connect to the JACK server.
  52. - registering "ports" to enable data to be moved to and from
  53. your application.
  54. - registering a "process callback" which will be called at the
  55. right time by the JACK server.
  56. - telling JACK that your application is ready to start processing
  57. data.
  58. There is a lot more that you can do with JACK's interfaces, but for
  59. many applications, this is all that is needed. The @ref
  60. simple_client.c example demonstrates a complete (simple!) JACK
  61. application that just copies the signal arriving at its input port to
  62. its output port. Similarly, @ref inprocess.c shows how to write an
  63. internal client "plugin" that runs within the JACK server process.
  64. @section reference Reference
  65. The JACK programming interfaces are described in several header files:
  66. - @ref jack.h "<jack/jack.h>" is the main JACK interface.
  67. - @ref statistics.h "<jack/statistics.h>" provides interfaces for
  68. monitoring the performance of a running JACK server.
  69. - @ref intclient.h "<jack/intclient.h>" allows loading and unloading
  70. JACK internal clients.
  71. - @ref ringbuffer.h "<jack/ringbuffer.h>" defines a simple API for
  72. using lock-free ringbuffers. These are a good way to pass data
  73. between threads, when streaming realtime data to slower media, like
  74. audio file playback or recording.
  75. - @ref transport.h "<jack/transport.h>" defines a simple transport
  76. control mechanism for starting, stopping and repositioning clients.
  77. This is described in the @ref transport-design document.
  78. - @ref types.h "<jack/types.h>" defines the main JACK data types.
  79. - @ref thread.h "<jack/thread.h>" functions standardize thread
  80. creation for JACK and its clients.
  81. - @ref midiport.h "<jack/midiport.h>" functions to handle reading
  82. and writing of MIDI data to a port
  83. In addition, the example-clients directory provides numerous examples
  84. of simple JACK clients that nevertheless use the API to do something
  85. useful. It includes
  86. - a metronome.
  87. - a recording client that can capture any number of channels
  88. from any JACK sources and store them as an audio file.
  89. - command line clients to control the transport mechanism,
  90. change the buffer size and more.
  91. - commands to load and unload JACK internal clients.
  92. - tools for checking the status of a running JACK system.
  93. @section porting Porting
  94. JACK is designed to be portable to any system supporting the relevant
  95. POSIX and ANSI C standards. It currently runs under GNU/Linux, Mac OS
  96. X and Berkeley Unix on several different processor architectures. If
  97. you want to port JACK to another platform, please read the @ref
  98. porting-guide document.
  99. @section license License
  100. Copyright (C) 2001-2003 by Paul Davis and others.
  101. JACK is free software; you can redistribute it and/or modify it under
  102. the terms of the GNU GPL and LGPL licenses as published by the Free
  103. Software Foundation, <http://www.gnu.org>. The JACK server uses the
  104. GPL, as noted in the source file headers. However, the JACK library
  105. is licensed under the LGPL, allowing proprietary programs to link with
  106. it and use JACK services. You should have received a copy of these
  107. Licenses along with the program; if not, write to the Free Software
  108. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  109. USA.
  110. This program is distributed in the hope that it will be useful, but
  111. WITHOUT ANY WARRANTY; without even the implied warranty of
  112. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  113. General Public License for more details.
  114. */