jack1 codebase
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  1. /*
  2. Copyright (C) 2001 Paul Davis
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. $Id$
  15. */
  16. #ifndef __jack_types_h__
  17. #define __jack_types_h__
  18. #include <inttypes.h>
  19. typedef char shm_name_t[32];
  20. typedef int32_t jack_shmsize_t;
  21. /**
  22. * Type used to represent sample frame counts.
  23. */
  24. typedef uint32_t jack_nframes_t;
  25. /**
  26. * Maximum value that can be stored in jack_nframes_t
  27. */
  28. #define JACK_MAX_FRAMES (4294967295U) /* This should be UINT32_MAX, but
  29. C++ has a problem with that. */
  30. /**
  31. * Type used to represent the value of free running
  32. * monotonic clock with units of microseconds.
  33. */
  34. typedef uint64_t jack_time_t;
  35. /**
  36. * jack_port_t is an opaque type. You may only access it using the
  37. * API provided.
  38. */
  39. typedef struct _jack_port jack_port_t;
  40. /**
  41. * jack_client_t is an opaque type. You may only access it using the
  42. * API provided.
  43. */
  44. typedef struct _jack_client jack_client_t;
  45. /**
  46. * Ports have unique ids. A port registration callback is the only
  47. * place you ever need to know their value.
  48. */
  49. typedef uint32_t jack_port_id_t;
  50. /**
  51. * Prototype for the client supplied function that is called
  52. * by the engine anytime there is work to be done.
  53. *
  54. * @pre nframes == jack_get_buffer_size()
  55. * @pre nframes == pow(2,x)
  56. *
  57. * @param nframes number of frames to process
  58. * @param arg pointer to a client supplied structure
  59. *
  60. * @return zero on success, non-zero on error
  61. */
  62. typedef int (*JackProcessCallback)(jack_nframes_t nframes, void *arg);
  63. /**
  64. * Prototype for the client supplied function that is called
  65. * whenever the processing graph is reordered.
  66. *
  67. * @param arg pointer to a client supplied structure
  68. *
  69. * @return zero on success, non-zero on error
  70. */
  71. typedef int (*JackGraphOrderCallback)(void *arg);
  72. /**
  73. * Prototype for the client supplied function that is called
  74. * whenever an xrun has occured.
  75. *
  76. * @param arg pointer to a client supplied structure
  77. *
  78. * @return zero on success, non-zero on error
  79. */
  80. typedef int (*JackXRunCallback)(void *arg);
  81. /**
  82. * Prototype for the @a bufsize_callback that is invoked whenever the
  83. * JACK engine buffer size changes. Although this function is called
  84. * in the JACK process thread, the normal process cycle is suspended
  85. * during its operation, causing a gap in the audio flow. So, the @a
  86. * bufsize_callback can allocate storage, touch memory not previously
  87. * referenced, and perform other operations that are not realtime
  88. * safe.
  89. *
  90. * @param nframes buffer size
  91. * @param arg pointer supplied by jack_set_buffer_size_callback().
  92. *
  93. * @return zero on success, non-zero on error
  94. */
  95. typedef int (*JackBufferSizeCallback)(jack_nframes_t nframes, void *arg);
  96. /**
  97. * Prototype for the client supplied function that is called
  98. * when the engine sample rate changes.
  99. *
  100. * @param nframes new engine sample rate
  101. * @param arg pointer to a client supplied structure
  102. *
  103. * @return zero on success, non-zero on error
  104. */
  105. typedef int (*JackSampleRateCallback)(jack_nframes_t nframes, void *arg);
  106. /**
  107. * Prototype for the client supplied function that is called
  108. * whenever a port is registered or unregistered.
  109. *
  110. * @param arg pointer to a client supplied structure
  111. */
  112. typedef void (*JackPortRegistrationCallback)(jack_port_id_t port, int, void *arg);
  113. /**
  114. * Prototype for the client supplied function that is called
  115. * whenever jackd starts or stops freewheeling.
  116. *
  117. * @param starting non-zero if we start starting to freewheel, zero otherwise
  118. * @param arg pointer to a client supplied structure
  119. */
  120. typedef void (*JackFreewheelCallback)(int starting, void *arg);
  121. /**
  122. * Used for the type argument of jack_port_register() for default
  123. * audio ports.
  124. */
  125. #define JACK_DEFAULT_AUDIO_TYPE "32 bit float mono audio"
  126. /**
  127. * For convenience, use this typedef if you want to be able to change
  128. * between float and double. You may want to typedef sample_t to
  129. * jack_default_audio_sample_t in your application.
  130. */
  131. typedef float jack_default_audio_sample_t;
  132. /**
  133. * A port has a set of flags that are formed by AND-ing together the
  134. * desired values from the list below. The flags "JackPortIsInput" and
  135. * "JackPortIsOutput" are mutually exclusive and it is an error to use
  136. * them both.
  137. */
  138. enum JackPortFlags {
  139. /**
  140. * if JackPortIsInput is set, then the port can receive
  141. * data.
  142. */
  143. JackPortIsInput = 0x1,
  144. /**
  145. * if JackPortIsOutput is set, then data can be read from
  146. * the port.
  147. */
  148. JackPortIsOutput = 0x2,
  149. /**
  150. * if JackPortIsPhysical is set, then the port corresponds
  151. * to some kind of physical I/O connector.
  152. */
  153. JackPortIsPhysical = 0x4,
  154. /**
  155. * if JackPortCanMonitor is set, then a call to
  156. * jack_port_request_monitor() makes sense.
  157. *
  158. * Precisely what this means is dependent on the client. A typical
  159. * result of it being called with TRUE as the second argument is
  160. * that data that would be available from an output port (with
  161. * JackPortIsPhysical set) is sent to a physical output connector
  162. * as well, so that it can be heard/seen/whatever.
  163. *
  164. * Clients that do not control physical interfaces
  165. * should never create ports with this bit set.
  166. */
  167. JackPortCanMonitor = 0x8,
  168. /**
  169. * JackPortIsTerminal means:
  170. *
  171. * for an input port: the data received by the port
  172. * will not be passed on or made
  173. * available at any other port
  174. *
  175. * for an output port: the data available at the port
  176. * does not originate from any other port
  177. *
  178. * Audio synthesizers, I/O hardware interface clients, HDR
  179. * systems are examples of clients that would set this flag for
  180. * their ports.
  181. */
  182. JackPortIsTerminal = 0x10
  183. };
  184. #endif /* __jack_types_h__ */