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							- /** @file transport_client.c
 -  *
 -  * @brief This client demonstrates very simple use of the JACK
 -  * transport API. Compare it with the simple_client example,
 -  * which is even simpler. It also demonstrates taking a client
 -  * name and optionally server name from the command line, rather 
 -  * than hard-coding either of these names.
 -  */
 - 
 - #include <stdio.h>
 - #include <errno.h>
 - #include <unistd.h>
 - #include <stdlib.h>
 - #include <string.h>
 - 
 - #include <jack/jack.h>
 - 
 - jack_port_t *input_port;
 - jack_port_t *output_port;
 - jack_client_t *client;
 - 
 - /* a simple state machine for this client */
 - volatile enum {
 - 	Init,
 - 	Run,
 - 	Exit
 - } client_state = Init;
 - 
 - /**
 -  * The process callback for this JACK application is called in a
 -  * special realtime thread once for each audio cycle.
 -  *
 -  * This client follows a simple rule: when the JACK transport is
 -  * running, copy the input port to the output.  When it stops, exit.
 -  */
 - int
 - process (jack_nframes_t nframes, void *arg)
 - {
 - 	jack_default_audio_sample_t *in, *out;
 - 	jack_transport_state_t ts = jack_transport_query(client, NULL);
 - 
 - 	if (ts == JackTransportRolling) {
 - 
 - 		if (client_state == Init)
 - 			client_state = Run;
 - 
 - 		in = jack_port_get_buffer (input_port, nframes);
 - 		out = jack_port_get_buffer (output_port, nframes);
 - 		memcpy (out, in,
 - 			sizeof (jack_default_audio_sample_t) * nframes);
 - 
 - 	} else if (ts == JackTransportStopped) {
 - 
 - 		if (client_state == Run)
 - 			client_state = Exit;
 - 	}
 - 
 - 	return 0;      
 - }
 - 
 - /**
 -  * JACK calls this shutdown_callback if the server ever shuts down or
 -  * decides to disconnect the client.
 -  */
 - void
 - jack_shutdown (void *arg)
 - {
 - 	exit (1);
 - }
 - 
 - int
 - main (int argc, char *argv[])
 - {
 - 	const char **ports;
 - 	const char *client_name;
 - 	const char *server_name = NULL;
 - 	jack_options_t options = JackNullOption;
 - 	jack_status_t status;
 - 
 - 	if (argc >= 2) {		/* client name specified? */
 - 		client_name = argv[1];
 - 		if (argc >= 3) {	/* server name specified? */
 - 			server_name = argv[2];
 - 			options |= JackServerName;
 - 		}
 - 	} else {			/* use basename of argv[0] */
 - 		client_name = strrchr(argv[0], '/');
 - 		if (client_name == 0) {
 - 			client_name = argv[0];
 - 		} else {
 - 			client_name++;
 - 		}
 - 	}
 - 
 - 	/* open a client connection to the JACK server */
 - 
 - 	client = jack_client_open (client_name, options, &status, server_name);
 - 	if (client == NULL) {
 - 		fprintf (stderr, "jack_client_open() failed, "
 - 			 "status = 0x%2.0x\n", status);
 - 		if (status & JackServerFailed) {
 - 			fprintf (stderr, "Unable to connect to JACK server\n");
 - 		}
 - 		exit (1);
 - 	}
 - 	if (status & JackServerStarted) {
 - 		fprintf (stderr, "JACK server started\n");
 - 	}
 - 	if (status & JackNameNotUnique) {
 - 		client_name = jack_get_client_name(client);
 - 		fprintf (stderr, "unique name `%s' assigned\n", client_name);
 - 	}
 - 
 - 	/* tell the JACK server to call `process()' whenever
 - 	   there is work to be done.
 - 	*/
 - 
 - 	jack_set_process_callback (client, process, 0);
 - 
 - 	/* tell the JACK server to call `jack_shutdown()' if
 - 	   it ever shuts down, either entirely, or if it
 - 	   just decides to stop calling us.
 - 	*/
 - 
 - 	jack_on_shutdown (client, jack_shutdown, 0);
 - 
 - 	/* display the current sample rate. 
 - 	 */
 - 
 - 	printf ("engine sample rate: %" PRIu32 "\n",
 - 		jack_get_sample_rate (client));
 - 
 - 	/* create two ports */
 - 
 - 	input_port = jack_port_register (client, "input",
 - 					 JACK_DEFAULT_AUDIO_TYPE,
 - 					 JackPortIsInput, 0);
 - 	output_port = jack_port_register (client, "output",
 - 					  JACK_DEFAULT_AUDIO_TYPE,
 - 					  JackPortIsOutput, 0);
 - 
 - 	if ((input_port == NULL) || (output_port == NULL)) {
 - 		fprintf(stderr, "no more JACK ports available\n");
 - 		exit (1);
 - 	}
 - 
 - 	/* Tell the JACK server that we are ready to roll.  Our
 - 	 * process() callback will start running now. */
 - 
 - 	if (jack_activate (client)) {
 - 		fprintf (stderr, "cannot activate client");
 - 		exit (1);
 - 	}
 - 
 - 	/* Connect the ports.  You can't do this before the client is
 - 	 * activated, because we can't make connections to clients
 - 	 * that aren't running.  Note the confusing (but necessary)
 - 	 * orientation of the driver backend ports: playback ports are
 - 	 * "input" to the backend, and capture ports are "output" from
 - 	 * it.
 - 	 */
 - 
 - 	ports = jack_get_ports (client, NULL, NULL,
 - 				JackPortIsPhysical|JackPortIsOutput);
 - 	if (ports == NULL) {
 - 		fprintf(stderr, "no physical capture ports\n");
 - 		exit (1);
 - 	}
 - 
 - 	if (jack_connect (client, ports[0], jack_port_name (input_port))) {
 - 		fprintf (stderr, "cannot connect input ports\n");
 - 	}
 - 
 - 	free (ports);
 - 	
 - 	ports = jack_get_ports (client, NULL, NULL,
 - 				JackPortIsPhysical|JackPortIsInput);
 - 	if (ports == NULL) {
 - 		fprintf(stderr, "no physical playback ports\n");
 - 		exit (1);
 - 	}
 - 
 - 	if (jack_connect (client, jack_port_name (output_port), ports[0])) {
 - 		fprintf (stderr, "cannot connect output ports\n");
 - 	}
 - 
 - 	free (ports);
 - 
 - 	/* keep running until the transport stops */
 - 
 - 	while (client_state != Exit) {
 - 		sleep (1);
 - 	}
 - 
 - 	jack_client_close (client);
 - 	exit (0);
 - }
 
 
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