/* Copyright (C) 2001-2003 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ */ #include #include #include #include #include #include #include #include #include #include #include #include "local.h" static void jack_audio_port_mixdown (jack_port_t *port, jack_nframes_t nframes); jack_port_t * jack_port_new (const jack_client_t *client, jack_port_id_t port_id, jack_control_t *control) { jack_port_t *port; jack_port_shared_t *shared; jack_port_segment_info_t *si; JSList *node; shared = &control->ports[port_id]; port = (jack_port_t *) malloc (sizeof (jack_port_t)); port->client_segment_base = 0; port->shared = shared; pthread_mutex_init (&port->connection_lock, NULL); port->connections = 0; port->shared->tied = NULL; /* reset function pointers to be within client address space */ switch (client->control->type) { case ClientExternal: if (client->control->id == port->shared->client_id) { /* its our port, and therefore we need to make sure that the function pointers in the shared memory object that refer to functions called within the client's address space point to the location of the correct functions within the client. without this, they point to those same functions in the server's address space, and that's a recipe for disaster. */ port->shared->type_info.mixdown = jack_builtin_port_types[port->shared->type_info.type_id].mixdown; port->shared->type_info.peak = jack_builtin_port_types[port->shared->type_info.type_id].peak; port->shared->type_info.power = jack_builtin_port_types[port->shared->type_info.type_id].power; } break; default: break; } /* now find the shared memory segment that contains the buffer for this port */ for (node = client->port_segments; node; node = jack_slist_next (node)) { si = (jack_port_segment_info_t *) node->data; if (strcmp (si->shm_name, port->shared->type_info.shm_info.shm_name) == 0) { break; } } if (node == NULL) { jack_error ("cannot find port memory segment [%s] for new port\n", port->shared->type_info.shm_info.shm_name); return NULL; } /* set up a base address so that port->offset can be used to compute the correct location. we don't store the location directly, because port->client_segment_base and/or port->offset can change if the buffer size or port counts are changed. */ port->client_segment_base = si->address; return port; } jack_port_t * jack_port_register (jack_client_t *client, const char *port_name, const char *port_type, unsigned long flags, unsigned long buffer_size) { jack_request_t req; jack_port_t *port = 0; int length ; req.type = RegisterPort; length = strlen ( (const char *) client->control->name ) + 1 + strlen ( port_name ) ; if ( length >= sizeof (req.x.port_info.name) ) { jack_error ("\"%s:%s\" is too long to be used as a JACK port name.\n" "Please use %lu characters or less.", client->control->name , port_name , sizeof (req.x.port_info.name) - 1); return NULL ; } strcpy ((char *) req.x.port_info.name, (const char *) client->control->name); strcat ((char *) req.x.port_info.name, ":"); strcat ((char *) req.x.port_info.name, port_name); snprintf (req.x.port_info.type, sizeof (req.x.port_info.type), "%s", port_type); req.x.port_info.flags = flags; req.x.port_info.buffer_size = buffer_size; req.x.port_info.client_id = client->control->id; if (jack_client_deliver_request (client, &req)) { return NULL; } if ((port = jack_port_new (client, req.x.port_info.port_id, client->engine)) == NULL) { return NULL; } client->ports = jack_slist_prepend (client->ports, port); return port; } int jack_port_unregister (jack_client_t *client, jack_port_t *port) { jack_request_t req; req.type = UnRegisterPort; req.x.port_info.port_id = port->shared->id; req.x.port_info.client_id = client->control->id; return jack_client_deliver_request (client, &req); } int jack_port_lock (jack_client_t *client, jack_port_t *port) { if (port) { port->shared->locked = 1; return 0; } return -1; } int jack_port_unlock (jack_client_t *client, jack_port_t *port) { if (port) { port->shared->locked = 0; return 0; } return -1; } /* LOCAL (in-client) connection querying only */ int jack_port_connected (const jack_port_t *port) { return jack_slist_length (port->connections); } int jack_port_connected_to (const jack_port_t *port, const char *portname) { JSList *node; int ret = FALSE; /* XXX this really requires a cross-process lock so that ports/connections cannot go away while we are checking for them. that's hard, and has a non-trivial performance impact for jackd. */ pthread_mutex_lock (&((jack_port_t *) port)->connection_lock); for (node = port->connections; node; node = jack_slist_next (node)) { jack_port_t *other_port = (jack_port_t *) node->data; if (strcmp (other_port->shared->name, portname) == 0) { ret = TRUE; break; } } pthread_mutex_unlock (&((jack_port_t *) port)->connection_lock); return ret; } const char ** jack_port_get_connections (const jack_port_t *port) { const char **ret = NULL; JSList *node; unsigned int n; /* XXX this really requires a cross-process lock so that ports/connections cannot go away while we are checking for them. that's hard, and has a non-trivial performance impact for jackd. */ pthread_mutex_lock (&((jack_port_t *) port)->connection_lock); if (port->connections != NULL) { ret = (const char **) malloc (sizeof (char *) * (jack_slist_length (port->connections) + 1)); for (n = 0, node = port->connections; node; node = jack_slist_next (node), ++n) { ret[n] = ((jack_port_t *) node->data)->shared->name; } ret[n] = NULL; } pthread_mutex_unlock (&((jack_port_t *) port)->connection_lock); return ret; } /* SERVER-SIDE (all) connection querying */ const char ** jack_port_get_all_connections (const jack_client_t *client, const jack_port_t *port) { const char **ret; jack_request_t req; unsigned int i; if (port == NULL) { return NULL; } req.type = GetPortConnections; req.x.port_info.name[0] = '\0'; req.x.port_info.type[0] = '\0'; req.x.port_info.flags = 0; req.x.port_info.buffer_size = 0; req.x.port_info.client_id = 0; req.x.port_info.port_id = port->shared->id; jack_client_deliver_request (client, &req); if (req.status != 0 || req.x.port_connections.nports == 0) { return NULL; } if (client->request_fd < 0) { /* internal client */ return req.x.port_connections.ports; } ret = (const char **) malloc (sizeof (char *) * (req.x.port_connections.nports + 1)); for (i = 0; i < req.x.port_connections.nports; ++i ) { jack_port_id_t port_id; if (read (client->request_fd, &port_id, sizeof (port_id)) != sizeof (port_id)) { jack_error ("cannot read port id from server"); return 0; } ret[i] = jack_port_by_id (client, port_id)->shared->name; } ret[i] = NULL; return ret; } jack_port_t * jack_port_by_id (const jack_client_t *client, jack_port_id_t id) { JSList *node; for (node = client->ports; node; node = jack_slist_next (node)) { if (((jack_port_t *) node->data)->shared->id == id) { return (jack_port_t *) node->data; } } if (id >= client->engine->port_max) return NULL; if (client->engine->ports[id].in_use) return jack_port_new (client, id, client->engine); return NULL; } jack_port_t * jack_port_by_name (jack_client_t *client, const char *port_name) { unsigned long i, limit; jack_port_shared_t *port; limit = client->engine->port_max; port = &client->engine->ports[0]; for (i = 0; i < limit; i++) { if (port[i].in_use && strcmp (port[i].name, port_name) == 0) { return jack_port_new (client, port[i].id, client->engine); } } return NULL; } jack_nframes_t jack_port_get_latency (jack_port_t *port) { return port->shared->latency; } jack_nframes_t jack_port_get_total_latency (jack_client_t *client, jack_port_t *port) { return port->shared->total_latency; } void jack_port_set_latency (jack_port_t *port, jack_nframes_t nframes) { port->shared->latency = nframes; } void * jack_port_get_buffer (jack_port_t *port, jack_nframes_t nframes) { JSList *node, *next; /* Output port. The buffer was assigned by the engine when the port was registered. */ if (port->shared->flags & JackPortIsOutput) { if (port->shared->tied) { return jack_port_get_buffer (port->shared->tied, nframes); } return jack_port_buffer (port); } /* Input port. */ /* since this can only be called from the process() callback, and since no connections can be made/broken during this phase (enforced by the jack server), there is no need to take the connection lock here */ if ((node = port->connections) == NULL) { /* no connections; return a zero-filled buffer */ return jack_zero_filled_buffer; } if ((next = jack_slist_next (node)) == NULL) { /* one connection: use zero-copy mode - just pass the buffer of the connected (output) port. */ return jack_port_get_buffer (((jack_port_t *) node->data), nframes); } /* multiple connections. use a local buffer and mixdown the incoming data to that buffer. we have already established the existence of a mixdown function during the connection process. no port can have an offset of 0 - that offset refers to the zero-filled area at the start of a shared port segment area. so, use the offset to store the location of a locally allocated buffer, and reset the client_segment_base so that the jack_port_buffer() computation works correctly. */ if (port->shared->offset == 0) { port->shared->offset = (size_t) jack_pool_alloc (port->shared->type_info.buffer_scale_factor * sizeof (jack_default_audio_sample_t) * nframes); port->client_segment_base = 0; } port->shared->type_info.mixdown (port, nframes); return (jack_default_audio_sample_t *) port->shared->offset; } int jack_port_tie (jack_port_t *src, jack_port_t *dst) { if (dst->shared->client_id != src->shared->client_id) { jack_error ("cannot tie ports not owned by the same client"); return -1; } if (dst->shared->flags & JackPortIsOutput) { jack_error ("cannot tie an input port"); return -1; } dst->shared->tied = src; return 0; } int jack_port_untie (jack_port_t *port) { if (port->shared->tied == NULL) { jack_error ("port \"%s\" is not tied", port->shared->name); return -1; } port->shared->tied = NULL; return 0; } int jack_port_request_monitor (jack_port_t *port, int onoff) { if (onoff) { port->shared->monitor_requests++; } else if (port->shared->monitor_requests) { port->shared->monitor_requests--; } if ((port->shared->flags & JackPortIsOutput) == 0) { JSList *node; /* this port is for input, so recurse over each of the connected ports. */ pthread_mutex_lock (&port->connection_lock); for (node = port->connections; node; node = jack_slist_next (node)) { /* drop the lock because if there is a feedback loop, we will deadlock. XXX much worse things will happen if there is a feedback loop !!! */ pthread_mutex_unlock (&port->connection_lock); jack_port_request_monitor ((jack_port_t *) node->data, onoff); pthread_mutex_lock (&port->connection_lock); } pthread_mutex_unlock (&port->connection_lock); } return 0; } int jack_port_request_monitor_by_name (jack_client_t *client, const char *port_name, int onoff) { jack_port_t *port; unsigned long i, limit; jack_port_shared_t *ports; limit = client->engine->port_max; ports = &client->engine->ports[0]; for (i = 0; i < limit; i++) { if (ports[i].in_use && strcmp (ports[i].name, port_name) == 0) { port = jack_port_new (client, ports[i].id, client->engine); return jack_port_request_monitor (port, onoff); free (port); return 0; } } return -1; } int jack_ensure_port_monitor_input (jack_port_t *port, int yn) { if (yn) { if (port->shared->monitor_requests == 0) { port->shared->monitor_requests++; } } else { if (port->shared->monitor_requests > 0) { port->shared->monitor_requests = 0; } } return 0; } int jack_port_monitoring_input (jack_port_t *port) { return port->shared->monitor_requests > 0; } const char * jack_port_name (const jack_port_t *port) { return port->shared->name; } const char * jack_port_short_name (const jack_port_t *port) { /* we know there is always a colon, because we put it there ... */ return strchr (port->shared->name, ':') + 1; } int jack_port_is_mine (const jack_client_t *client, const jack_port_t *port) { return port->shared->client_id == client->control->id; } int jack_port_flags (const jack_port_t *port) { return port->shared->flags; } const char * jack_port_type (const jack_port_t *port) { return port->shared->type_info.type_name; } int jack_port_set_name (jack_port_t *port, const char *new_name) { char *colon; int len; colon = strchr (port->shared->name, ':'); len = sizeof (port->shared->name) - ((int) (colon - port->shared->name)) - 2; snprintf (colon+1, len, "%s", new_name); return 0; } void jack_port_set_peak_function (jack_port_t *port, double (*func)(jack_port_t* port, jack_nframes_t)) { port->shared->type_info.peak = func; } void jack_port_set_power_function (jack_port_t *port, double (*func)(jack_port_t* port, jack_nframes_t)) { port->shared->type_info.power = func; } double jack_port_get_peak (jack_port_t* port, jack_nframes_t nframes) { if (port->shared->type_info.peak (port, nframes)) { return port->shared->type_info.peak (port, nframes); } else { return 0; } } double jack_port_get_power (jack_port_t* port, jack_nframes_t nframes) { if (port->shared->type_info.power) { return port->shared->type_info.power (port, nframes); } else { return 0; } } /* AUDIO PORT SUPPORT */ static inline float f_max(float x, float a) { x -= a; x += fabs (x); x *= 0.5; x += a; return (x); } static double jack_audio_port_peak (jack_port_t *port, jack_nframes_t nframes) { jack_nframes_t n; jack_default_audio_sample_t *buf = (jack_default_audio_sample_t *) jack_port_get_buffer (port, nframes); float max = 0; for (n = 0; n < nframes; ++n) { max = f_max (buf[n], max); } return max; } static void jack_audio_port_mixdown (jack_port_t *port, jack_nframes_t nframes) { JSList *node; jack_port_t *input; jack_nframes_t n; jack_default_audio_sample_t *buffer; jack_default_audio_sample_t *dst, *src; /* by the time we've called this, we've already established the existence of more than 1 connection to this input port. */ /* no need to take connection lock, since this is called from the process() callback, and the jack server ensures that no changes to connections happen during this time. */ node = port->connections; input = (jack_port_t *) node->data; buffer = jack_port_buffer (port); memcpy (buffer, jack_port_buffer (input), sizeof (jack_default_audio_sample_t) * nframes); for (node = jack_slist_next (node); node; node = jack_slist_next (node)) { input = (jack_port_t *) node->data; n = nframes; dst = buffer; src = jack_port_buffer (input); while (n--) { *dst++ += *src++; } } } jack_port_type_info_t jack_builtin_port_types[] = { { .type_name = JACK_DEFAULT_AUDIO_TYPE, .mixdown = jack_audio_port_mixdown, .peak = jack_audio_port_peak, .power = NULL, .buffer_scale_factor = 1, }, { .type_name = "", } };