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split transport functionality out of simple client, to make it really SIMPLE; copy old simple client to "transport client"; update commentary in both files; use $(top_builddir) rather than .. to refer to libjack

git-svn-id: svn+ssh://jackaudio.org/trunk/jack@3113 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/0.115.6
paul 16 years ago
parent
commit
faa0e2dbb2
3 changed files with 226 additions and 54 deletions
  1. +11
    -6
      example-clients/Makefile.am
  2. +18
    -48
      example-clients/simple_client.c
  3. +197
    -0
      example-clients/transport_client.c

+ 11
- 6
example-clients/Makefile.am View File

@@ -1,6 +1,7 @@
MAINTAINERCLEANFILES = Makefile.in

bin_PROGRAMS = jack_simple_client \
jack_transport_client \
jack_impulse_grabber \
jack_metro \
jack_showtime \
@@ -17,27 +18,31 @@ AM_CXXFLAGS = -I.. $(JACK_CFLAGS) $(sndfile_cflags)

jack_simple_client_SOURCES = simple_client.c
jack_simple_client_LDFLAGS = @OS_LDFLAGS@
jack_simple_client_LDADD = ../libjack/libjack.la
jack_simple_client_LDADD = $(top_builddir)/libjack/libjack.la

jack_transport_client_SOURCES = transport_client.c
jack_transport_client_LDFLAGS = @OS_LDFLAGS@
jack_transport_client_LDADD = $(top_builddir)/libjack/libjack.la

jack_metro_SOURCES = metro.c
jack_metro_LDFLAGS = @OS_LDFLAGS@
jack_metro_LDADD = ../libjack/libjack.la
jack_metro_LDADD = $(top_builddir)/libjack/libjack.la

jack_showtime_SOURCES = showtime.c
jack_showtime_LDFLAGS = @OS_LDFLAGS@
jack_showtime_LDADD = ../libjack/libjack.la
jack_showtime_LDADD = $(top_builddir)/libjack/libjack.la

jack_impulse_grabber_SOURCES = impulse_grabber.c
jack_impulse_grabber_LDFLAGS = @OS_LDFLAGS@
jack_impulse_grabber_LDADD = ../libjack/libjack.la
jack_impulse_grabber_LDADD = $(top_builddir)/libjack/libjack.la

jack_midiseq_SOURCES = midiseq.c
jack_midiseq_LDFLAGS = @OS_LDFLAGS@
jack_midiseq_LDADD = ../libjack/libjack.la
jack_midiseq_LDADD = $(top_builddir)/libjack/libjack.la

jack_midisine_SOURCES = midisine.c
jack_midisine_LDFLAGS = @OS_LDFLAGS@
jack_midisine_LDADD = ../libjack/libjack.la
jack_midisine_LDADD = $(top_builddir)/libjack/libjack.la

#
# sample in-process client(s)


+ 18
- 48
example-clients/simple_client.c View File

@@ -1,6 +1,6 @@
/** @file simple_client.c
*
* @brief This simple client demonstrates the basic features of JACK
* @brief This simple client demonstrates the most basic features of JACK
* as they would be used by many applications.
*/

@@ -16,41 +16,23 @@ jack_port_t *input_port;
jack_port_t *output_port;
jack_client_t *client;

/* a simple state machine for this client */
volatile enum {
Init,
Run,
Exit
} client_state = Init;

/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, copy the input port to the output. When it stops, exit.
* This client does nothing more than copy data from its input
* port to its output port. It will exit when stopped by
* the user (e.g. using Ctrl-C on a unix-ish operating system)
*/
int
process (jack_nframes_t nframes, void *arg)
{
jack_default_audio_sample_t *in, *out;
jack_transport_state_t ts = jack_transport_query(client, NULL);

if (ts == JackTransportRolling) {

if (client_state == Init)
client_state = Run;

in = jack_port_get_buffer (input_port, nframes);
out = jack_port_get_buffer (output_port, nframes);
memcpy (out, in,
sizeof (jack_default_audio_sample_t) * nframes);

} else if (ts == JackTransportStopped) {

if (client_state == Run)
client_state = Exit;
}
in = jack_port_get_buffer (input_port, nframes);
out = jack_port_get_buffer (output_port, nframes);
memcpy (out, in,
sizeof (jack_default_audio_sample_t) * nframes);

return 0;
}
@@ -69,26 +51,11 @@ int
main (int argc, char *argv[])
{
const char **ports;
const char *client_name;
const char *client_name = "simple";
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;

if (argc >= 2) { /* client name specified? */
client_name = argv[1];
if (argc >= 3) { /* server name specified? */
server_name = argv[2];
options |= JackServerName;
}
} else { /* use basename of argv[0] */
client_name = strrchr(argv[0], '/');
if (client_name == 0) {
client_name = argv[0];
} else {
client_name++;
}
}

/* open a client connection to the JACK server */

client = jack_client_open (client_name, options, &status, server_name);
@@ -183,11 +150,14 @@ main (int argc, char *argv[])

free (ports);

/* keep running until the transport stops */
/* keep running until stopped by the user */

while (client_state != Exit) {
sleep (1);
}
sleep (-1);

/* this is never reached but if the program
had some other way to exit besides being killed,
they would be important to call.
*/

jack_client_close (client);
exit (0);


+ 197
- 0
example-clients/transport_client.c View File

@@ -0,0 +1,197 @@
/** @file transport_client.c
*
* @brief This client demonstrates very simple use of the JACK
* transport API. Compare it with the simple_client example,
* which is even simpler. It also demonstrates taking a client
* name and optionally server name from the command line, rather
* than hard-coding either of these names.
*/

#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>

#include <jack/jack.h>

jack_port_t *input_port;
jack_port_t *output_port;
jack_client_t *client;

/* a simple state machine for this client */
volatile enum {
Init,
Run,
Exit
} client_state = Init;

/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, copy the input port to the output. When it stops, exit.
*/
int
process (jack_nframes_t nframes, void *arg)
{
jack_default_audio_sample_t *in, *out;
jack_transport_state_t ts = jack_transport_query(client, NULL);

if (ts == JackTransportRolling) {

if (client_state == Init)
client_state = Run;

in = jack_port_get_buffer (input_port, nframes);
out = jack_port_get_buffer (output_port, nframes);
memcpy (out, in,
sizeof (jack_default_audio_sample_t) * nframes);

} else if (ts == JackTransportStopped) {

if (client_state == Run)
client_state = Exit;
}

return 0;
}

/**
* JACK calls this shutdown_callback if the server ever shuts down or
* decides to disconnect the client.
*/
void
jack_shutdown (void *arg)
{
exit (1);
}

int
main (int argc, char *argv[])
{
const char **ports;
const char *client_name;
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;

if (argc >= 2) { /* client name specified? */
client_name = argv[1];
if (argc >= 3) { /* server name specified? */
server_name = argv[2];
options |= JackServerName;
}
} else { /* use basename of argv[0] */
client_name = strrchr(argv[0], '/');
if (client_name == 0) {
client_name = argv[0];
} else {
client_name++;
}
}

/* open a client connection to the JACK server */

client = jack_client_open (client_name, options, &status, server_name);
if (client == NULL) {
fprintf (stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status);
if (status & JackServerFailed) {
fprintf (stderr, "Unable to connect to JACK server\n");
}
exit (1);
}
if (status & JackServerStarted) {
fprintf (stderr, "JACK server started\n");
}
if (status & JackNameNotUnique) {
client_name = jack_get_client_name(client);
fprintf (stderr, "unique name `%s' assigned\n", client_name);
}

/* tell the JACK server to call `process()' whenever
there is work to be done.
*/

jack_set_process_callback (client, process, 0);

/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/

jack_on_shutdown (client, jack_shutdown, 0);

/* display the current sample rate.
*/

printf ("engine sample rate: %" PRIu32 "\n",
jack_get_sample_rate (client));

/* create two ports */

input_port = jack_port_register (client, "input",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsInput, 0);
output_port = jack_port_register (client, "output",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);

if ((input_port == NULL) || (output_port == NULL)) {
fprintf(stderr, "no more JACK ports available\n");
exit (1);
}

/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */

if (jack_activate (client)) {
fprintf (stderr, "cannot activate client");
exit (1);
}

/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/

ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsOutput);
if (ports == NULL) {
fprintf(stderr, "no physical capture ports\n");
exit (1);
}

if (jack_connect (client, ports[0], jack_port_name (input_port))) {
fprintf (stderr, "cannot connect input ports\n");
}

free (ports);
ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsInput);
if (ports == NULL) {
fprintf(stderr, "no physical playback ports\n");
exit (1);
}

if (jack_connect (client, jack_port_name (output_port), ports[0])) {
fprintf (stderr, "cannot connect output ports\n");
}

free (ports);

/* keep running until the transport stops */

while (client_state != Exit) {
sleep (1);
}

jack_client_close (client);
exit (0);
}

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