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/** @file transport_client.c |
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* |
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* @brief This client demonstrates very simple use of the JACK |
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* transport API. Compare it with the simple_client example, |
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* which is even simpler. It also demonstrates taking a client |
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* name and optionally server name from the command line, rather |
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* than hard-coding either of these names. |
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*/ |
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#include <stdio.h> |
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#include <errno.h> |
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#include <unistd.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <jack/jack.h> |
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jack_port_t *input_port; |
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jack_port_t *output_port; |
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jack_client_t *client; |
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/* a simple state machine for this client */ |
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volatile enum { |
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Init, |
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Run, |
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Exit |
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} client_state = Init; |
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/** |
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* The process callback for this JACK application is called in a |
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* special realtime thread once for each audio cycle. |
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* |
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* This client follows a simple rule: when the JACK transport is |
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* running, copy the input port to the output. When it stops, exit. |
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*/ |
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int |
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process (jack_nframes_t nframes, void *arg) |
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{ |
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jack_default_audio_sample_t *in, *out; |
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jack_transport_state_t ts = jack_transport_query(client, NULL); |
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if (ts == JackTransportRolling) { |
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if (client_state == Init) |
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client_state = Run; |
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in = jack_port_get_buffer (input_port, nframes); |
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out = jack_port_get_buffer (output_port, nframes); |
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memcpy (out, in, |
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sizeof (jack_default_audio_sample_t) * nframes); |
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} else if (ts == JackTransportStopped) { |
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if (client_state == Run) |
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client_state = Exit; |
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} |
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return 0; |
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} |
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/** |
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* JACK calls this shutdown_callback if the server ever shuts down or |
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* decides to disconnect the client. |
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*/ |
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void |
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jack_shutdown (void *arg) |
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{ |
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exit (1); |
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} |
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int |
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main (int argc, char *argv[]) |
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{ |
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const char **ports; |
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const char *client_name; |
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const char *server_name = NULL; |
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jack_options_t options = JackNullOption; |
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jack_status_t status; |
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if (argc >= 2) { /* client name specified? */ |
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client_name = argv[1]; |
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if (argc >= 3) { /* server name specified? */ |
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server_name = argv[2]; |
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options |= JackServerName; |
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} |
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} else { /* use basename of argv[0] */ |
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client_name = strrchr(argv[0], '/'); |
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if (client_name == 0) { |
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client_name = argv[0]; |
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} else { |
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client_name++; |
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} |
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} |
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/* open a client connection to the JACK server */ |
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client = jack_client_open (client_name, options, &status, server_name); |
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if (client == NULL) { |
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fprintf (stderr, "jack_client_open() failed, " |
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"status = 0x%2.0x\n", status); |
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if (status & JackServerFailed) { |
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fprintf (stderr, "Unable to connect to JACK server\n"); |
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} |
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exit (1); |
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} |
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if (status & JackServerStarted) { |
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fprintf (stderr, "JACK server started\n"); |
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} |
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if (status & JackNameNotUnique) { |
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client_name = jack_get_client_name(client); |
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fprintf (stderr, "unique name `%s' assigned\n", client_name); |
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} |
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/* tell the JACK server to call `process()' whenever |
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there is work to be done. |
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*/ |
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jack_set_process_callback (client, process, 0); |
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/* tell the JACK server to call `jack_shutdown()' if |
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it ever shuts down, either entirely, or if it |
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just decides to stop calling us. |
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*/ |
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jack_on_shutdown (client, jack_shutdown, 0); |
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/* display the current sample rate. |
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*/ |
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printf ("engine sample rate: %" PRIu32 "\n", |
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jack_get_sample_rate (client)); |
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/* create two ports */ |
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input_port = jack_port_register (client, "input", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsInput, 0); |
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output_port = jack_port_register (client, "output", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsOutput, 0); |
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if ((input_port == NULL) || (output_port == NULL)) { |
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fprintf(stderr, "no more JACK ports available\n"); |
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exit (1); |
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} |
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/* Tell the JACK server that we are ready to roll. Our |
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* process() callback will start running now. */ |
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if (jack_activate (client)) { |
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fprintf (stderr, "cannot activate client"); |
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exit (1); |
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} |
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/* Connect the ports. You can't do this before the client is |
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* activated, because we can't make connections to clients |
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* that aren't running. Note the confusing (but necessary) |
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* orientation of the driver backend ports: playback ports are |
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* "input" to the backend, and capture ports are "output" from |
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* it. |
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*/ |
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ports = jack_get_ports (client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsOutput); |
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if (ports == NULL) { |
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fprintf(stderr, "no physical capture ports\n"); |
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exit (1); |
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} |
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if (jack_connect (client, ports[0], jack_port_name (input_port))) { |
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fprintf (stderr, "cannot connect input ports\n"); |
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} |
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free (ports); |
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ports = jack_get_ports (client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsInput); |
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if (ports == NULL) { |
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fprintf(stderr, "no physical playback ports\n"); |
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exit (1); |
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} |
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if (jack_connect (client, jack_port_name (output_port), ports[0])) { |
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fprintf (stderr, "cannot connect output ports\n"); |
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} |
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free (ports); |
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/* keep running until the transport stops */ |
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while (client_state != Exit) { |
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sleep (1); |
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} |
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jack_client_close (client); |
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exit (0); |
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} |