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@@ -14,9 +14,8 @@ |
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GNU Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public License |
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along with this program; if not, write to the Free Software |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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#ifndef __jack_session_h__ |
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@@ -36,79 +35,112 @@ extern "C" { |
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/** |
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* session event types. |
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* Session event type. |
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* |
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* if a client cant save templates, i might just do a normal save. |
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* |
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* the rationale, why there is no quit without save, is that a client |
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* might refuse to quit when it has unsaved data. |
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* however some other clients might have already quit. |
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* this results in too much confusion, so we just dont support that. |
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* the session manager can check, if the saved state is different from a previous |
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* save, and just remove the saved stuff. |
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* |
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* (an inquiry function, whether a quit is ok, followed by a quit event |
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* would have a race) |
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* There is no "quit without saving" event because a client might refuse to |
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* quit when it has unsaved data, but other clients may have already quit. |
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* This results in too much confusion, so it is unsupported. |
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*/ |
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enum JackSessionEventType { |
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/** |
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* Save the session completely. |
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* |
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* The client may save references to data outside the provided directory, |
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* but it must do so by creating a link inside the provided directory and |
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* referring to that in any save files. The client must not refer to data |
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* files outside the provided directory directly in save files, because |
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* this makes it impossible for the session manager to create a session |
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* archive for distribution or archival. |
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*/ |
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JackSessionSave = 1, |
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/** |
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* Save the session completly, then quit. |
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* |
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* The rules for saving are exactly the same as for JackSessionSave. |
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*/ |
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JackSessionSaveAndQuit = 2, |
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/** |
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* Save a session template. |
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* |
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* A session template is a "skeleton" of the session, but without any data. |
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* Clients must save a session that, when restored, will create the same |
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* ports as a full save would have. However, the actual data contained in |
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* the session may not be saved (e.g. a DAW would create the necessary |
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* tracks, but not save the actual recorded data). |
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*/ |
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JackSessionSaveTemplate = 3 |
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}; |
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typedef enum JackSessionEventType jack_session_event_type_t; |
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/** |
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* @ref jack_session_flags_t bits |
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*/ |
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enum JackSessionFlags { |
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/** |
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* an error occured while saving. |
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* An error occured while saving. |
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*/ |
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JackSessionSaveError = 0x01, |
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/** |
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* client needs to be run in a terminal. |
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* Client needs to be run in a terminal. |
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*/ |
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JackSessionNeedTerminal = 0x02 |
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}; |
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/** |
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* Session flags. |
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*/ |
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typedef enum JackSessionFlags jack_session_flags_t; |
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struct _jack_session_event { |
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/** |
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* the actual type of this session event. |
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* The type of this session event. |
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*/ |
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jack_session_event_type_t type; |
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/** |
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* session_directory with trailing separator |
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* this is per client. so the client can do whatever it likes in here. |
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* Session directory path, with trailing separator. |
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* |
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* This directory is exclusive to the client; when saving the client may |
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* create any files it likes in this directory. |
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*/ |
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const char *session_dir; |
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/** |
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* client_uuid which must be specified to jack_client_open on session reload. |
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* client can specify it in the returned commandline as an option, or just save it |
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* with the state file. |
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* Client UUID which must be passed to jack_client_open on session load. |
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* |
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* The client can specify this in the returned command line, or save it |
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* in a state file within the session directory. |
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*/ |
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const char *client_uuid; |
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/** |
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* the command_line is the reply of the client. |
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* it specifies in a platform dependent way, how the client must be restarted upon session reload. |
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* Reply (set by client): the command line needed to restore the client. |
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* |
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* it should contain ${SESSION_DIR} instead of the actual session dir. |
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* this would basically make the session dir moveable. |
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* This is a platform dependent command line. It must contain |
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* ${SESSION_DIR} instead of the actual session directory path. More |
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* generally, just as in session files, clients should not include any |
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* paths outside the session directory here as this makes |
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* archival/distribution impossible. |
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* |
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* memory will be freed along with jack_session_event_free() |
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* initially set to NULL by jack; |
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* This field is set to NULL by Jack when the event is delivered to the |
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* client. The client must set to allocated memory that is safe to |
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* free(). This memory will be freed by jack_session_event_free. |
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*/ |
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char *command_line; |
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/** |
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* flags to be set by the client. normally left 0. |
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* Reply (set by client): Session flags. |
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*/ |
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jack_session_flags_t flags; |
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/** |
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* future flags. will be set to zero for now. |
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* Future flags. Set to zero for now. |
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*/ |
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uint32_t future; |
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}; |
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@@ -119,17 +151,16 @@ typedef struct _jack_session_event jack_session_event_t; |
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* Prototype for the client supplied function that is called |
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* whenever a session notification is sent via jack_session_notify(). |
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* |
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* ownership of the memory of @a event is passed to the application. |
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* it must be freed using jack_session_event_free when its not used anymore. |
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* Ownership of the memory of @a event is passed to the application. |
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* It must be freed using jack_session_event_free when its not used anymore. |
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* |
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* the client is also required to call jack_session_reply for this event. |
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* there is no timeout yet. and the only way to get back to a sane state |
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* would be to kill this client. |
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* The client must promptly call jack_session_reply for this event. |
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* |
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* @param event the event_structure. |
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* @param arg pointer to a client supplied structure |
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* @param event The event structure. |
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* @param arg Pointer to a client supplied structure. |
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*/ |
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typedef void (*JackSessionCallback)(jack_session_event_t *event, void *arg); |
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typedef void (*JackSessionCallback)(jack_session_event_t *event, |
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void *arg); |
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/** |
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* Tell the JACK server to call @a session_callback when a session event |
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@@ -141,21 +172,21 @@ typedef void (*JackSessionCallback)(jack_session_event_t *event, void *arg); |
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* |
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* @return 0 on success, otherwise a non-zero error code |
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*/ |
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int jack_set_session_callback(jack_client_t *client, |
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JackSessionCallback session_callback, |
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void *arg) JACK_WEAK_EXPORT; |
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int jack_set_session_callback (jack_client_t *client, |
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JackSessionCallback session_callback, |
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void *arg) JACK_WEAK_EXPORT; |
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/** |
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* reply to a session_event |
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* Reply to a session event. |
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* |
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* this can either be called directly from the callback, or later from a different thread. |
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* so its possible to just stick the event pointer into a pipe and execute the save code |
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* from the gui thread. |
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* This can either be called directly from the callback, or later from a |
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* different thread. For example, it is possible to push the event through a |
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* queue and execute the save code from the GUI thread. |
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* |
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* @return 0 on success, otherwise a non-zero error code |
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*/ |
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int jack_session_reply( jack_client_t *client, jack_session_event_t *event ) JACK_WEAK_EXPORT; |
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int jack_session_reply (jack_client_t *client, |
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jack_session_event_t *event) JACK_WEAK_EXPORT; |
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/** |
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@@ -163,7 +194,6 @@ int jack_session_reply( jack_client_t *client, jack_session_event_t *event ) JAC |
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* this also frees the memory used by the command_line pointer. |
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* if its non NULL. |
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*/ |
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void jack_session_event_free (jack_session_event_t *event) JACK_WEAK_EXPORT; |
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@@ -175,77 +205,76 @@ void jack_session_event_free (jack_session_event_t *event) JACK_WEAK_EXPORT; |
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char *jack_client_get_uuid (jack_client_t *client) JACK_WEAK_EXPORT; |
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/*@}*/ |
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/** |
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* @} |
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*/ |
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/** |
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* @defgroup JackSessionManagerAPI this API is intended for a sessionmanager. |
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* this API could be server specific. if we dont reach consensus here, |
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* we can just drop it. |
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* i know its a bit clumsy. |
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* but this api isnt required to be as stable as the client api. |
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* @defgroup JackSessionManagerAPI API for a session manager. |
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* |
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* @{ |
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*/ |
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typedef struct { |
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const char *uuid; |
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const char *client_name; |
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const char *command; |
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jack_session_flags_t flags; |
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const char *uuid; |
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const char *client_name; |
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const char *command; |
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jack_session_flags_t flags; |
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} jack_session_command_t; |
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/** |
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* send a save or quit event, to all clients listening for session |
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* callbacks. the returned strings of the clients are accumulated and |
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* returned as an array of jack_session_command_t. |
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* its terminated by ret[i].uuid == NULL |
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* target == NULL means send to all interested clients. otherwise a clientname |
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* Send an event to all clients listening for session callbacks. |
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* |
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* The returned strings of the clients are accumulated and returned as an array |
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* of jack_session_command_t. its terminated by ret[i].uuid == NULL target == |
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* NULL means send to all interested clients. otherwise a clientname |
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*/ |
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jack_session_command_t *jack_session_notify (jack_client_t* client, |
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const char *target, |
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jack_session_event_type_t type, |
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const char *path ) JACK_WEAK_EXPORT; |
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jack_session_command_t *jack_session_notify ( |
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jack_client_t* client, |
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const char *target, |
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jack_session_event_type_t type, |
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const char *path) JACK_WEAK_EXPORT; |
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/** |
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* free the memory allocated by a session command. |
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* Free the memory allocated by a session command. |
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*/ |
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void jack_session_commands_free (jack_session_command_t *cmds) JACK_WEAK_EXPORT; |
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/** |
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* get the sessionid for a client name. |
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* the sessionmanager needs this to reassociate a client_name to the session_id. |
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* Get the session ID for a client name. |
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* The session manager needs this to reassociate a client name to the session_id. |
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*/ |
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char *jack_get_uuid_for_client_name( jack_client_t *client, const char *client_name ) JACK_WEAK_EXPORT; |
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char *jack_get_uuid_for_client_name (jack_client_t *client, |
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const char *client_name) JACK_WEAK_EXPORT; |
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/** |
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* get the client name for a session_id. |
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* in order to snapshot the graph connections, the sessionmanager needs to map |
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* Get the client name for a session_id. |
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* |
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* In order to snapshot the graph connections, the session manager needs to map |
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* session_ids to client names. |
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*/ |
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char *jack_get_client_name_by_uuid( jack_client_t *client, const char *client_uuid ) JACK_WEAK_EXPORT; |
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char *jack_get_client_name_by_uuid (jack_client_t *client, |
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const char *client_uuid ) JACK_WEAK_EXPORT; |
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/** |
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* reserve a client name and associate it to a uuid. |
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* when a client later call jack_client_open() and specifies the uuid, |
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* jackd will assign the reserved name. |
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* this allows a session manager to know in advance under which client name |
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* its managed clients will appear. |
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* Reserve a client name and associate it with a UUID. |
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* |
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* When a client later calls jack_client_open() and specifies the UUID, jackd |
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* will assign the reserved name. This allows a session manager to know in |
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* advance under which client name its managed clients will appear. |
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* |
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* @return 0 on success, otherwise a non-zero error code |
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*/ |
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int |
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jack_reserve_client_name( jack_client_t *client, const char *name, const char *uuid ) JACK_WEAK_EXPORT; |
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jack_reserve_client_name (jack_client_t *client, |
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const char *name, |
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const char *uuid) JACK_WEAK_EXPORT; |
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/** |
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* find out whether a client has setup a session callback. |
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* Find out whether a client has set up a session callback. |
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* |
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* @return 0 when the client has no session callback, 1 when it has one. |
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* -1 on error. |
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* -1 on error. |
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*/ |
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int |
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jack_client_has_session_callback (jack_client_t *client, const char *client_name) JACK_WEAK_EXPORT; |
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