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/** @file simple_client.c |
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* |
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* @brief This simple client demonstrates the most basic features of JACK |
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* as they would be used by many applications. |
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*/ |
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#include <stdio.h> |
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#include <errno.h> |
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#include <unistd.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <jack/jack.h> |
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jack_port_t *input_port; |
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jack_port_t *output_port; |
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jack_client_t *client; |
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jack_default_audio_sample_t *delay_line; |
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jack_nframes_t delay_index; |
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jack_nframes_t latency = 1024; |
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/** |
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* The process callback for this JACK application is called in a |
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* special realtime thread once for each audio cycle. |
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* |
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* This client does nothing more than copy data from its input |
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* port to its output port. It will exit when stopped by |
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* the user (e.g. using Ctrl-C on a unix-ish operating system) |
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*/ |
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int |
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process (jack_nframes_t nframes, void *arg) |
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{ |
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jack_default_audio_sample_t *in, *out; |
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int k; |
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in = jack_port_get_buffer (input_port, nframes); |
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out = jack_port_get_buffer (output_port, nframes); |
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for (k=0; k<nframes; k++) { |
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out[k] = delay_line[delay_index]; |
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delay_line[delay_index] = in[k]; |
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delay_index = (delay_index + 1) % latency; |
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} |
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return 0; |
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} |
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int |
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latency_cb (jack_latency_callback_mode_t mode, void *arg) |
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{ |
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jack_latency_range_t range; |
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if (mode == JackCaptureLatency) { |
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jack_port_get_latency_range (input_port, mode, &range); |
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range.min += latency; |
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range.max += latency; |
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jack_port_set_latency_range (output_port, mode, &range); |
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} else { |
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jack_port_get_latency_range (output_port, mode, &range); |
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range.min += latency; |
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range.max += latency; |
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jack_port_set_latency_range (input_port, mode, &range); |
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} |
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return 0; |
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} |
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/** |
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* JACK calls this shutdown_callback if the server ever shuts down or |
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* decides to disconnect the client. |
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*/ |
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void |
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jack_shutdown (void *arg) |
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{ |
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exit (1); |
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} |
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int |
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main (int argc, char *argv[]) |
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{ |
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const char **ports; |
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const char *client_name = "latent"; |
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const char *server_name = NULL; |
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jack_options_t options = JackNullOption; |
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jack_status_t status; |
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if (argc == 2) |
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latency = atoi(argv[1]); |
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delay_line = malloc( latency * sizeof(jack_default_audio_sample_t)); |
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if (delay_line == NULL) { |
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fprintf (stderr, "no memory"); |
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exit(1); |
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} |
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memset (delay_line, 0, latency * sizeof(jack_default_audio_sample_t)); |
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/* open a client connection to the JACK server */ |
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client = jack_client_open (client_name, options, &status, server_name); |
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if (client == NULL) { |
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fprintf (stderr, "jack_client_open() failed, " |
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"status = 0x%2.0x\n", status); |
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if (status & JackServerFailed) { |
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fprintf (stderr, "Unable to connect to JACK server\n"); |
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} |
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exit (1); |
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} |
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if (status & JackServerStarted) { |
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fprintf (stderr, "JACK server started\n"); |
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} |
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if (status & JackNameNotUnique) { |
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client_name = jack_get_client_name(client); |
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fprintf (stderr, "unique name `%s' assigned\n", client_name); |
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} |
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/* tell the JACK server to call `process()' whenever |
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there is work to be done. |
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*/ |
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jack_set_process_callback (client, process, 0); |
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/* tell the JACK server to call `latency()' whenever |
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the latency needs to be recalculated. |
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*/ |
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jack_set_latency_callback (client, latency_cb, 0); |
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/* tell the JACK server to call `jack_shutdown()' if |
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it ever shuts down, either entirely, or if it |
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just decides to stop calling us. |
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*/ |
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jack_on_shutdown (client, jack_shutdown, 0); |
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/* display the current sample rate. |
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*/ |
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printf ("engine sample rate: %" PRIu32 "\n", |
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jack_get_sample_rate (client)); |
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/* create two ports */ |
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input_port = jack_port_register (client, "input", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsInput, 0); |
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output_port = jack_port_register (client, "output", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsOutput, 0); |
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if ((input_port == NULL) || (output_port == NULL)) { |
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fprintf(stderr, "no more JACK ports available\n"); |
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exit (1); |
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} |
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/* Tell the JACK server that we are ready to roll. Our |
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* process() callback will start running now. */ |
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if (jack_activate (client)) { |
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fprintf (stderr, "cannot activate client"); |
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exit (1); |
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} |
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/* Connect the ports. You can't do this before the client is |
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* activated, because we can't make connections to clients |
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* that aren't running. Note the confusing (but necessary) |
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* orientation of the driver backend ports: playback ports are |
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* "input" to the backend, and capture ports are "output" from |
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* it. |
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*/ |
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ports = jack_get_ports (client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsOutput); |
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if (ports == NULL) { |
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fprintf(stderr, "no physical capture ports\n"); |
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exit (1); |
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} |
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if (jack_connect (client, ports[0], jack_port_name (input_port))) { |
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fprintf (stderr, "cannot connect input ports\n"); |
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} |
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free (ports); |
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ports = jack_get_ports (client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsInput); |
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if (ports == NULL) { |
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fprintf(stderr, "no physical playback ports\n"); |
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exit (1); |
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} |
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if (jack_connect (client, jack_port_name (output_port), ports[0])) { |
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fprintf (stderr, "cannot connect output ports\n"); |
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} |
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free (ports); |
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/* keep running until stopped by the user */ |
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sleep (-1); |
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/* this is never reached but if the program |
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had some other way to exit besides being killed, |
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they would be important to call. |
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*/ |
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jack_client_close (client); |
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exit (0); |
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} |