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update documentation for latency management API

git-svn-id: svn+ssh://jackaudio.org/trunk/jack@4112 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/0.120.1
paul 14 years ago
parent
commit
ac79cdf520
2 changed files with 263 additions and 76 deletions
  1. +1
    -0
      doc/mainpage.dox
  2. +262
    -76
      jack/jack.h

+ 1
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doc/mainpage.dox View File

@@ -90,6 +90,7 @@ little clearer:
- @ref ServerControl
- @ref PortFunctions
- @ref PortSearching
- @ref LatencyFunctions
- @ref TimeFunctions
- @ref TransportControl
- @ref ErrorOutput


+ 262
- 76
jack/jack.h View File

@@ -408,14 +408,61 @@ int jack_set_xrun_callback (jack_client_t *,
JackXRunCallback xrun_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;

/**
* Tell the JACK server to call @a latency_callback whenever the
* port latencies need to be recalculated.
* Tell the Jack server to call @a latency_callback whenever it
* is necessary to recompute the latencies for some or all
* Jack ports.
*
* @a latency_callback will be called twice each time it is
* needed, once being passed JackCaptureLatency and once
* JackPlaybackLatency. See @ref LatencyFunctions for
* the definition of each type of latency and related functions.
*
* <b>IMPORTANT: Most JACK clients do NOT need to register a latency
* callback.</b>
*
* Clients that meet any of the following conditions do NOT
* need to register a latency callback:
*
* * have only input ports
* * have only output ports
* * their output is totally unrelated to their input
* * their output is not delayed relative to their input
* (i.e. data that arrives in a given process()
* callback is processed and output again in the
* same callback)
*
* Clients NOT registering a latency callback MUST also
* satisfy this condition:
*
* * have no multiple distinct internal signal pathways
*
* This means that if your client has more than 1 input and
* output port, and considers them always "correlated"
* (e.g. as a stereo pair), then there is only 1 (e.g. stereo)
* signal pathway through the client. This would be true,
* for example, of a stereo FX rack client that has a
* left/right input pair and a left/right output pair.
*
* However, this is somewhat a matter of perspective. The
* same FX rack client could be connected so that its
* two input ports were connected to entirely separate
* sources. Under these conditions, the fact that the client
* does not register a latency callback MAY result
* in port latency values being incorrect.
*
* Clients that do not meet any of those conditions SHOULD
* register a latency callback.
*
* See the documentation for @ref jack_port_set_latency_range()
* on how the callback should operate. Remember that the @a mode
* argument given to the latency callback will need to be
* passed into @ref jack_port_set_latency_range()
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_latency_callback (jack_client_t *,
JackLatencyCallback latency_callback,
void *) JACK_WEAK_EXPORT;
JackLatencyCallback latency_callback,
void *) JACK_WEAK_EXPORT;
/*@}*/

/**
@@ -668,78 +715,6 @@ int jack_port_tie (jack_port_t *src, jack_port_t *dst) JACK_OPTIONAL_WEAK_DEPRE
*/
int jack_port_untie (jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;

/**
* @return the time (in frames) between data being available or
* delivered at/to a port, and the time at which it arrived at or is
* delivered to the "other side" of the port. E.g. for a physical
* audio output port, this is the time between writing to the port and
* when the signal will leave the connector. For a physical audio
* input port, this is the time between the sound arriving at the
* connector and the corresponding frames being readable from the
* port.
*/
jack_nframes_t jack_port_get_latency (jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;

/**
* The maximum of the sum of the latencies in every
* connection path that can be drawn between the port and other
* ports with the @ref JackPortIsTerminal flag set.
*/
jack_nframes_t jack_port_get_total_latency (jack_client_t *,
jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;

/**
* The port latency is zero by default. Clients that control
* physical hardware with non-zero latency should call this
* to set the latency to its correct value. Note that the value
* should include any systemic latency present "outside" the
* physical hardware controlled by the client. For example,
* for a client controlling a digital audio interface connected
* to an external digital converter, the latency setting should
* include both buffering by the audio interface *and* the converter.
*/
void jack_port_set_latency (jack_port_t *, jack_nframes_t) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* get the new latency, either capture latency or playback latency.
* this is normally used in the LatencyCallback.
* and therefor safe to execute from callbacks.
*/
void jack_port_get_latency_range (jack_port_t *port, jack_latency_callback_mode_t mode, jack_latency_range_t *range) JACK_WEAK_EXPORT;

/**
* set the new latency, either capture latency or playback latency.
*/
void jack_port_set_latency_range (jack_port_t *port, jack_latency_callback_mode_t mode, jack_latency_range_t *range) JACK_WEAK_EXPORT;

/**
* Request a complete recomputation of a port's total latency. This
* can be called by a client that has just changed the internal
* latency of its port using jack_port_set_latency
* and wants to ensure that all signal pathways in the graph
* are updated with respect to the values that will be returned
* by jack_port_get_total_latency.
*
* @return zero for successful execution of the request. non-zero
* otherwise.
*/
int jack_recompute_total_latency (jack_client_t*, jack_port_t* port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;

/**
* Request a complete recomputation of all port latencies. This
* can be called by a client that has just changed the internal
* latency of its port using jack_port_set_latency
* and wants to ensure that all signal pathways in the graph
* are updated with respect to the values that will be returned
* by jack_port_get_total_latency. It allows a client
* to change multiple port latencies without triggering a
* recompute for each change.
*
* @return zero for successful execution of the request. non-zero
* otherwise.
*/
int jack_recompute_total_latencies (jack_client_t*) JACK_OPTIONAL_WEAK_EXPORT;

/**
* Modify a port's short name. May be called at any time. If the
* resulting full name (including the @a "client_name:" prefix) is
@@ -878,6 +853,217 @@ int jack_port_name_size(void) JACK_OPTIONAL_WEAK_EXPORT;
int jack_port_type_size(void) JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/

/**
* @defgroup LatencyFunctions Managing and determining latency
*
* The purpose of JACK's latency API is to allow clients to
* easily answer two questions:
*
* - How long has it been since the data read from a port arrived
* at the edge of the JACK graph (either via a physical port
* or being synthesized from scratch)?
*
* - How long will it be before the data written to a port arrives
* at the edge of a JACK graph?

* To help answering these two questions, all JACK ports have two
* latency values associated with them, both measured in frames:
*
* <b>capture latency</b>: how long since the data read from
* the buffer of a port arrived at at
* a port marked with JackPortIsTerminal.
* The data will have come from the "outside
* world" if the terminal port is also
* marked with JackPortIsPhysical, or
* will have been synthesized by the client
* that owns the terminal port.
*
* <b>playback latency</b>: how long until the data
* written to the buffer of port will reach a port
* marked with JackPortIsTerminal.
*
* Both latencies might potentially have more than one value
* because there may be multiple pathways to/from a given port
* and a terminal port. Latency is therefore generally
* expressed a min/max pair.
*
* In most common setups, the minimum and maximum latency
* are the same, but this design accomodates more complex
* routing, and allows applications (and thus users) to
* detect cases where routing is creating an anomalous
* situation that may either need fixing or more
* sophisticated handling by clients that care about
* latency.
*
* See also @ref jack_set_latency_callback for details on how
* clients that add latency to the signal path should interact
* with JACK to ensure that the correct latency figures are
* used.
* @{
*/

/**
* The port latency is zero by default. Clients that control
* physical hardware with non-zero latency should call this
* to set the latency to its correct value. Note that the value
* should include any systemic latency present "outside" the
* physical hardware controlled by the client. For example,
* for a client controlling a digital audio interface connected
* to an external digital converter, the latency setting should
* include both buffering by the audio interface *and* the converter.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by a latency callback that calls @ref
* jack_port_set_latency_range().
*/
void jack_port_set_latency (jack_port_t *, jack_nframes_t) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* return the latency range defined by @a mode for
* @a port, in frames.
*
* See @ref LatencyFunctions for the definition of each latency value.
*
* This is normally used in the LatencyCallback.
* and therefor safe to execute from callbacks.
*/
void jack_port_get_latency_range (jack_port_t *port, jack_latency_callback_mode_t mode, jack_latency_range_t *range) JACK_WEAK_EXPORT;

/**
* set the minimum and maximum latencies defined by
* @a mode for @a port, in frames.
*
* See @ref LatencyFunctions for the definition of each latency value.
*
* This function should ONLY be used inside a latency
* callback. The client should determine the current
* value of the latency using @ref jack_port_get_latency_range()
* (called using the same mode as @a mode)
* and then add some number of frames to that reflects
* latency added by the client.
*
* How much latency a client adds will vary
* dramatically. For most clients, the answer is zero
* and there is no reason for them to register a latency
* callback and thus they should never call this
* function.
*
* More complex clients that take an input signal,
* transform it in some way and output the result but
* not during the same process() callback will
* generally know a single constant value to add
* to the value returned by @ref jack_port_get_latency_range().
*
* Such clients would register a latency callback (see
* @ref jack_set_latency_callback) and must know what input
* ports feed which output ports as part of their
* internal state. Their latency callback will update
* the ports' latency values appropriately.
*
* A pseudo-code example will help. The @a mode argument to the latency
* callback will determine whether playback or capture
* latency is being set. The callback will use
* @ref jack_port_set_latency_range() as follows:
*
* \code
* jack_latency_range_t range;
* if (mode == JackPlaybackLatency) {
* foreach input_port in (all self-registered port) {
* jack_port_get_latency_range (port_feeding_input_port, JackPlaybackLatency, &range);
* range.min += min_delay_added_as_signal_flows_from port_feeding to input_port;
* range.max += max_delay_added_as_signal_flows_from port_feeding to input_port;
* jack_port_set_latency_range (input_port, JackPlaybackLatency, &range);
* }
* } else if (mode == JackCaptureLatency) {
* foreach output_port in (all self-registered port) {
* jack_port_get_latency_range (port_fed_by_output_port, JackCaptureLatency, &range);
* range.min += min_delay_added_as_signal_flows_from_output_port_to_fed_by_port;
* range.max += max_delay_added_as_signal_flows_from_output_port_to_fed_by_port;
* jack_port_set_latency_range (output_port, JackCaptureLatency, &range);
* }
* }
* \endcode
*
* In this relatively simple pseudo-code example, it is assumed that
* each input port or output is connected to only 1 output or input
* port respectively.
*
* If a port is connected to more than 1 other port, then the
* range.min and range.max values passed to @ref
* jack_port_set_latency_range() should reflect the minimum and
* maximum values across all connected ports.
*
* See the description of @ref jack_set_latency_callback for more
* information.
*/
void jack_port_set_latency_range (jack_port_t *port, jack_latency_callback_mode_t mode, jack_latency_range_t *range) JACK_WEAK_EXPORT;

/**
* Request a complete recomputation of all port latencies. This
* can be called by a client that has just changed the internal
* latency of its port using jack_port_set_latency
* and wants to ensure that all signal pathways in the graph
* are updated with respect to the values that will be returned
* by jack_port_get_total_latency. It allows a client
* to change multiple port latencies without triggering a
* recompute for each change.
*
* @return zero for successful execution of the request. non-zero
* otherwise.
*/
int jack_recompute_total_latencies (jack_client_t*) JACK_OPTIONAL_WEAK_EXPORT;

/**
* @return the time (in frames) between data being available or
* delivered at/to a port, and the time at which it arrived at or is
* delivered to the "other side" of the port. E.g. for a physical
* audio output port, this is the time between writing to the port and
* when the signal will leave the connector. For a physical audio
* input port, this is the time between the sound arriving at the
* connector and the corresponding frames being readable from the
* port.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by jack_port_get_latency_range() in any existing
* use cases.
*/
jack_nframes_t jack_port_get_latency (jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;

/**
* The maximum of the sum of the latencies in every
* connection path that can be drawn between the port and other
* ports with the @ref JackPortIsTerminal flag set.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by jack_port_get_latency_range() in any existing
* use cases.
*/
jack_nframes_t jack_port_get_total_latency (jack_client_t *,
jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;

/**
* Request a complete recomputation of a port's total latency. This
* can be called by a client that has just changed the internal
* latency of its port using jack_port_set_latency
* and wants to ensure that all signal pathways in the graph
* are updated with respect to the values that will be returned
* by jack_port_get_total_latency.
*
* @return zero for successful execution of the request. non-zero
* otherwise.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by jack_recompute_total_latencies() in any existing
* use cases.
*/
int jack_recompute_total_latency (jack_client_t*, jack_port_t* port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;

/*@}*/

/**
* @defgroup PortSearching Looking up ports
* @{


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