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/** @file simple_client.c |
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* |
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* @brief This simple client demonstrates the most basic features of JACK |
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* as they would be used by many applications. |
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*/ |
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#include <stdio.h> |
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#include <errno.h> |
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#include <unistd.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <jack/jack.h> |
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#include <jack/session.h> |
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jack_port_t *input_port; |
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jack_port_t *output_port; |
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jack_client_t *client; |
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int simple_quit = 0; |
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/** |
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* The process callback for this JACK application is called in a |
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* special realtime thread once for each audio cycle. |
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* |
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* This client does nothing more than copy data from its input |
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* port to its output port. It will exit when stopped by |
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* the user (e.g. using Ctrl-C on a unix-ish operating system) |
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*/ |
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int |
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process (jack_nframes_t nframes, void *arg) |
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{ |
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jack_default_audio_sample_t *in, *out; |
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in = jack_port_get_buffer (input_port, nframes); |
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out = jack_port_get_buffer (output_port, nframes); |
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memcpy (out, in, |
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sizeof (jack_default_audio_sample_t) * nframes); |
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return 0; |
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} |
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void |
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session_callback (jack_session_event_t *event, void *arg) |
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{ |
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char retval[100]; |
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int type_save; |
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printf ("session notification\n"); |
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printf ("path %s, uuid %s, type: %s\n", event->session_dir, event->client_uuid, event->type == JackSessionSave ? "save" : "quit"); |
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snprintf (retval, 100, "jack_simple_client %s", event->client_uuid); |
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event->command_line = strdup (retval); |
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type_save = event->type; |
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jack_session_reply( client, event ); |
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if (type_save == JackSessionSaveAndQuit) { |
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simple_quit = 1; |
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} |
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} |
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/** |
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* JACK calls this shutdown_callback if the server ever shuts down or |
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* decides to disconnect the client. |
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*/ |
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void |
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jack_shutdown (void *arg) |
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{ |
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exit (1); |
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} |
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int |
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main (int argc, char *argv[]) |
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{ |
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const char **ports; |
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const char *client_name = "simple"; |
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jack_status_t status; |
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/* open a client connection to the JACK server */ |
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if( argc == 1 ) |
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client = jack_client_open (client_name, JackNullOption, &status ); |
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else if( argc == 2 ) |
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client = jack_client_open (client_name, JackSessionID, &status, argv[1] ); |
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if (client == NULL) { |
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fprintf (stderr, "jack_client_open() failed, " |
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"status = 0x%2.0x\n", status); |
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if (status & JackServerFailed) { |
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fprintf (stderr, "Unable to connect to JACK server\n"); |
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} |
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exit (1); |
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} |
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if (status & JackServerStarted) { |
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fprintf (stderr, "JACK server started\n"); |
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} |
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if (status & JackNameNotUnique) { |
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client_name = jack_get_client_name(client); |
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fprintf (stderr, "unique name `%s' assigned\n", client_name); |
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} |
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/* tell the JACK server to call `process()' whenever |
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there is work to be done. |
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*/ |
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jack_set_process_callback (client, process, 0); |
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/* tell the JACK server to call `jack_shutdown()' if |
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it ever shuts down, either entirely, or if it |
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just decides to stop calling us. |
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*/ |
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jack_on_shutdown (client, jack_shutdown, 0); |
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/* tell the JACK server to call `session_callback()' if |
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the session is saved. |
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*/ |
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jack_set_session_callback (client, session_callback, NULL); |
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/* display the current sample rate. |
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*/ |
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printf ("engine sample rate: %" PRIu32 "\n", |
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jack_get_sample_rate (client)); |
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/* create two ports */ |
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input_port = jack_port_register (client, "input", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsInput, 0); |
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output_port = jack_port_register (client, "output", |
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JACK_DEFAULT_AUDIO_TYPE, |
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JackPortIsOutput, 0); |
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if ((input_port == NULL) || (output_port == NULL)) { |
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fprintf(stderr, "no more JACK ports available\n"); |
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exit (1); |
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} |
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/* Tell the JACK server that we are ready to roll. Our |
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* process() callback will start running now. */ |
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if (jack_activate (client)) { |
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fprintf (stderr, "cannot activate client"); |
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exit (1); |
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} |
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/* Connect the ports. You can't do this before the client is |
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* activated, because we can't make connections to clients |
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* that aren't running. Note the confusing (but necessary) |
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* orientation of the driver backend ports: playback ports are |
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* "input" to the backend, and capture ports are "output" from |
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* it. |
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*/ |
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ports = jack_get_ports (client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsOutput); |
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if (ports == NULL) { |
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fprintf(stderr, "no physical capture ports\n"); |
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exit (1); |
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} |
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if (jack_connect (client, ports[0], jack_port_name (input_port))) { |
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fprintf (stderr, "cannot connect input ports\n"); |
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} |
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free (ports); |
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ports = jack_get_ports (client, NULL, NULL, |
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JackPortIsPhysical|JackPortIsInput); |
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if (ports == NULL) { |
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fprintf(stderr, "no physical playback ports\n"); |
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exit (1); |
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} |
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if (jack_connect (client, jack_port_name (output_port), ports[0])) { |
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fprintf (stderr, "cannot connect output ports\n"); |
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} |
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free (ports); |
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/* keep running until until we get a quit event */ |
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while (!simple_quit) |
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sleep(1); |
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jack_client_close (client); |
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exit (0); |
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} |