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add example client for jack_thread_wait()

git-svn-id: svn+ssh://jackaudio.org/trunk/jack@1029 0c269be4-1314-0410-8aa9-9f06e86f4224
tags/0.109.0
paul 18 years ago
parent
commit
1cccfa6cc4
2 changed files with 208 additions and 0 deletions
  1. +6
    -0
      example-clients/Makefile.am
  2. +202
    -0
      example-clients/tw.c

+ 6
- 0
example-clients/Makefile.am View File

@@ -41,6 +41,8 @@ bin_PROGRAMS = jack_load \
jack_midisine \
jack_midiseq

noinst_PROGRAMS = jack_thread_wait

if HAVE_SNDFILE
# note! jackrec_CFLAGS syntax not supported by automake-1.4
sndfile_cflags = @SNDFILE_CFLAGS@
@@ -69,6 +71,10 @@ jack_metro_SOURCES = metro.c
jack_metro_LDFLAGS = @OS_LDFLAGS@
jack_metro_LDADD = ../libjack/libjack.la

jack_thread_wait_SOURCES = tw.c
jack_thread_wait_LDFLAGS = @OS_LDFLAGS@
jack_thread_wait_LDADD = ../libjack/libjack.la

jack_lsp_SOURCES = lsp.c
jack_lsp_LDFLAGS = @OS_LDFLAGS@
jack_lsp_LDADD = ../libjack/libjack.la


+ 202
- 0
example-clients/tw.c View File

@@ -0,0 +1,202 @@
/** @file simple_client.c
*
* @brief This simple client demonstrates the basic features of JACK
* as they would be used by many applications.
*/

#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>

#include <jack/jack.h>

jack_port_t *input_port;
jack_port_t *output_port;
jack_client_t *client;

/* a simple state machine for this client */
volatile enum {
Init,
Run,
Exit
} client_state = Init;

/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, copy the input port to the output. When it stops, exit.
*/
int
_process (jack_nframes_t nframes)
{
jack_default_audio_sample_t *in, *out;
jack_transport_state_t ts = jack_transport_query(client, NULL);
if (ts == JackTransportRolling) {
if (client_state == Init)
client_state = Run;
in = jack_port_get_buffer (input_port, nframes);
out = jack_port_get_buffer (output_port, nframes);
memcpy (out, in,
sizeof (jack_default_audio_sample_t) * nframes);
} else if (ts == JackTransportStopped) {
if (client_state == Run)
client_state = Exit;
}

return 0;
}

int
process (jack_nframes_t nframes, void* arg)
{
jack_client_t* client = (jack_client_t*) arg;

while ((nframes = jack_thread_wait (client, _process (nframes))) != 0);
}

/**
* JACK calls this shutdown_callback if the server ever shuts down or
* decides to disconnect the client.
*/
void
jack_shutdown (void *arg)
{
exit (1);
}

int
main (int argc, char *argv[])
{
const char **ports;
const char *client_name;
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;

if (argc >= 2) { /* client name specified? */
client_name = argv[1];
if (argc >= 3) { /* server name specified? */
server_name = argv[2];
options |= JackServerName;
}
} else { /* use basename of argv[0] */
client_name = strrchr(argv[0], '/');
if (client_name == 0) {
client_name = argv[0];
} else {
client_name++;
}
}

/* open a client connection to the JACK server */

client = jack_client_open (client_name, options, &status, server_name);
if (client == NULL) {
fprintf (stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status);
if (status & JackServerFailed) {
fprintf (stderr, "Unable to connect to JACK server\n");
}
exit (1);
}
if (status & JackServerStarted) {
fprintf (stderr, "JACK server started\n");
}
if (status & JackNameNotUnique) {
client_name = jack_get_client_name(client);
fprintf (stderr, "unique name `%s' assigned\n", client_name);
}

/* tell the JACK server to call `process()' whenever
there is work to be done.
*/

jack_set_process_callback (client, process, client);

/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/

jack_on_shutdown (client, jack_shutdown, 0);

/* display the current sample rate.
*/

printf ("engine sample rate: %" PRIu32 "\n",
jack_get_sample_rate (client));

/* create two ports */

input_port = jack_port_register (client, "input",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsInput, 0);
output_port = jack_port_register (client, "output",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);

if ((input_port == NULL) || (output_port == NULL)) {
fprintf(stderr, "no more JACK ports available\n");
exit (1);
}

/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */

if (jack_activate (client)) {
fprintf (stderr, "cannot activate client");
exit (1);
}

/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/

ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsOutput);
if (ports == NULL) {
fprintf(stderr, "no physical capture ports\n");
exit (1);
}

if (jack_connect (client, ports[0], jack_port_name (input_port))) {
fprintf (stderr, "cannot connect input ports\n");
}

free (ports);
ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsInput);
if (ports == NULL) {
fprintf(stderr, "no physical playback ports\n");
exit (1);
}

if (jack_connect (client, jack_port_name (output_port), ports[0])) {
fprintf (stderr, "cannot connect output ports\n");
}

free (ports);

/* keep running until the transport stops */

while (client_state != Exit) {
sleep (1);
}

jack_client_close (client);
exit (0);
}

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