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- /** @file simple_session_client.c
- *
- * @brief This simple client demonstrates the most basic features of JACK
- * as they would be used by many applications.
- * this version also adds session manager functionality.
- */
-
- #include <stdio.h>
- #include <errno.h>
- #include <unistd.h>
- #include <stdlib.h>
- #include <string.h>
-
- #include <jack/jack.h>
- #include <jack/session.h>
-
- jack_port_t *input_port;
- jack_port_t *output_port;
- jack_client_t *client;
-
- int simple_quit = 0;
-
- /**
- * The process callback for this JACK application is called in a
- * special realtime thread once for each audio cycle.
- *
- * This client does nothing more than copy data from its input
- * port to its output port. It will exit when stopped by
- * the user (e.g. using Ctrl-C on a unix-ish operating system)
- */
- int
- process (jack_nframes_t nframes, void *arg)
- {
- jack_default_audio_sample_t *in, *out;
-
- in = jack_port_get_buffer (input_port, nframes);
- out = jack_port_get_buffer (output_port, nframes);
- memcpy (out, in,
- sizeof (jack_default_audio_sample_t) * nframes);
-
- return 0;
- }
-
- void
- session_callback (jack_session_event_t *event, void *arg)
- {
- char retval[100];
- printf ("session notification\n");
- printf ("path %s, uuid %s, type: %s\n", event->session_dir, event->client_uuid, event->type == JackSessionSave ? "save" : "quit");
-
-
- snprintf (retval, 100, "jack_simple_session_client %s", event->client_uuid);
- event->command_line = strdup (retval);
-
- jack_session_reply( client, event );
-
- if (event->type == JackSessionSaveAndQuit) {
- simple_quit = 1;
- }
-
- jack_session_event_free (event);
- }
-
- /**
- * JACK calls this shutdown_callback if the server ever shuts down or
- * decides to disconnect the client.
- */
- void
- jack_shutdown (void *arg)
- {
- exit (1);
- }
-
- int
- main (int argc, char *argv[])
- {
- const char **ports;
- const char *client_name = "simple";
- jack_status_t status;
-
- /* open a client connection to the JACK server */
-
- if( argc == 1 )
- client = jack_client_open (client_name, JackNullOption, &status );
- else if( argc == 2 )
- client = jack_client_open (client_name, JackSessionID, &status, argv[1] );
-
- if (client == NULL) {
- fprintf (stderr, "jack_client_open() failed, "
- "status = 0x%2.0x\n", status);
- if (status & JackServerFailed) {
- fprintf (stderr, "Unable to connect to JACK server\n");
- }
- exit (1);
- }
- if (status & JackServerStarted) {
- fprintf (stderr, "JACK server started\n");
- }
- if (status & JackNameNotUnique) {
- client_name = jack_get_client_name(client);
- fprintf (stderr, "unique name `%s' assigned\n", client_name);
- }
-
- /* tell the JACK server to call `process()' whenever
- there is work to be done.
- */
-
- jack_set_process_callback (client, process, 0);
-
- /* tell the JACK server to call `jack_shutdown()' if
- it ever shuts down, either entirely, or if it
- just decides to stop calling us.
- */
-
- jack_on_shutdown (client, jack_shutdown, 0);
-
- /* tell the JACK server to call `session_callback()' if
- the session is saved.
- */
-
- jack_set_session_callback (client, session_callback, NULL);
-
- /* display the current sample rate.
- */
-
- printf ("engine sample rate: %" PRIu32 "\n",
- jack_get_sample_rate (client));
-
- /* create two ports */
-
- input_port = jack_port_register (client, "input",
- JACK_DEFAULT_AUDIO_TYPE,
- JackPortIsInput, 0);
- output_port = jack_port_register (client, "output",
- JACK_DEFAULT_AUDIO_TYPE,
- JackPortIsOutput, 0);
-
- if ((input_port == NULL) || (output_port == NULL)) {
- fprintf(stderr, "no more JACK ports available\n");
- exit (1);
- }
-
- /* Tell the JACK server that we are ready to roll. Our
- * process() callback will start running now. */
-
- if (jack_activate (client)) {
- fprintf (stderr, "cannot activate client");
- exit (1);
- }
-
- /* Connect the ports. You can't do this before the client is
- * activated, because we can't make connections to clients
- * that aren't running. Note the confusing (but necessary)
- * orientation of the driver backend ports: playback ports are
- * "input" to the backend, and capture ports are "output" from
- * it.
- */
-
-
- /* only do the autoconnect when not reloading from a session.
- * in case of a session reload, the SM will restore our connections
- */
-
- if (argc==1) {
-
- ports = jack_get_ports (client, NULL, NULL,
- JackPortIsPhysical|JackPortIsOutput);
- if (ports == NULL) {
- fprintf(stderr, "no physical capture ports\n");
- exit (1);
- }
-
- if (jack_connect (client, ports[0], jack_port_name (input_port))) {
- fprintf (stderr, "cannot connect input ports\n");
- }
-
- free (ports);
-
- ports = jack_get_ports (client, NULL, NULL,
- JackPortIsPhysical|JackPortIsInput);
- if (ports == NULL) {
- fprintf(stderr, "no physical playback ports\n");
- exit (1);
- }
-
- if (jack_connect (client, jack_port_name (output_port), ports[0])) {
- fprintf (stderr, "cannot connect output ports\n");
- }
-
- free (ports);
- }
-
- /* keep running until until we get a quit event */
-
- while (!simple_quit)
- sleep(1);
-
-
- jack_client_close (client);
- exit (0);
- }
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