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Change "Direct Sound" to "DirectSound"

tags/5.1.0
Ryan Schmidt Stephen Sinclair 5 years ago
parent
commit
e41e3e845d
4 changed files with 6 additions and 6 deletions
  1. +3
    -3
      RtAudio.h
  2. +1
    -1
      contrib/go/rtaudio/rtaudio.go
  3. +1
    -1
      doc/doxygen/compiling.txt
  4. +1
    -1
      tests/audioprobe.cpp

+ 3
- 3
RtAudio.h View File

@@ -116,7 +116,7 @@ static const RtAudioFormat RTAUDIO_FLOAT64 = 0x20; // Normalized between plus/mi
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
(though some APIs, like Windows Direct Sound, make this difficult).
(though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream
@@ -288,7 +288,7 @@ class RTAUDIO_DLL_PUBLIC RtAudio
MACOSX_CORE, /*!< Macintosh OS-X Core Audio API. */
WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
WINDOWS_ASIO, /*!< The Steinberg Audio Stream I/O API. */
WINDOWS_DS, /*!< The Microsoft Direct Sound API. */
WINDOWS_DS, /*!< The Microsoft DirectSound API. */
RTAUDIO_DUMMY, /*!< A compilable but non-functional API. */
NUM_APIS /*!< Number of values in this enum. */
};
@@ -348,7 +348,7 @@ class RTAUDIO_DLL_PUBLIC RtAudio
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
(though some APIs, like Windows Direct Sound, make this difficult).
(though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream


+ 1
- 1
contrib/go/rtaudio/rtaudio.go View File

@@ -69,7 +69,7 @@ const (
APIWindowsWASAPI = C.RTAUDIO_API_WINDOWS_WASAPI
// APIWindowsASIO uses the Steinberg Audio Stream I/O API.
APIWindowsASIO = C.RTAUDIO_API_WINDOWS_ASIO
// APIWindowsDS uses the Microsoft Direct Sound API.
// APIWindowsDS uses the Microsoft DirectSound API.
APIWindowsDS = C.RTAUDIO_API_WINDOWS_DS
// APIDummy is a compilable but non-functional API.
APIDummy = C.RTAUDIO_API_DUMMY


+ 1
- 1
doc/doxygen/compiling.txt View File

@@ -61,7 +61,7 @@ In order to compile RtAudio for a specific OS and audio API, it is necessary to
</TR>
<TR>
<TD>Windows</TD>
<TD>Direct Sound</TD>
<TD>DirectSound</TD>
<TD>RtApiDs</TD>
<TD>__WINDOWS_DS__</TD>
<TD><TT>dsound.lib (ver. 5.0 or higher), multithreaded</TT></TD>


+ 1
- 1
tests/audioprobe.cpp View File

@@ -17,7 +17,7 @@ int main()
std::map<int, std::string> apiMap;
apiMap[RtAudio::MACOSX_CORE] = "OS-X Core Audio";
apiMap[RtAudio::WINDOWS_ASIO] = "Windows ASIO";
apiMap[RtAudio::WINDOWS_DS] = "Windows Direct Sound";
apiMap[RtAudio::WINDOWS_DS] = "Windows DirectSound";
apiMap[RtAudio::WINDOWS_WASAPI] = "Windows WASAPI";
apiMap[RtAudio::UNIX_JACK] = "Jack Client";
apiMap[RtAudio::LINUX_ALSA] = "Linux ALSA";


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