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Bug fix for DS enumeration when devices are unplugged; bug fix if an error occurs when opening a stream after a previous stream was closed; various documentation updates in preparation for release 4.1.0.

tags/4.1.0
Gary Scavone 12 years ago
parent
commit
25b4595016
16 changed files with 71 additions and 71 deletions
  1. +19
    -27
      RtAudio.cpp
  2. +3
    -3
      RtAudio.h
  3. +8
    -0
      doc/doxygen/compiling.txt
  4. +1
    -1
      doc/doxygen/footer.html
  5. +11
    -15
      doc/doxygen/tutorial.txt
  6. +3
    -1
      doc/release.txt
  7. +6
    -4
      install
  8. +1
    -1
      librtaudio.pc.in
  9. +5
    -5
      readme
  10. +2
    -2
      tests/Windows/audioprobe.dsp
  11. +2
    -2
      tests/Windows/duplex.dsp
  12. +2
    -2
      tests/Windows/playraw.dsp
  13. +2
    -2
      tests/Windows/playsaw.dsp
  14. +2
    -2
      tests/Windows/record.dsp
  15. +2
    -2
      tests/Windows/testall.dsp
  16. +2
    -2
      tests/Windows/teststops.dsp

+ 19
- 27
RtAudio.cpp View File

@@ -5,12 +5,12 @@
RtAudio provides a common API (Application Programming Interface)
for realtime audio input/output across Linux (native ALSA, Jack,
and OSS), Macintosh OS X (CoreAudio and Jack), and Windows
(DirectSound and ASIO) operating systems.
(DirectSound, ASIO and WASAPI) operating systems.
RtAudio WWW site: http://www.music.mcgill.ca/~gary/rtaudio/
RtAudio: realtime audio i/o C++ classes
Copyright (c) 2001-2013 Gary P. Scavone
Copyright (c) 2001-2014 Gary P. Scavone
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
@@ -38,7 +38,7 @@
*/
/************************************************************************/
// RtAudio: Version 4.0.12
// RtAudio: Version 4.1.0
#include "RtAudio.h"
#include <iostream>
@@ -249,6 +249,9 @@ void RtApi :: openStream( RtAudio::StreamParameters *oParams,
return;
}
// Clear stream information potentially left from a previously open stream.
clearStreamInfo();
if ( oParams && oParams->nChannels < 1 ) {
errorText_ = "RtApi::openStream: a non-NULL output StreamParameters structure cannot have an nChannels value less than one.";
error( RtAudioError::INVALID_USE );
@@ -294,7 +297,6 @@ void RtApi :: openStream( RtAudio::StreamParameters *oParams,
}
}
clearStreamInfo();
bool result;
if ( oChannels > 0 ) {
@@ -3955,16 +3957,13 @@ RtAudio::DeviceInfo RtApiWasapi::getDeviceInfo( unsigned int device )
EXIT_ON_ERROR( -1, RtAudioError::INVALID_USE, "Invalid device index" );
// determine whether index falls within capture or render devices
//if ( device < captureDeviceCount ) {
if ( device >= renderDeviceCount ) {
//hr = captureDevices->Item( device, &devicePtr );
hr = captureDevices->Item( device - renderDeviceCount, &devicePtr );
EXIT_ON_ERROR( hr, RtAudioError::DRIVER_ERROR, "Unable to retrieve capture device handle" );
isCaptureDevice = true;
}
else {
//hr = renderDevices->Item( device - captureDeviceCount, &devicePtr );
hr = renderDevices->Item( device, &devicePtr );
EXIT_ON_ERROR( hr, RtAudioError::DRIVER_ERROR, "Unable to retrieve render device handle" );
@@ -4338,7 +4337,6 @@ bool RtApiWasapi::probeDeviceOpen( unsigned int device, StreamMode mode, unsigne
EXIT_ON_ERROR( -1, RtAudioError::INVALID_USE, "Invalid device index" );
// determine whether index falls within capture or render devices
//if ( device < captureDeviceCount ) {
if ( device >= renderDeviceCount ) {
if ( mode != INPUT )
EXIT_ON_ERROR( -1, RtAudioError::INVALID_USE, "Capture device selected as output device" );
@@ -4346,7 +4344,6 @@ bool RtApiWasapi::probeDeviceOpen( unsigned int device, StreamMode mode, unsigne
// retrieve captureAudioClient from devicePtr
IAudioClient*& captureAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->captureAudioClient;
//hr = captureDevices->Item( device, &devicePtr );
hr = captureDevices->Item( device - renderDeviceCount, &devicePtr );
EXIT_ON_ERROR( hr, RtAudioError::DRIVER_ERROR, "Unable to retrieve capture device handle" );
@@ -4367,7 +4364,6 @@ bool RtApiWasapi::probeDeviceOpen( unsigned int device, StreamMode mode, unsigne
// retrieve renderAudioClient from devicePtr
IAudioClient*& renderAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->renderAudioClient;
//hr = renderDevices->Item( device - captureDeviceCount, &devicePtr );
hr = renderDevices->Item( device, &devicePtr );
EXIT_ON_ERROR( hr, RtAudioError::DRIVER_ERROR, "Unable to retrieve render device handle" );
@@ -4426,15 +4422,6 @@ bool RtApiWasapi::probeDeviceOpen( unsigned int device, StreamMode mode, unsigne
if ( !stream_.userBuffer[mode] )
EXIT_ON_ERROR( -1, RtAudioError::MEMORY_ERROR, "Error allocating user buffer memory" );
if ( stream_.doConvertBuffer[mode] && !stream_.deviceBuffer ) {
unsigned int deviceBufferSize = max( stream_.nUserChannels[INPUT] * stream_.bufferSize * formatBytes( stream_.userFormat ),
stream_.nUserChannels[OUTPUT] * stream_.bufferSize * formatBytes( stream_.userFormat ) );
stream_.deviceBuffer = ( char* ) calloc( deviceBufferSize, 1 );
if ( !stream_.deviceBuffer )
EXIT_ON_ERROR( -1, RtAudioError::MEMORY_ERROR, "Error allocating device buffer memory" );
}
if ( options && options->flags & RTAUDIO_SCHEDULE_REALTIME )
stream_.callbackInfo.priority = 15;
else
@@ -4648,19 +4635,23 @@ void RtApiWasapi::wasapiThread()
int callbackResult = 0;
// convBuffer is used to store converted buffers between WASAPI and the user
char* convBuffer = NULL;
unsigned int deviceBufferSize = 0;
if ( stream_.mode == INPUT ) {
convBuffer = ( char* ) malloc( ( size_t ) ( stream_.bufferSize * captureSrRatio ) * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] ) );
deviceBufferSize = ( size_t ) ( stream_.bufferSize * captureSrRatio ) * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] );
}
else if ( stream_.mode == OUTPUT ) {
convBuffer = ( char* ) malloc( ( size_t ) ( stream_.bufferSize * renderSrRatio ) * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] ) );
deviceBufferSize = ( size_t ) ( stream_.bufferSize * renderSrRatio ) * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] );
}
else if ( stream_.mode == DUPLEX ) {
convBuffer = ( char* ) malloc( max( ( size_t ) ( stream_.bufferSize * captureSrRatio ) * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] ),
( size_t ) ( stream_.bufferSize * renderSrRatio ) * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] ) ) );
deviceBufferSize = max( ( size_t ) ( stream_.bufferSize * captureSrRatio ) * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] ),
( size_t ) ( stream_.bufferSize * renderSrRatio ) * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] ) );
}
char* convBuffer = ( char* ) malloc( deviceBufferSize );
stream_.deviceBuffer = ( char* ) malloc( deviceBufferSize );
if ( !convBuffer || !stream_.deviceBuffer )
EXIT_ON_ERROR( -1, RtAudioError::MEMORY_ERROR, "Error allocating device buffer memory" );
// stream process loop
while ( stream_.state != STREAM_STOPPING ) {
if ( !callbackPulled ) {
@@ -5053,9 +5044,10 @@ unsigned int RtApiDs :: getDeviceCount( void )
std::vector< int > indices;
for ( unsigned int i=0; i<dsDevices.size(); i++ )
if ( dsDevices[i].found == false ) indices.push_back( i );
unsigned int nErased = 0;
//unsigned int nErased = 0;
for ( unsigned int i=0; i<indices.size(); i++ )
dsDevices.erase( dsDevices.begin()-nErased++ );
dsDevices.erase( dsDevices.begin()+indices[i] );
//dsDevices.erase( dsDevices.begin()-nErased++ );
return static_cast<unsigned int>(dsDevices.size());
}


+ 3
- 3
RtAudio.h View File

@@ -5,12 +5,12 @@
RtAudio provides a common API (Application Programming Interface)
for realtime audio input/output across Linux (native ALSA, Jack,
and OSS), Macintosh OS X (CoreAudio and Jack), and Windows
(DirectSound and ASIO) operating systems.
(DirectSound, ASIO and WASAPI) operating systems.

RtAudio WWW site: http://www.music.mcgill.ca/~gary/rtaudio/

RtAudio: realtime audio i/o C++ classes
Copyright (c) 2001-2013 Gary P. Scavone
Copyright (c) 2001-2014 Gary P. Scavone

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
@@ -45,7 +45,7 @@
#ifndef __RTAUDIO_H
#define __RTAUDIO_H

#define RTAUDIO_VERSION "4.1.0pre"
#define RTAUDIO_VERSION "4.1.0"

#include <string>
#include <vector>


+ 8
- 0
doc/doxygen/compiling.txt View File

@@ -75,6 +75,14 @@ In order to compile RtAudio for a specific OS and audio API, it is necessary to
<TD><I>various ASIO header and source files</I></TD>
<TD><I>compiler specific</I></TD>
</TR>
<TR>
<TD>Windows</TD>
<TD>WASAPI</TD>
<TD>RtApiWasapi</TD>
<TD>__WINDOWS_WASAPI__</TD>
<TD><I>various ASIO header and source files</I></TD>
<TD><I>compiler specific ... not currently working with MingW compiler</I></TD>
</TR>
</TABLE>
<P>



+ 1
- 1
doc/doxygen/footer.html View File

@@ -1,7 +1,7 @@
<HR>

<table><tr><td><img src="../images/mcgill.gif" width=165></td>
<td>&copy;2001-2013 Gary P. Scavone, McGill University. All Rights Reserved.<br>Maintained by <a href="http://www.music.mcgill.ca/~gary/">Gary P. Scavone</a>.</td></tr>
<td>&copy;2001-2014 Gary P. Scavone, McGill University. All Rights Reserved.<br>Maintained by <a href="http://www.music.mcgill.ca/~gary/">Gary P. Scavone</a>.</td></tr>
</table>

</BODY>


+ 11
- 15
doc/doxygen/tutorial.txt View File

@@ -19,21 +19,17 @@ RtAudio incorporates the concept of audio streams, which represent audio output

A minor API change was made. The RtError class was renamed RtAudioError and embedded directly in RtAudio.h. Thus, all references to RtError should be renamed to RtAudioError and the RtError.h file should be deleted.

Changes in the previous 4.0.12 release included:

- new functionality to allow error reporting via a client-supplied function (thanks to Pavel Mogilevskiy)
- new function to return the version number
- updated RtAudio.cpp and ASIO files for UNICODE support (thanks to Renaud Schoonbroodt)
- updates to PulseAudio API support (thanks to Peter Meerwald and Tristan Matthews)
- updates for pkg-config support in configure script
- 24-bit format changed to true 24-bit format, not sub-bytes of 32-bits (thanks to Marc Britton)
- bug fixes to make sure stream status is closed if error during probeDeviceOpen
- updates / fixes to SCHED_RR code in ALSA (thanks to Marc Lindahl)
- various changes to avoid global variables (thanks to Martin Koegler)
Other changes in this release include:

- new support for the Windows WASAPI API (thanks to Marcus Tomlinson)
- pulse audio update to support bufferFrames argument with audio input (thanks to Jonatan Wallmander)
- fixes for ALSA API to avoid high CPU usage during stops and to clear stale data before input (thanks to Pluto Hades)
- miscellaneous efficiency updates suggested by Martin Koegler
- bug fix for OS-X xrun reporting problem

\section download Download

Latest Release (?? 2014): <A href="http://www.music.mcgill.ca/~gary/rtaudio/release/rtaudio-4.1.0.tar.gz">Version 4.1.0</A>
Latest Release (?? April 2014): <A href="http://www.music.mcgill.ca/~gary/rtaudio/release/rtaudio-4.1.0.tar.gz">Version 4.1.0</A>

\section documentation Documentation Links

@@ -48,8 +44,8 @@ Latest Release (?? 2014): <A href="http://www.music.mcgill.ca/~gary/rtaudio/rele
-# \ref apinotes
-# \ref acknowledge
-# \ref license
-# <A href="bugs.html">Bug Tracker</A>
-# <A href="updates.html">Possible Updates</A>
-# <A href="http://sourceforge.net/projects/rtaudio">RtAudio at SourceForge</A>
-# <A href="bugs.html">Bug Tracker (out of date)</A>
-# <A href="updates.html">Possible Updates (out of date)</A>
-# <A href="http://github.com/thestk/rtaudio">RtAudio on GitHub</A>

*/

+ 3
- 1
doc/release.txt View File

@@ -2,12 +2,14 @@ RtAudio - a set of C++ classes that provide a common API for realtime audio inpu

By Gary P. Scavone, 2001-2014.

v4.1.0: (?? 2014)
v4.1.0: (?? April 2014)
- RtError class renamed RtAudioError and embedded in RtAudio.h (RtError.h deleted)
- new support for the Windows WASAPI API (thanks to Marcus Tomlinson)
- pulse audio update to support bufferFrames argument with audio input (thanks to Jonatan Wallmander)
- fixes for ALSA API to avoid high CPU usage during stops and to clear stale data before input (thanks to Pluto Hades)
- miscellaneous efficiency updates suggested by Martin Koegler
- bug fix for OS-X xrun reporting problem
- bug fix related to error when opening a stream after closing a previously open stream

v4.0.12: (16 April 2013)
- new functionality to allow error reporting via a client-supplied function (thanks to Pavel Mogilevskiy)


+ 6
- 4
install View File

@@ -1,6 +1,6 @@
RtAudio - a set of C++ classes which provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio, and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound and ASIO) operating systems.
RtAudio - a set of C++ classes which provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio, and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO and WASAPI) operating systems.

By Gary P. Scavone, 2001-2013.
By Gary P. Scavone, 2001-2014.

To configure and compile (on Unix systems and MinGW):

@@ -9,6 +9,8 @@ To configure and compile (on Unix systems and MinGW):

./configure

If you checked out the code from git, please run "autoconf" before "./configure".

3. Typing "make" will compile static and shared libraries.

4. From within the "tests" directory, type "make" to compile the example programs.
@@ -33,9 +35,9 @@ If you wish to use a different compiler than that selected by configure, specify

WINDOWS USERS:

RtAudio compiles with the MinGW compiler or MS Visual Studio.
The DirectSound and ASIO APIs in RtAudio compile with either the MinGW compiler or MS Visual Studio. The WASAPI API currently only compiles in MS Visual Studio.

Visual C++ 6.0 project files (very old) are included for the test programs in the /tests/Windows/ directory. These projects compile API support for both ASIO and DirectSound.
Visual C++ 6.0 project files (very old) are included for the test programs in the /tests/Windows/ directory. These projects compile API support for ASIO, WASAPI and DirectSound.


LINUX OSS:


+ 1
- 1
librtaudio.pc.in View File

@@ -5,7 +5,7 @@ includedir=${prefix}/include

Name: librtaudio
Description: RtAudio - a set of C++ classes that provide a common API for realtime audio input/output
Version: 4.0.12
Version: 4.1.0
Requires: @req@
Libs: -L${libdir} -lrtaudio
Libs.private: -lpthread

+ 5
- 5
readme View File

@@ -1,6 +1,6 @@
RtAudio - a set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound and ASIO) operating systems.
RtAudio - a set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO and WASAPI) operating systems.

By Gary P. Scavone, 2001-2013.
By Gary P. Scavone, 2001-2014.

This distribution of RtAudio contains the following:

@@ -11,11 +11,11 @@ tests/Windows: Visual C++ .net test program workspace and projects

OVERVIEW:

RtAudio is a set of C++ classes that provides a common API (Application Programming Interface) for realtime audio input/output across Linux (native ALSA, JACK, and OSS), Macintosh OS X, SGI, and Windows (DirectSound and ASIO) operating systems. RtAudio significantly simplifies the process of interacting with computer audio hardware. It was designed with the following objectives:
RtAudio is a set of C++ classes that provides a common API (Application Programming Interface) for realtime audio input/output across Linux (native ALSA, JACK, and OSS), Macintosh OS X, SGI, and Windows (DirectSound, ASIO and WASAPI) operating systems. RtAudio significantly simplifies the process of interacting with computer audio hardware. It was designed with the following objectives:

- object-oriented C++ design
- simple, common API across all supported platforms
- only one source and two header files for easy inclusion in programming projects
- only one source and one header file for easy inclusion in programming projects
- allow simultaneous multi-api support
- support dynamic connection of devices
- provide extensive audio device parameter control
@@ -34,7 +34,7 @@ LEGAL AND ETHICAL:
The RtAudio license is similar to the MIT License.

RtAudio: a set of realtime audio i/o C++ classes
Copyright (c) 2001-2013 Gary P. Scavone
Copyright (c) 2001-2014 Gary P. Scavone

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files


+ 2
- 2
tests/Windows/audioprobe.dsp View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "__WINDOWS_DS__" /D "__WINDOWS_ASIO__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "__WINDOWS_DS__" /D "__WINDOWS_ASIO__" /D "__WINDOWS_WASAPI__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "__WINDOWS_DS__" /D "__WINDOWS_ASIO__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "__WINDOWS_DS__" /D "__WINDOWS_ASIO__" /D "__WINDOWS_WASAPI__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe


+ 2
- 2
tests/Windows/duplex.dsp View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "__WINDOWS_DS__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "__WINDOWS_DS__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_WASAPI__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "__WINDOWS_ASIO__.__WINDOWS_DS__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "__WINDOWS_ASIO__.__WINDOWS_DS__" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe


+ 2
- 2
tests/Windows/playraw.dsp View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe


+ 2
- 2
tests/Windows/playsaw.dsp View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe


+ 2
- 2
tests/Windows/record.dsp View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe


+ 2
- 2
tests/Windows/testall.dsp View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe


+ 2
- 2
tests/Windows/teststops.dsp View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_ASIO__" /D "__WINDOWS_DS__" /D "__WINDOWS_WASAPI__" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe


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