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Input
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Whoops, almost forgot the smoothed play range stuff for multiple channels
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7 years ago |
contrib
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Initial git commit
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7 years ago |
BinauralBeats.cpp
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Still trying...
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7 years ago |
BinauralBeats.h
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Initial git commit
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7 years ago |
FreeEdit.cpp
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Initial git commit
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7 years ago |
FreeEdit.h
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Initial git commit
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7 years ago |
PaulStretchControl.cpp
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
PaulStretchControl.h
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Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too.
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7 years ago |
Player.cpp
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Initial git commit
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7 years ago |
Player.h
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Initial git commit
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7 years ago |
ProcessedStretch.cpp
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Finally added enabled buttons for the spectral steps.
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7 years ago |
ProcessedStretch.h
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Remove the bool enabled members from the spectral process parameters
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7 years ago |
Stretch.cpp
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Shorten the FFT switch crossfade length. Remove commented out code. Formatting change.
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7 years ago |
Stretch.h
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Add more parameters including input capture enabled. A slightly nasty timer hack had to be implemented for that but can't be helped since the Juce provided bool parameter doesn't do callbacks...Small tweaks and fixes.
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7 years ago |
StretchSource.cpp
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Moved dry source playback into its own method. Allow moving waveform time selection without having to press shift
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7 years ago |
StretchSource.h
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Moved dry source playback into its own method. Allow moving waveform time selection without having to press shift
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7 years ago |
fftw3.h
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Initial git commit
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7 years ago |
globals.cpp
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Initial git commit
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7 years ago |
globals.h
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Attempt implementing offline rendering from the plugin but not going so great. Looks like the StretchAudioSource doesn't really work that robustly...
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7 years ago |
version.h
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Initial git commit
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7 years ago |