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PS_Source
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Make audio source set play range immediately if it is set when the seek crossfade is active. This effectively disables the smoothed audio but this will have to do for now. The smoothed playback needs to be redesigned from scratch later. Revert the larger disk buffer size. Readme changes.
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7 years ago |
WDL
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Back to memmove, should be correct according to Justin
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7 years ago |
PluginEditor.cpp
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Add option to mute audio when capturing
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7 years ago |
PluginEditor.h
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Init the thumbnailcache thread in the subclass
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7 years ago |
PluginProcessor.cpp
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Add option to mute audio when capturing
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7 years ago |
PluginProcessor.h
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Add option to mute audio when capturing
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7 years ago |
RenderSettingsComponent.cpp
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macOs build fixes
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7 years ago |
RenderSettingsComponent.h
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Added render settings component
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7 years ago |
envelope_component.cpp
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Added linear interpolation option for envelope random transform, fixes etc
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7 years ago |
envelope_component.h
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Mutex protect the envelope when manipulating the amount of nodes from the GUI. Should probably redesign this stuff a bit...Init envelope reset nodes.
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7 years ago |
jcdp_envelope.h
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Zero envelope random amount at init
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7 years ago |
ps3_BufferingAudioSource.cpp
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Updated the buffering audio source from the new JUCE code that removed the use of volatile
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7 years ago |
ps3_BufferingAudioSource.h
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Updated the buffering audio source from the new JUCE code that removed the use of volatile
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7 years ago |